using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Data; using System.Threading; using System.Windows.Forms; using Toolbox.Library; using Toolbox.Library.Forms; using Toolbox.Library.IO; using Bfres.Structs; using ResU = Syroot.NintenTools.Bfres; using Syroot.NintenTools.NSW.Bfres; using Toolbox.Library.Animations; using Toolbox.Library.NodeWrappers; using GL_EditorFramework.Interfaces; using FirstPlugin.Forms; using FirstPlugin.NodeWrappers; using OpenTK; namespace FirstPlugin { public class BFRES : BFRESWrapper, IFileFormat, ITextureContainer, IExportableModelContainer { public FileType FileType { get; set; } = FileType.Resource; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "BFRES" }; public string[] Extension { get; set; } = new string[] { "*.bfres", "*.sbfres", "*.sbmapopen", "*.sbstftex", "*.sbitemico", "*.sbmaptex", "*.sbreviewtex" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(Stream stream) { using (var reader = new FileReader(stream, true)) { return reader.CheckSignature(4, "FRES"); } } public Type[] Types { get { List types = new List(); types.Add(typeof(MenuExt)); return types.ToArray(); } } //Determines if the binary is in a PTCL binary file. public bool IsParticlePrimitive = false; public bool DisplayIcons => false; public List TextureList { get { return GetTextures(); } set { } } public IEnumerable ExportableModels { get { return BFRESRender.models; } } public IEnumerable ExportableTextures => TextureList; public override string ExportFilter => Utils.GetAllFilters(this); //Stores the skeleton and models in this public DrawableContainer DrawableContainer = new DrawableContainer(); class MenuExt : IFileMenuExtension { public STToolStripItem[] NewFileMenuExtensions => newFileExt; public STToolStripItem[] NewFromFileMenuExtensions => null; public STToolStripItem[] EditMenuExtensions => editExt; public STToolStripItem[] ToolsMenuExtensions => toolExt; public STToolStripItem[] TitleBarExtensions => null; public STToolStripItem[] CompressionMenuExtensions => null; public STToolStripItem[] ExperimentalMenuExtensions => null; public ToolStripButton[] IconButtonMenuExtensions => null; STToolStripItem[] toolExt = new STToolStripItem[1]; STToolStripItem[] newFileExt = new STToolStripItem[2]; STToolStripItem[] editExt = new STToolStripItem[1]; public MenuExt() { // toolExt[0] = new STToolStripItem("Models"); // toolExt[0].DropDownItems.Add(new STToolStripItem("Batch Export (BFRES)", Export)); editExt[0] = new STToolStripItem("Use Advanced Editor As Default", AdvancedEditor); newFileExt[0] = new STToolStripItem("BFRES (Switch)", NewSwitchBfres); newFileExt[1] = new STToolStripItem("BFRES (Wii U)", NewWiiUBfres); editExt[0].Checked = !PluginRuntime.UseSimpleBfresEditor; } private void AdvancedEditor(object sender, EventArgs args) { BFRES file = null; ObjectEditor editor = (ObjectEditor)LibraryGUI.GetActiveForm(); if (editor != null) { file = (BFRES)editor.GetActiveFile(); } if (editExt[0].Checked) { editExt[0].Checked = false; PluginRuntime.UseSimpleBfresEditor = true; if (file != null) file.LoadSimpleMode(); } else { editExt[0].Checked = true; PluginRuntime.UseSimpleBfresEditor = false; if (file != null) file.LoadAdvancedMode(); } } private void NewWiiUBfres(object sender, EventArgs args) { BFRES bfres = new BFRES(); bfres.IFileInfo = new IFileInfo(); bfres.FileName = "Untitled.bfres"; bfres.Load(new MemoryStream(BfresWiiU.CreateNewBFRES("Untitled.bfres"))); ObjectEditor editor = new ObjectEditor(bfres); editor.Text = "Untitled-" + 0; LibraryGUI.CreateMdiWindow(editor); } private void NewSwitchBfres(object sender, EventArgs args) { BFRES bfres = new BFRES(); bfres.IFileInfo = new IFileInfo(); bfres.FileName = "Untitled.bfres"; bfres.Load(new MemoryStream(CreateNewBFRESSwitch("Untitled.bfres"))); ObjectEditor editor = new ObjectEditor(bfres); editor.Text = "Untitled-" + 0; LibraryGUI.CreateMdiWindow(editor); } private void DebugInfo(object sender, EventArgs args) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = Utils.GetAllFilters(new BFRES()); if (ofd.ShowDialog() != DialogResult.OK) return; var debugInfo = new DebugInfoBox(); debugInfo.Show(); debugInfo.PrintDebugInfo(ofd.FileName); } private