using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Toolbox; using System.Windows.Forms; using Toolbox.Library; using Toolbox.Library.IO; using Toolbox.Library.Forms; using Toolbox.Library.Rendering; using SuperBMDLib; using System.Drawing; using SuperBMDLib.Rigging; using SuperBMDLib.Geometry.Enums; using SuperBMDLib.Util; using OpenTK; namespace FirstPlugin { public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode { public FileType FileType { get; set; } = FileType.Layout; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Gamecube/Wii Binary Model (BMD/BDL)" }; public string[] Extension { get; set; } = new string[] { "*.bmd", "*.bdl" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) { reader.SetByteOrder(true); bool IsBMD = reader.ReadUInt32() == 0x4A334432; reader.Position = 0; return IsBMD; } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } Viewport viewport { get { var editor = LibraryGUI.GetObjectEditor(); return editor.GetViewport(); } set { var editor = LibraryGUI.GetObjectEditor(); editor.LoadViewport(value); } } bool DrawablesLoaded = false; public override void OnClick(TreeView treeView) { if (Runtime.UseOpenGL && !Runtime.UseLegacyGL) { if (viewport == null) { viewport = new Viewport(ObjectEditor.GetDrawableContainers()); viewport.Dock = DockStyle.Fill; } if (!DrawablesLoaded) { ObjectEditor.AddContainer(DrawableContainer); DrawablesLoaded = true; } viewport.ReloadDrawables(DrawableContainer); LibraryGUI.LoadEditor(viewport); viewport.Text = Text; } } public BMD_Renderer Renderer; public DrawableContainer DrawableContainer = new DrawableContainer(); public Model BMDFile; public STSkeleton Skeleton; private BMDTextureFolder TextureFolder; private TreeNode ShapeFolder; private TreeNode MaterialFolder; private TreeNode SkeletonFolder; public void Load(System.IO.Stream stream) { Text = FileName; CanSave = true; //Set renderer Renderer = new BMD_Renderer(); Skeleton = new STSkeleton(); DrawableContainer.Name = FileName; DrawableContainer.Drawables.Add(Renderer); DrawableContainer.Drawables.Add(Skeleton); BMDFile = Model.Load(stream); LoadBMD(BMDFile); } private class BMDTextureFolder : STTextureFolder, ITextureContainer { public bool DisplayIcons => true; public List TextureList { get { List textures = new List(); foreach (STGenericTexture node in Nodes) textures.Add(node); return textures; } set { } } public BMDTextureFolder(string text) : base(text) { } } private void LoadBMD(Model model) { Nodes.Clear(); ShapeFolder = new TreeNode("Shapes"); SkeletonFolder = new TreeNode("Skeleton"); MaterialFolder = new TreeNode("Materials"); TextureFolder = new BMDTextureFolder("Textures"); Nodes.Add(ShapeFolder); Nodes.Add(MaterialFolder); Nodes.Add(SkeletonFolder); Nodes.Add(TextureFolder); BMDFile = model; FillSkeleton(BMDFile.Scenegraph, Skeleton, BMDFile.Joints.FlatSkeleton); foreach (var bone in Skeleton.bones) { if (bone.Parent == null) SkeletonFolder.Nodes.Add(bone); } for (int i = 0; i < BMDFile.Shapes.Shapes.Count; i++) { var curShape = BMDFile.Shapes.Shapes[i]; var mat = new BMDMaterialWrapper(BMDFile.Materials.GetMaterial(i), BMDFile); MaterialFolder.Nodes.Add(mat); var shpWrapper = new BMDShapeWrapper(curShape, BMDFile, mat); shpWrapper.Text = $"Shape {i}"; ShapeFolder.Nodes.Add(shpWrapper); Renderer.Meshes.Add(shpWrapper); var