using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using Switch_Toolbox.Library.Forms; using Switch_Toolbox.Library.Rendering; using System.Windows.Forms; using GL_EditorFramework.GL_Core; using GL_EditorFramework.Interfaces; using GL_EditorFramework.StandardCameras; using GL_EditorFramework.EditorDrawables; using OpenTK.Graphics.OpenGL; using OpenTK; namespace Switch_Toolbox.Library { public partial class Viewport : UserControl { public EditorScene scene = new EditorScene(); public GL_ControlLegacy GL_ControlLegacy; public GL_ControlModern GL_ControlModern; Runtime.ViewportEditor editor; public Viewport(bool LoadDrawables = true) { this.DoubleBuffered = true; InitializeComponent(); LoadViewport(); LoadViewportRuntimeValues(); LoadShadingModes(); editor = new Runtime.ViewportEditor(); Runtime.viewportEditors.Add(editor); foreach (var type in Enum.GetValues(typeof(Runtime.ViewportShading)).Cast()) { if (type == Runtime.viewportShading) shadingToolStripMenuItem.DropDownItems.Add(new ToolStripMenuItem(type.ToString()) { Checked = true }); else shadingToolStripMenuItem.DropDownItems.Add(new ToolStripMenuItem(type.ToString())); } shadingToolStripMenuItem.Text = $"Shading: [{Runtime.viewportShading.ToString()}]"; if (LoadDrawables) LoadBaseDrawables(); } private void shadingToolStripMenuItem_DropDownItemClicked(object sender, ToolStripItemClickedEventArgs e) { int i = 0; foreach (ToolStripMenuItem item in shadingToolStripMenuItem.DropDownItems) { if (item.Selected) { item.Checked = true; Runtime.viewportShading = (Runtime.ViewportShading)i; shadingToolStripMenuItem.Text = $"Shading: [{item.Text}]"; UpdateViewport(); } else { item.Checked = false; } i++; } } public void LoadCustomMenuItem(ToolStripMenuItem menu) { foreach (ToolStripMenuItem item in stContextMenuStrip1.Items) if (item.Text == menu.Text) return; if (!stContextMenuStrip1.Items.Contains(menu)) stContextMenuStrip1.Items.Add(menu); } private void LoadViewport() { if (Runtime.UseLegacyGL) { GL_ControlLegacy = new GL_ControlLegacy(); GL_ControlLegacy.Dock = DockStyle.Fill; panelViewport.Controls.Add(GL_ControlLegacy); } else { GL_ControlModern = new GL_ControlModern(); GL_ControlModern.Dock = DockStyle.Fill; GL_ControlModern.VSync = true; panelViewport.Controls.Add(GL_ControlModern); } } public void UpdateGrid() { foreach (var obj in scene.staticObjects) { if (obj is DrawableFloor) ((DrawableFloor)obj).UpdateVertexData(); } UpdateViewport(); } public void AddDrawable(AbstractGlDrawable Drawabale) { if (Drawabale is EditableObject) scene.objects.Add((EditableObject)Drawabale); else scene.staticObjects.Add(Drawabale); UpdateScene(); } public void RemoveDrawable(AbstractGlDrawable Drawabale) { if (Drawabale is EditableObject) scene.objects.Remove((EditableObject)Drawabale); else scene.staticObjects.Remove(Drawabale); } private void LoadBaseDrawables() { var floor = new DrawableFloor(); scene.staticObjects.Add(floor); var xyzLnes = new DrawableXyzLines(); scene.staticObjects.Add(xyzLnes); bool UseSkybox = false; if (UseSkybox) { var skybox = new DrawableSkybox(); // scene.staticObjects.Add(skybox); } else if (Runtime.renderBackGround) { var background = new DrawableBackground(); scene.staticObjects.Add(background); } // scene.objects.Add(new SingleObject(new Vector3(0, 0, 0))); // LoadFog(); Runtime.OpenTKInitialized = true; } public int FogStart = 1; public void LoadFog() { } public void LoadObjects() { foreach (var drawable in editor.editableDrawables) { scene.objects.Add(drawable); } foreach (var drawable in editor.staticDrawables) scene.staticObjects.Add(drawable); UpdateScene(); } private void UpdateScene() { if (GL_ControlModern != null) GL_ControlModern.MainDrawable = scene; if (GL_ControlLegacy != null) GL_ControlLegacy.MainDrawable = scene; } public void UpdateViewport() { if (GL_ControlModern != null) GL_ControlModern.Refresh(); if (GL_ControlLegacy != null) GL_ControlLegacy.Refresh(); } public void RenderToTexture() { if (GL_ControlModern == null) return; int Framebuffer = 0; } private void LoadShadingModes() { foreach (var type in Enum.GetValues(typeof(Runtime.ViewportShading)).Cast()) { ToolStripMenuItem item = new ToolStripMenuItem(); item.Text = $"Shading: {type.ToString()}"; item.TextImageRelation = TextImageRelation.ImageAboveText; switch (type) { case Runtime.ViewportShading.Default: item.Image = Properties.Resources.diffuseSphere; break; case Runtime.ViewportShading.Normal: item.Image = Properties.Resources.normalsSphere; break; case Runtime.ViewportShading.NormalMap: item.Image = Properties.Resources.normalMapSphere; break; } } } public void LoadViewportRuntimeValues() { if (GL_ControlLegacy != null) { switch (Runtime.cameraMovement) { case Runtime.CameraMovement.Inspect: GL_ControlLegacy.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed); break; case Runtime.CameraMovement.Walk: GL_ControlLegacy.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed); break; } GL_ControlLegacy.Stereoscopy = Runtime.stereoscopy; GL_ControlLegacy.ZNear = Runtime.CameraNear; GL_ControlLegacy.ZFar = Runtime.CameraFar; } else { switch (Runtime.cameraMovement) { case Runtime.CameraMovement.Inspect: GL_ControlModern.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed); break; case Runtime.CameraMovement.Walk: GL_ControlModern.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed); break; } GL_ControlModern.Stereoscopy = Runtime.stereoscopy; GL_ControlModern.ZNear = Runtime.CameraNear; GL_ControlModern.ZFar = Runtime.CameraFar; } } public void SetupViewportRuntimeValues() { if (GL_ControlLegacy != null) { if (GL_ControlLegacy.ActiveCamera is InspectCamera) Runtime.cameraMovement = Runtime.CameraMovement.Inspect; if (GL_ControlLegacy.ActiveCamera is WalkaroundCamera) Runtime.cameraMovement = Runtime.CameraMovement.Walk; Runtime.stereoscopy = GL_ControlLegacy.Stereoscopy; } else { if (GL_ControlModern.ActiveCamera is InspectCamera) Runtime.cameraMovement = Runtime.CameraMovement.Inspect; if (GL_ControlModern.ActiveCamera is WalkaroundCamera) Runtime.cameraMovement = Runtime.CameraMovement.Walk; Runtime.stereoscopy = GL_ControlModern.Stereoscopy; } } private void contextMenuStripDark1_ItemClicked(object sender, ToolStripItemClickedEventArgs e) { } public void FormClosing() { } private void animationPanelToolStripMenuItem_Click(object sender, EventArgs e) { } private void resetCameraToolStripMenuItem_Click(object sender, EventArgs e) { if (GL_ControlLegacy != null) { GL_ControlLegacy.CamRotX = 0; GL_ControlLegacy.CamRotY = 0; GL_ControlLegacy.CameraTarget = new OpenTK.Vector3(0); GL_ControlLegacy.CameraDistance = -10f; GL_ControlLegacy.Refresh(); } else { GL_ControlModern.CamRotX = 0; GL_ControlModern.CamRotY = 0; GL_ControlModern.CameraTarget = new OpenTK.Vector3(0); GL_ControlModern.CameraDistance = -10f; GL_ControlModern.Refresh(); } } private void animationLoaderToolStripMenuItem_Click(object sender, EventArgs e) { } private void reloadShadersToolStripMenuItem_Click(object sender, EventArgs e) { if (GL_ControlModern != null) GL_ControlModern.ReloadShaders(); } private void resetPoseToolStripMenuItem_Click(object sender, EventArgs e) { var animationPanel1 = LibraryGUI.Instance.GetAnimationPanel(); if (animationPanel1 != null) { if (animationPanel1.CurrentAnimation != null) animationPanel1.ResetModels(); } } } }