void Export(object sender, EventArgs args) { string formats = FileFilters.FMDL_EXPORT; string[] forms = formats.Split('|'); List Formats = new List(); for (int i = 0; i < forms.Length; i++) { if (i > 1 || i == (forms.Length - 1)) //Skip lines with all extensions { if (!forms[i].StartsWith("*")) Formats.Add(forms[i]); } } BatchFormatExport form = new BatchFormatExport(Formats); if (form.ShowDialog() == DialogResult.OK) { string Extension = form.GetSelectedExtension(); OpenFileDialog ofd = new OpenFileDialog(); ofd.Multiselect = true; ofd.Filter = Utils.GetAllFilters(new Type[] { typeof(BFRES), typeof(SARC) }); if (ofd.ShowDialog() == DialogResult.OK) { FolderSelectDialog folderDialog = new FolderSelectDialog(); if (folderDialog.ShowDialog() == DialogResult.OK) { foreach (string file in ofd.FileNames) { var FileFormat = STFileLoader.OpenFileFormat(file, new Type[] { typeof(BFRES), typeof(SARC) }); if (FileFormat == null) continue; SearchBinary(FileFormat, folderDialog.SelectedPath, Extension); } } } } } private void SearchBinary(IFileFormat FileFormat, string Folder, string Extension) { if (FileFormat is SARC) { foreach (var file in ((SARC)FileFormat).Files) { var archiveFile = STFileLoader.OpenFileFormat(file.FileName, new Type[] { typeof(BFRES), typeof(SARC) }, file.FileData); if (archiveFile == null) continue; SearchBinary(archiveFile, Folder, Extension); } } if (FileFormat is BFRES) { // ((BFRES)FileFormat).Export(Path.Combine(Folder, $"{FileFormat.FileName}{Extension}")); } FileFormat.Unload(); } } private static byte[] CreateNewBFRESSwitch(string Name) { MemoryStream mem = new MemoryStream(); ResFile resFile = new ResFile(); resFile.Name = Name; resFile.Save(mem); var data = mem.ToArray(); mem.Close(); mem.Dispose(); return data; } public BoundingBox GetBoundingBox() { Vector3 Min = new Vector3(0); Vector3 Max = new Vector3(0); var Models = GetModels(); if (Models == null) return new BoundingBox(); foreach (FMDL model in Models) { foreach (var shape in model.shapes) { foreach (var vertex in shape.vertices) { Min.X = Math.Min(Min.X, vertex.pos.X); Min.Y = Math.Min(Min.Y, vertex.pos.Y); Min.Z = Math.Min(Min.Z, vertex.pos.Z); Max.X = Math.Max(Max.X, vertex.pos.X); Max.Y = Math.Max(Max.Y, vertex.pos.Y); Max.Z = Math.Max(Max.Z, vertex.pos.Z); } } } return new BoundingBox() { Max = Max, Min = Min, }; } public void OnPropertyChanged() { if (resFile != null) { Text = resFile.Name; } else { Text = resFileU.Name; } STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid)); if (editor != null) editor.Refresh(); } public void LoadAdvancedMode() { foreach (var model in BFRESRender.models) { foreach (var mat in model.materials.Values) { foreach (var tex in mat.TextureMaps) { mat.Nodes.RemoveByKey(tex.Name); } } } } public void LoadSimpleMode() { ObjectEditor editor = (ObjectEditor)LibraryGUI.GetActiveForm(); if (editor == null) return; editor.BeginUpdate(); foreach (var model in BFRESRender.models) { foreach (var mat in model.materials.Values) { mat.Nodes.Clear(); foreach (MatTexture tex in mat.TextureMaps) { mat.Nodes.Add(new MatTextureWrapper(tex.Name, tex.Name, tex)); } } } foreach (TreeNode node in Nodes) { if (node is BFRESAnimFolder) { foreach (BFRESGroupNode animFolder in node.Nodes) { if (animFolder.Type == BRESGroupType.SkeletalAnim) { foreach (FSKA anim in animFolder.Nodes) { foreach (FSKA.BoneAnimNode bone in ((FSKA)anim).Bones) { int index = 0; if (bone.BoneAnimU != null) { foreach (var curve in bone.BoneAnimU.Curves) GetSkeletonAnimCurveOffset(curve.AnimDataOffset); } else { foreach (var curve in bone.BoneAnim.Curves) GetSkeletonAnimCurveOffset(curve.AnimDataOffset); } } } } if (animFolder.Type == BRESGroupType.ColorAnim) { foreach (var anim in animFolder.Nodes) { if (anim is FMAA) { foreach (FMAA.MaterialAnimEntry mat in ((FMAA)anim).Nodes) { } } } } } } } editor.EndUpdate(); } private string GetSkeletonAnimCurveOffset(uint offset) { switch ((FSKA.TrackType)offset) { case FSKA.TrackType.XPOS: return "Translate_X"; case FSKA.TrackType.YPOS: return "Translate_Y"; case FSKA.TrackType.ZPOS: return "Translate_Z"; case FSKA.TrackType.XROT: return "Rotate_X"; case FSKA.TrackType.YROT: return "Rotate_Y"; case