polyGroup = new STGenericPolygonGroup(); shpWrapper.PolygonGroups.Add(polyGroup); var VertexAttributes = BMDFile.VertexData.Attributes; int vertexID = 0; int packetID = 0; foreach (var att in curShape.Descriptor.Attributes) shpWrapper.Nodes.Add($"Attribute {att.Key} {att.Value.Item1}"); foreach (SuperBMDLib.Geometry.Packet pack in curShape.Packets) { int primID = 0; foreach (SuperBMDLib.Geometry.Primitive prim in pack.Primitives) { List triVertices = J3DUtility.PrimitiveToTriangles(prim); for (int triIndex = 0; triIndex < triVertices.Count; triIndex += 3) { polyGroup.faces.AddRange(new int[] { vertexID + 2, vertexID + 1, vertexID }); for (int triVertIndex = 0; triVertIndex < 3; triVertIndex++) { SuperBMDLib.Geometry.Vertex vert = triVertices[triIndex + triVertIndex]; Vertex vertex = new Vertex(); vertex.pos = VertexAttributes.Positions[(int)vert.GetAttributeIndex(GXVertexAttribute.Position)]; shpWrapper.vertices.Add(vertex); if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Normal)) vertex.nrm = VertexAttributes.Normals[(int)vert.NormalIndex]; if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Color0)) { var color0 = VertexAttributes.Color_0[(int)vert.Color0Index]; vertex.col = new OpenTK.Vector4(color0.R, color0.G, color0.B, color0.A); } for (int j = 0; j < vert.VertexWeight.WeightCount; j++) { // vertex.boneWeights.Add(vert.VertexWeight.Weights[j]); // vertex.boneIds.Add(vert.VertexWeight.BoneIndices[j]); } if (vert.VertexWeight.WeightCount == 1) { if (BMDFile.SkinningEnvelopes.InverseBindMatrices.Count > vert.VertexWeight.BoneIndices[0]) { Matrix4 test = BMDFile.SkinningEnvelopes.InverseBindMatrices[vert.VertexWeight.BoneIndices[0]].Inverted(); test.Transpose(); vertex.pos = OpenTK.Vector3.TransformPosition(vertex.pos, test); vertex.nrm = OpenTK.Vector3.TransformNormal(vertex.nrm, test); } else { vertex.pos = OpenTK.Vector3.TransformPosition(vertex.pos, BMDFile.Joints.FlatSkeleton[vert.VertexWeight.BoneIndices[0]].TransformationMatrix); vertex.nrm = OpenTK.Vector3.TransformNormal(vertex.nrm, BMDFile.Joints.FlatSkeleton[vert.VertexWeight.BoneIndices[0]].TransformationMatrix); } } for (int texCoordNum = 0; texCoordNum < 8; texCoordNum++) { if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Tex0 + texCoordNum)) { switch (texCoordNum) { case 0: vertex.uv0 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index]; break; case 1: vertex.uv1 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index]; break; case 2: vertex.uv2 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index]; break; } } } vertexID++; } } primID++; } packetID++; } } CorrectMaterialIndices(Renderer.Meshes, BMDFile.Scenegraph, BMDFile.Materials); for (int i = 0; i < BMDFile.Textures.Textures.Count; i++) { var texWrapper = new BMDTextureWrapper(BMDFile.Textures.Textures[i]); TextureFolder.Nodes.Add(texWrapper); Renderer.TextureList.Add(texWrapper); } } public void CorrectMaterialIndices(List Meshes, SuperBMDLib.BMD.INF1 INF1, SuperBMDLib.BMD.MAT3 materials) { foreach (SuperBMDLib.Scenegraph.SceneNode node in INF1.FlatNodes) { if (node.Type == SuperBMDLib.Scenegraph.Enums.NodeType.Shape) { if (node.Index < Meshes.Count) { int matIndex = node.Parent.Index; ((BMDShapeWrapper)Meshes[node.Index]).SetMaterial((STGenericMaterial)MaterialFolder.Nodes[matIndex]); ((BMDShapeWrapper)Meshes[node.Index]).Nodes.Add(MaterialFolder.Nodes[matIndex].Text); Console.WriteLine("" + '"' + MaterialFolder.Nodes[matIndex].Text + '"' + ","); } } } } public void FillSkeleton(SuperBMDLib.BMD.INF1 INF1, STSkeleton skeleton, List flatSkeleton) { for (int i = 1; i < INF1.FlatNodes.Count; i++) { SuperBMDLib.Scenegraph.SceneNode curNode = INF1.FlatNodes[i]; if (curNode.Type == SuperBMDLib.Scenegraph.Enums.NodeType.Joint) { var Bone = flatSkeleton[curNode.Index]; var stBone = new STBone(skeleton); stBone.Text = Bone.Name; stBone.FromTransform(Bone.TransformationMatrix); skeleton.bones.Add(stBone); } } int boneIndex = 0; for (int i = 1; i < INF1.FlatNodes.Count; i++) { SuperBMDLib.Scenegraph.SceneNode curNode = INF1.FlatNodes[i]; if (curNode.Type == SuperBMDLib.Scenegraph.Enums.NodeType.Joint) { var Bone = flatSkeleton[curNode.Index]; var stBone = skeleton.bones[boneIndex]; if (curNode.Parent != null && curNode.Parent.Type == SuperBMDLib.Scenegraph.Enums.NodeType.Joint) { var parent = flatSkeleton[curNode.Parent.Index]; var boneParent = skeleton.GetBone(parent.Name); if (boneParent != null) stBone.parentIndex = skeleton.bones.IndexOf(boneParent); } else stBone.parentIndex = -1; boneIndex++; } } } public ToolStripItem[] GetContextMenuItems() { List Items = new List(); Items.Add(new STToolStipMenuItem("Save", null, SaveAction, Keys.Control | Keys.S)); Items.Add(new STToolStripSeparator()); Items.Add(new STToolStipMenuItem("Export", null, ExportAction, Keys.Control | Keys.E) ); Items.Add(new STToolStipMenuItem("Replace", null, ReplaceAction, Keys.Control | Keys.R) { Enabled = false}); return Items.ToArray(); } private void ExportAction(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = "Collada DAE |*.dae;"; sfd.FileName = System.IO.Path.GetFileNameWithoutExtension(FileName); if (sfd.ShowDialog() == DialogResult.OK) { var model = new STGenericModel(); var materials = new List(); var textures = new List(); foreach (var mesh in Renderer.Meshes) materials.Add(mesh.GetMaterial()); foreach (var mesh in Renderer.Meshes) mesh.MaterialIndex = materials.IndexOf(mesh.GetMaterial()); foreach (var tex in Renderer.TextureList) textures.Add(tex); model.Materials = materials; model.Objects = Renderer.Meshes; ExportModelSettings exportDlg = new ExportModelSettings(); if (exportDlg.ShowDialog() == DialogResult.OK) DAE.Export(sfd.FileName, exportDlg.Settings, model, textures, Skeleton); } } private void ReplaceAction(object sender, EventArgs args) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Collada DAE |*.dae;"; if (ofd.ShowDialog() == DialogResult.OK) { BMDModelImportSettings settings = new BMDModelImportSettings(); if (settings.ShowDialog() == DialogResult.OK) { Arguments arguments = new Arguments(); arguments.input_path = ofd.FileName; arguments.texheaders_path = settings.TexturePath; arguments.materials_path = settings.MaterialPath; var model = Model.Load(arguments); LoadBMD(model); } } } private void SaveAction(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = Utils.GetAllFilters(this); sfd.FileName = FileName; if (sfd.ShowDialog() == DialogResult.OK) { STFileSaver.SaveFileFormat(this, sfd.FileName); } } public void Unload() { } public void Save(System.IO.Stream stream) { BMDFile.ExportBMD(stream); } } }