using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK; using OpenTK.Graphics.OpenGL; using Switch_Toolbox.Library; namespace Switch_Toolbox.Library.Forms { public class Abstract2DDrawable { public virtual void Prepare(GLControl2D control) { } public virtual void Draw(GLControl2D control) { } } public class GLControl2D : GLControl { public GLControl2D() { InitializeComponent(); } public List Drawables = new List(); public float ZoomFactor = 1; private void InitializeComponent() { this.SuspendLayout(); // // GLControl2D // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.Name = "GLControl2D"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.GLControl2D_Paint); this.ResumeLayout(false); } private void GLControl2D_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { MakeCurrent(); SetupRendering(); GL.ClearColor(System.Drawing.Color.FromArgb(0, 0, 40)); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Disable(EnableCap.Texture2D); foreach (var drawable in Drawables) drawable.Draw(this); SwapBuffers(); } private void SetupRendering() { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(MatrixMode.Projection); GL.PushMatrix(); GL.LoadIdentity(); GL.Ortho(0, Width * 225, Height * 225, 0, -1, 1); GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.LoadIdentity(); // Draw over everything GL.Disable(EnableCap.DepthTest); GL.Disable(EnableCap.CullFace); } public void AddCircle(Vector2 Position, float Scale = 1) { Drawables.Add(new Circle2D(Position)); } public class Circle2D : Abstract2DDrawable { public float Radius = 1; public Vector2 Position = new Vector2(0); public Circle2D(Vector2 position) { Position = position; } public override void Draw(GLControl2D control) { GL.PushMatrix(); GL.Translate(Position.X, Position.Y, 0); GL.Color4(System.Drawing.Color.Red); GL.Begin(PrimitiveType.LineLoop); for (int i = 0; i <= 300; i++) { double angle = 2 * Math.PI * i / 300; double x = Math.Cos(angle); double y = Math.Sin(angle); GL.Vertex2(x, y); } GL.End(); GL.PopMatrix(); } } public class Rectangle2D : Abstract2DDrawable { public float Width = 600; public float Height = 400; public Vector2 Position = new Vector2(0); public Rectangle2D(float width, float height, Vector2 position) { Width = width; Height = height; Position = position; } public override void Draw(GLControl2D control) { GL.PushMatrix(); GL.Translate(Position.X, Position.Y, 0); GL.Color4(System.Drawing.Color.White); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(-1, -1); GL.Vertex3(-Width, -Height, 0); GL.TexCoord2(0, -1); GL.Vertex3(Width, -Height, 0); GL.TexCoord2(0, 0); GL.Vertex3(Width, Height, 0); GL.TexCoord2(-1, 0); GL.Vertex3(-Width, Height, 0); GL.End(); GL.PopMatrix(); } } public void AddRectangle(float Width, float Height, Vector2 Position) { Drawables.Add(new Rectangle2D(Width, Height, Position)); } } }