FSKA.TrackType.ZROT: return "Rotate_Z"; case FSKA.TrackType.WROT: return "Rotate_W"; case FSKA.TrackType.XSCA: return "Scale_X"; case FSKA.TrackType.YSCA: return "Scale_Y"; case FSKA.TrackType.ZSCA: return "Scale_Z"; default: offset.ToString(); break; } return ""; } public bool HasShapes() { BFRESRender.UpdateModelList(); for (int i = 0; i < BFRESRender.models.Count; i++) { if (BFRESRender.models[i].shapes.Count > 0) return true; } return false; } public STForm ActiveFormEditor; //For active form windows as editors private bool DrawablesLoaded = false; public void LoadEditors(object SelectedSection) { Console.WriteLine($"SelectedSection {SelectedSection}"); BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor)); bool HasModels = false; bool hasShapes = HasShapes(); if (bfresEditor == null) { HasModels = BFRESRender.models.Count > 0; bfresEditor = new BfresEditor(HasModels); bfresEditor.Dock = DockStyle.Fill; LibraryGUI.LoadEditor(bfresEditor); } bool ViewportToggled = bfresEditor.DisplayViewport; if (SelectedSection is FTEX) { ImageEditorBase editorFtex = (ImageEditorBase)bfresEditor.GetActiveEditor(typeof(ImageEditorBase)); if (editorFtex == null) { editorFtex = new ImageEditorBase(); editorFtex.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editorFtex); } editorFtex.Text = Text; editorFtex.LoadProperties(((FTEX)SelectedSection).texture); editorFtex.LoadImage((FTEX)SelectedSection); if (Runtime.DisplayViewport && ViewportToggled) editorFtex.SetEditorOrientation(true); if (((FTEX)SelectedSection).texture.UserData != null) { UserDataEditor userEditor = (UserDataEditor)editorFtex.GetActiveTabEditor(typeof(UserDataEditor)); if (userEditor == null) { userEditor = new UserDataEditor(); userEditor.Name = "User Data"; editorFtex.AddCustomControl(userEditor, typeof(UserDataEditor)); } userEditor.LoadUserData(((FTEX)SelectedSection).texture.UserData); } return; } if (SelectedSection is TextureData) { ImageEditorBase editor = (ImageEditorBase)bfresEditor.GetActiveEditor(typeof(ImageEditorBase)); if (editor == null) { editor = new ImageEditorBase(); editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } if (((TextureData)SelectedSection).Texture.UserData != null) { UserDataEditor userEditor = (UserDataEditor)editor.GetActiveTabEditor(typeof(UserDataEditor)); if (userEditor == null) { userEditor = new UserDataEditor(); userEditor.Name = "User Data"; editor.AddCustomControl(userEditor, typeof(UserDataEditor)); } userEditor.LoadUserData(((TextureData)SelectedSection).Texture.UserData.ToList()); } editor.Text = Text; if (Runtime.DisplayViewport && ViewportToggled) editor.SetEditorOrientation(true); editor.LoadProperties(((TextureData)SelectedSection).Texture); editor.LoadImage((TextureData)SelectedSection); return; } if (SelectedSection is BNTX) { STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadProperty(((BNTX)SelectedSection).BinaryTexFile, OnPropertyChanged); return; } if (SelectedSection is ExternalFileData) { ArchiveFilePanel editor = (ArchiveFilePanel)LibraryGUI.GetActiveContent(typeof(ArchiveFilePanel)); if (editor == null) { editor = new ArchiveFilePanel(); editor.Dock = DockStyle.Fill; LibraryGUI.LoadEditor(editor); } editor.LoadFile(((ExternalFileData)SelectedSection).ArchiveFileInfo); editor.UpdateEditor(); return; } if (!DrawablesLoaded) { ObjectEditor.AddContainer(DrawableContainer); DrawablesLoaded = true; } if (Runtime.UseOpenGL) bfresEditor.LoadViewport(this, hasShapes, DrawableContainer); if (SelectedSection is BFRES && hasShapes) bfresEditor.FrameCamera(BFRESRender); bool IsSimpleEditor = PluginRuntime.UseSimpleBfresEditor; if (IsSimpleEditor) { if (SelectedSection is MatTextureWrapper) { SamplerEditorSimple editorT = (SamplerEditorSimple)bfresEditor.GetActiveEditor(typeof(SamplerEditorSimple)); if (editorT == null) { editorT = new SamplerEditorSimple(); editorT.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editorT); } editorT.Text = Text; editorT.LoadTexture(((MatTextureWrapper)SelectedSection).textureMap); return; } STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.Text = Text; if (SelectedSection is BFRES) { if (resFile != null) editor.LoadProperty(resFile, OnPropertyChanged); else editor.LoadProperty(resFileU, OnPropertyChanged); } else if (SelectedSection is FMDL) { if (((FMDL)SelectedSection).ModelU != null) { editor.LoadProperty(((FMDL)SelectedSection).ModelU, OnPropertyChanged); } else editor.LoadProperty(((FMDL)SelectedSection).Model, OnPropertyChanged); } else if (SelectedSection is FSHP) { if (((FSHP)SelectedSection).ShapeU != null) editor.LoadProperty(((FSHP)SelectedSection).ShapeU, OnPropertyChanged); else editor.LoadProperty(((FSHP)SelectedSection).Shape, OnPropertyChanged); } else if (SelectedSection is FMAT) { if (((FMAT)SelectedSection).MaterialU != null) editor.LoadProperty(((FMAT)SelectedSection).MaterialU, OnPropertyChanged); else editor.LoadProperty(((FMAT)SelectedSection).Material, OnPropertyChanged); } else if (SelectedSection is BfresBone) { if (((BfresBone)SelectedSection).BoneU != null) editor.LoadProperty(((BfresBone)SelectedSection).BoneU, OnPropertyChanged); else editor.LoadProperty(((BfresBone)SelectedSection).Bone, OnPropertyChanged); } else if (SelectedSection is FSKL.fsklNode) { if (((FSKL.fsklNode)SelectedSection).SkeletonU != null) editor.LoadProperty(((FSKL.fsklNode)SelectedSection).SkeletonU, OnPropertyChanged); else editor.LoadProperty(((FSKL.fsklNode)SelectedSection).Skeleton, OnPropertyChanged); } else if (SelectedSection is FSKA) { if (((FSKA)SelectedSection).SkeletalAnimU != null) editor.LoadProperty(((FSKA)SelectedSection).SkeletalAnimU, OnPropertyChanged); else editor.LoadProperty(((FSKA)SelectedSection).SkeletalAnim, OnPropertyChanged); } else if (SelectedSection is FMAA) { editor.LoadProperty(((FMAA)SelectedSection).MaterialAnim, OnPropertyChanged); } else editor.LoadProperty(null, OnPropertyChanged); } else { if (SelectedSection is BFRES) { STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.Text = Text; if (resFile != null) editor.LoadProperty(resFile, OnPropertyChanged); else editor.LoadProperty(resFileU, OnPropertyChanged); } else if (SelectedSection is BFRESGroupNode) { STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.Text = Text; editor.LoadProperty(null, null); } else if (SelectedSection is FSKL.fsklNode) { FSKLEditor editor = (FSKLEditor)bfresEditor.GetActiveEditor(typeof(FSKLEditor)); if (editor == null) { editor = new FSKLEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadSkeleton(((FSKL.fsklNode)SelectedSection).fskl); } else if (SelectedSection is BfresBone) { BfresBoneEditor editor = (BfresBoneEditor)bfresEditor.GetActiveEditor(typeof(BfresBoneEditor)); if (editor == null) { editor = new BfresBoneEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadBone((BfresBone)SelectedSection); } else if (SelectedSection is FSHP) { BfresShapeEditor editor = (BfresShapeEditor)bfresEditor.GetActiveEditor(typeof(BfresShapeEditor)); if (editor == null) { editor = new BfresShapeEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadShape((FSHP)SelectedSection); } else if (SelectedSection is FMAT) { FMATEditor editor = (FMATEditor)bfresEditor.GetActiveEditor(typeof(FMATEditor)); if (editor == null) { editor = new FMATEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadMaterial((FMAT)SelectedSection); } else if (SelectedSection is FSKA.BoneAnimNode) { BoneAnimEditor editor = (BoneAnimEditor)bfresEditor.GetActiveEditor(typeof(BoneAnimEditor)); if (editor == null) { editor = new BoneAnimEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadBoneAnim((FSKA.BoneAnimNode)SelectedSection); } else if (SelectedSection is FSCN.BfresCameraAnim) { SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor)); if (editor == null) { editor = new SceneAnimEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadCameraAnim((FSCN.BfresCameraAnim)SelectedSection); } else if (SelectedSection is FSCN.BfresLightAnim) { SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor)); if (editor == null) { editor = new SceneAnimEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadLightAnim((FSCN.BfresLightAnim)SelectedSection); } else if (SelectedSection is FSCN.BfresFogAnim) { SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor)); if (editor == null) { editor = new SceneAnimEditor(); editor.Text = Text; editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadFogAnim((FSCN.BfresFogAnim)SelectedSection); } else if (SelectedSection is FMDL) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FSKA) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FSHU) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FSCN) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FSHA) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FTXP) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FMAA) OpenSubFileEditor(SelectedSection, bfresEditor); else if (SelectedSection is FVIS) OpenSubFileEditor(SelectedSection, bfresEditor); } } private SubFileEditor OpenSubFileEditor(object node, BfresEditor bfresEditor) where T : STGenericWrapper { SubFileEditor editor = (SubFileEditor)bfresEditor.GetActiveEditor(typeof(SubFileEditor)); if (editor == null) { editor = new SubFileEditor(); editor.Dock = DockStyle.Fill; bfresEditor.LoadEditor(editor); } editor.LoadSubFile(node); return editor; } public static bool CheckWiiU(Stream stream) { bool IsWiiU = false; using (FileReader reader = new FileReader(stream, true)) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian; reader.Position = 4; if (reader.ReadInt32() != 0x20202020) IsWiiU = true; reader.Position = 0; } return IsWiiU; } public BFRESRenderBase BFRESRender; public void Load(System.IO.Stream stream) { CanSave = true; ImageKey = "bfres"; SelectedImageKey = "bfres"; IsWiiU = CheckWiiU(stream); LoadMenus(IsWiiU); BFRESRender = new BFRESRender(); DrawableContainer.Name = FileName; BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName); BFRESRender.ResFileNode = this; if (IsWiiU) { LoadFile(new Syroot.NintenTools.Bfres.ResFile(stream)); } else { LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(stream)); } if (resFileU != null) { if (resFileU.VersioFull == "3,0,0,1") { //Todo check for valid sharc files to parse as programs via materials to map // Console.WriteLine("RedPro_Renderer!"); /* BFRESRender = new RedPro_Renderer(); BFRESRender.ModelTransform = Matrix4.Identity; BFRESRender.ResFileNode = this;*/ } } DrawableContainer.Drawables.Add(BFRESRender); var Models = GetModels(); if (Models != null) { foreach (FMDL mdl in Models) { BFRESRender.models.Add(mdl); DrawableContainer.Drawables.Add(mdl.Skeleton); } } } public void Unload() { BFRESRender.Destroy(); DrawableContainer.Drawables.Clear(); ObjectEditor.RemoveContainer(DrawableContainer); if (resFile != null) { resFile.Models.Clear(); resFile.SkeletalAnims.Clear(); resFile.MaterialAnims.Clear(); resFile.SceneAnims.Clear(); resFile.ShapeAnims.Clear(); resFile.BoneVisibilityAnims.Clear(); resFile.ModelDict.Clear(); resFile.SkeletalAnimDict.Clear(); resFile.MaterialAnimDict.Clear(); resFile.SceneAnimDict.Clear(); resFile.ShapeAnimDict.Clear(); resFile.BoneVisibilityAnimDict.Clear(); resFile.ExternalFiles.Clear(); resFile.ExternalFileDict.Clear(); } else if (resFileU != null) { resFileU.Models.Clear(); resFileU.Textures.Clear(); resFileU.SkeletalAnims.Clear(); resFileU.ShaderParamAnims.Clear(); resFileU.ColorAnims.Clear(); resFileU.TexSrtAnims.Clear(); resFileU.TexPatternAnims.Clear(); resFileU.BoneVisibilityAnims.Clear(); resFileU.MatVisibilityAnims.Clear(); resFileU.ShapeAnims.Clear(); resFileU.SceneAnims.Clear(); resFileU.ExternalFiles.Clear(); } foreach (var node in TreeViewExtensions.Collect(BFRESRender.ResFileNode.Nodes)) { if (node is BFRESGroupNode) { if (((BFRESGroupNode)node).Type == BRESGroupType.Models) { for (int i = 0; i < ((BFRESGroupNode)node).Nodes.Count; i++) { FMDL model = ((FMDL)((BFRESGroupNode)node).Nodes[i]); for (int shp = 0; shp < model.shapes.Count; shp++) { model.shapes[shp].vertices.Clear(); model.shapes[shp].faces.Clear(); foreach (var lod in model.shapes[shp].lodMeshes) lod.faces.Clear(); } } } if (((BFRESGroupNode)node).Type == BRESGroupType.Textures) { for (int i = 0; i < ((BFRESGroupNode)node).Nodes.Count; i++) ((FTEX)((BFRESGroupNode)node).Nodes[i]).Unload(); if (PluginRuntime.ftexContainers.Contains(((BFRESGroupNode)node))) PluginRuntime.ftexContainers.Remove(((BFRESGroupNode)node)); } ((BFRESGroupNode)node).ResourceNodes.Clear(); ((BFRESGroupNode)node).Nodes.Clear(); } if (node is BNTX) ((BNTX)node).Unload(); } Nodes.Clear(); GC.SuppressFinalize(this); } public void Save(Stream stream) { var Models = GetModels(); if (Models != null && !IsParticlePrimitive) { foreach (FMDL mdl in Models) { for (int s = 0; s < mdl.shapes.Count; s++) { SetShaderAssignAttributes(mdl.shapes[s]); } } } if (IsWiiU) SaveWiiU(stream); else SaveSwitch(stream); } public TreeNodeCollection GetModels() { foreach (var folder in Nodes) { if (folder is BFRESGroupNode && ((BFRESGroupNode)folder).Type == BRESGroupType.Models) return ((BFRESGroupNode)folder).Nodes; } return null; } public List GetTextures() { List textures = new List(); var bntx = GetBNTX; if (bntx != null) return bntx.TextureList; foreach (TreeNode folder in Nodes) { if (folder is BFRESGroupNode && ((BFRESGroupNode)folder).Type == BRESGroupType.Textures) { foreach (STGenericTexture node in folder.Nodes) textures.Add(node); } } return textures; } public ResFile resFile = null; public ResU.ResFile resFileU = null; public override void OnClick(TreeView treeView) { LoadEditors(this); } public BFRESGroupNode GetFTEXContainer { get { foreach (TreeNode folder in Nodes) { if (folder is BFRESGroupNode) { if (((BFRESGroupNode)folder).Type == BRESGroupType.Textures) return (BFRESGroupNode)folder; } } return null; } } public BNTX GetBNTX { get { foreach (TreeNode folder in Nodes) { if (folder is BNTX) return (BNTX)folder; } return null; } } public bool HasTextures { get { foreach (TreeNode folder in Nodes) { if (folder is BFRESGroupNode) { bool hasTextures = (((BFRESGroupNode)folder).Type == BRESGroupType.Textures && folder.Nodes.Count > 0); if (hasTextures) return true; } if (folder is BNTX) { return ((BNTX)folder).Textures.Count > 0; } } return false; } } public void LoadFile(ResU.ResFile res) { resFileU = res; Text = resFileU.Name; var modelFolder = new BFRESGroupNode(BRESGroupType.Models, true); var texturesFolder = new BFRESGroupNode(BRESGroupType.Textures, true); var animFolder = new BFRESAnimFolder(); var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded, true); texturesFolder.ShowNewContextMenu = false; Nodes.Add(modelFolder); Nodes.Add(texturesFolder); Nodes.Add(animFolder); Nodes.Add(externalFilesFolder); animFolder.LoadMenus(IsWiiU); PluginRuntime.ftexContainers.Add(texturesFolder); if (resFileU.Models.Count > 0) { for (int i = 0; i < resFileU.Models.Count; i++) { var fmdl = new FMDL(); BfresWiiU.ReadModel(fmdl, resFileU.Models[i]); modelFolder.AddNode(fmdl); } } if (resFileU.Textures.Count > 0) { for (int i = 0; i < resFileU.Textures.Count; i++) { var ftex = new FTEX(resFileU.Textures[i]); texturesFolder.AddNode(ftex); ftex.UpdateMipMaps(); } } if (resFileU.SkeletalAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.SkeletalAnims.Count; i++) group.AddNode(new FSKA(resFileU.SkeletalAnims[i])); } if (resFileU.ShaderParamAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.ShaderParamAnims.Count; i++) group.AddNode(new FSHU(resFileU.ShaderParamAnims[i], MaterialAnimation.AnimationType.ShaderParam)); } if (resFileU.ColorAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.ColorAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.ColorAnims.Count; i++) group.AddNode(new FSHU(resFileU.ColorAnims[i], MaterialAnimation.AnimationType.Color)); } if (resFileU.TexSrtAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.TexSrtAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.TexSrtAnims.Count; i++) group.AddNode(new FSHU(resFileU.TexSrtAnims[i], MaterialAnimation.AnimationType.TextureSrt)); } if (resFileU.TexPatternAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.TexPatAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.TexPatternAnims.Count; i++) group.AddNode(new FTXP(resFileU.TexPatternAnims[i])); } if (resFileU.ShapeAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.ShapeAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.ShapeAnims.Count; i++) group.AddNode(new FSHA(resFileU.ShapeAnims[i])); } if (resFileU.BoneVisibilityAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.BoneVisibilityAnims.Count; i++) group.AddNode(new FVIS(resFileU.BoneVisibilityAnims[i])); } if (resFileU.MatVisibilityAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.MatVisAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.MatVisibilityAnims.Count; i++) group.AddNode(new FVIS(resFileU.MatVisibilityAnims[i])); } if (resFileU.SceneAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.SceneAnim, true); animFolder.Nodes.Add(group); for (int i = 0; i < resFileU.SceneAnims.Count; i++) group.AddNode(new FSCN(resFileU.SceneAnims[i])); } if (resFileU.ExternalFiles.Count > 0) { foreach (var anim in resFileU.ExternalFiles) { externalFilesFolder.AddNode(new ExternalFileData(anim.Key, anim.Value.Data)); } } if (PluginRuntime.UseSimpleBfresEditor) LoadSimpleMode(); } public void LoadFile(ResFile res) { resFile = res; Text = resFile.Name; var modelFolder = new BFRESGroupNode(BRESGroupType.Models); var texturesFolder = new BNTX() { ImageKey = "folder", SelectedImageKey = "folder", Text = "Textures" }; var animFolder = new BFRESAnimFolder(); var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded); //Texture folder acts like a bntx for saving back //This will only save if the user adds textures to it or the file has a bntx already texturesFolder.IFileInfo = new IFileInfo(); texturesFolder.FileName = "Textures"; texturesFolder.Load(new MemoryStream(BNTX.CreateNewBNTX("Textures"))); animFolder.LoadMenus(IsWiiU); Nodes.Add(modelFolder); Nodes.Add(texturesFolder); Nodes.Add(animFolder); Nodes.Add(externalFilesFolder); if (resFile.Models.Count > 0) { for (int i = 0; i < resFile.Models.Count; i++) { var fmdl = new FMDL(); BfresSwitch.ReadModel(fmdl, resFile.Models[i]); modelFolder.AddNode(fmdl); } } if (resFile.SkeletalAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim); animFolder.Nodes.Add(group); for (int i = 0; i < resFile.SkeletalAnims.Count; i++) group.AddNode(new FSKA(resFile.SkeletalAnims[i])); } if (resFile.MaterialAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim); var group2 = new BFRESGroupNode(BRESGroupType.TexSrtAnim); var group3 = new BFRESGroupNode(BRESGroupType.TexPatAnim); var group4 = new BFRESGroupNode(BRESGroupType.ColorAnim); var group5 = new BFRESGroupNode(BRESGroupType.MatVisAnim); var group6 = new BFRESGroupNode(BRESGroupType.MaterialAnim); bool HasShaderParamsAnim = false; bool HasTextureSrtAnim = false; bool HasTexturePatternAnim = false; bool HasColorAnim = false; bool HasMatVisAnim = false; bool HasMaterialAnim = false; for (int i = 0; i < resFile.MaterialAnims.Count; i++) { var anim = resFile.MaterialAnims[i]; var fmaa = new FMAA(anim); if (fmaa.AnimType == MaterialAnimation.AnimationType.ShaderParam) { group.AddNode(fmaa); HasShaderParamsAnim = true; } else if (fmaa.AnimType == MaterialAnimation.AnimationType.TextureSrt) { group2.AddNode(fmaa); HasTextureSrtAnim = true; } else if (fmaa.AnimType == MaterialAnimation.AnimationType.TexturePattern) { group3.AddNode(fmaa); HasTexturePatternAnim = true; } else if (fmaa.AnimType == MaterialAnimation.AnimationType.Color) { group4.AddNode(fmaa); HasColorAnim = true; } else if (fmaa.AnimType == MaterialAnimation.AnimationType.Visibilty) { group5.AddNode(fmaa); HasMatVisAnim = true; } else { group.AddNode(fmaa); HasMaterialAnim = true; } } if (HasShaderParamsAnim) animFolder.Nodes.Add(group); if (HasTextureSrtAnim) animFolder.Nodes.Add(group2); if (HasTexturePatternAnim) animFolder.Nodes.Add(group3); if (HasColorAnim) animFolder.Nodes.Add(group4); if (HasMatVisAnim) animFolder.Nodes.Add(group5); if (HasMaterialAnim) animFolder.Nodes.Add(group6); } if (resFile.BoneVisibilityAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim); animFolder.Nodes.Add(group); for (int i = 0; i < resFile.BoneVisibilityAnims.Count; i++) group.AddNode(new FVIS(resFile.BoneVisibilityAnims[i])); } if (resFile.SceneAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.SceneAnim); animFolder.Nodes.Add(group); for (int i = 0; i < resFile.SceneAnims.Count; i++) group.AddNode(new FSCN(resFile.SceneAnims[i])); } if (resFile.ShapeAnims.Count > 0) { var group = new BFRESGroupNode(BRESGroupType.ShapeAnim); animFolder.Nodes.Add(group); for (int i = 0; i < resFile.ShapeAnims.Count; i++) group.AddNode(new FSHA(resFile.ShapeAnims[i])); } if (resFile.ExternalFiles.Count > 0) { int index = 0; //This also can be set to true if we don't want to rebuild the bntx for debug purposes bool IsTexturesReplaced = false; foreach (var anim in resFile.ExternalFiles) { if (anim.Data == null) anim.Data = new byte[0]; // group.AddNode(new ExternalFileData(Name, anim.Data) { FileFormat = file }); string Name = resFile.ExternalFileDict.GetKey(index++); //Bfsha changes versions alot so ignore these for now if (Utils.GetExtension(Name) == ".bfsha") { externalFilesFolder.AddNode(new ExternalFileData(Name, anim.Data)); continue; } var file = STFileLoader.OpenFileFormat(new MemoryStream(anim.Data), Name, false, true); //Only do once. There's usually one bntx embedded but incase there are multiple if (file is BNTX && !IsTexturesReplaced) { ((TreeNode)file).Text = texturesFolder.Text; ((TreeNode)file).ImageKey = texturesFolder.ImageKey; ((TreeNode)file).SelectedImageKey = texturesFolder.SelectedImageKey; //Remove temporary bntx file with file one PluginRuntime.bntxContainers.Remove(texturesFolder); ReplaceNode(texturesFolder.Parent, texturesFolder, (TreeNode)file); IsTexturesReplaced = true; } else { externalFilesFolder.AddNode(new ExternalFileData(Name, anim.Data)); } } } if (PluginRuntime.UseSimpleBfresEditor) LoadSimpleMode(); } public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode) { if (NewNode == null) return; int index = node.Nodes.IndexOf(replaceNode); node.Nodes.RemoveAt(index); node.Nodes.Insert(index, NewNode); } public override void Export(string FileName) { bool IsTex1 = FileName.Contains("Tex1"); bool HasTextures = false; foreach (TreeNode group in Nodes) { if (group is BFRESGroupNode) { if (((BFRESGroupNode)group).Type == BRESGroupType.Textures && group.Nodes.Count > 0) HasTextures = true; } } if (IsTex1 && HasTextures) { STFileSaver.SaveFileFormat(this, FileName); byte[] Tex2 = GenerateTex2(); SaveFileDialog sfd = new SaveFileDialog(); sfd.FileName = Path.GetFileName(FileName.Replace("Tex1", "Tex2")); sfd.DefaultExt = ".sbfres"; List formats = new List(); formats.Add(this); sfd.Filter = Utils.GetAllFilters(formats); if (sfd.ShowDialog() == DialogResult.OK) STFileSaver.SaveFileFormat(Tex2, true,new Yaz0(), 0, sfd.FileName); } else STFileSaver.SaveFileFormat(this, FileName); } private byte[] GenerateTex2() { STProgressBar progressBar = new STProgressBar(); progressBar.Task = "Generating Tex2..."; progressBar.Value = 0; progressBar.StartPosition = FormStartPosition.CenterScreen; progressBar.Show(); progressBar.Refresh(); var mem = new MemoryStream(); var resFileU = BFRESRender.ResFileNode.resFileU; //Create a tex2 file ResU.ResFile resFileTex2 = new ResU.ResFile(); resFileTex2.Alignment = resFileU.Alignment; resFileTex2.Name = resFileU.Name.Replace("Tex1", "Tex2"); resFileTex2.VersionMajor = resFileU.VersionMajor; resFileTex2.VersionMajor2 = resFileU.VersionMajor2; resFileTex2.VersionMinor = resFileU.VersionMinor; resFileTex2.VersionMinor2 = resFileU.VersionMinor2; resFileTex2.Textures = resFileU.Textures; int curTex = 0; foreach (var group in Nodes) { if (group is BFRESGroupNode) { if (((BFRESGroupNode)group).Type != BRESGroupType.Textures) continue; foreach (FTEX tex in ((BFRESGroupNode)group).Nodes) { Console.WriteLine("tex " + tex.Text + (resFileTex2.Textures.ContainsKey(tex.Text))) ; if (resFileTex2.Textures.ContainsKey(tex.Text)) { Console.WriteLine("NoMips " + tex.texture.MipData == null || tex.texture.MipData.Length <= 0); if (tex.texture.MipData == null || tex.texture.MipData.Length <= 0) { progressBar.Task = $"Generating Mipmaps for {tex.Text}"; progressBar.Value = ((curTex * 100) / resFileTex2.Textures.Count); progressBar.Refresh(); FTEX.GenerateMipmaps(tex.texture.MipCount, tex.Format, tex.GetBitmap(), resFileTex2.Textures[tex.Text]); } else { resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData; resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets; resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount; resFileTex2.Textures[tex.Text].Swizzle = tex.Tex2Swizzle; } curTex++; } } } } progressBar.Task = $"Saving File"; progressBar.Value = 90; resFileTex2.Save(mem); progressBar.Value = 100; progressBar.Close(); progressBar.Dispose(); return mem.ToArray(); } private void SaveTex2(string fileName) { bool Compressed = fileName.EndsWith("sbfres"); byte[] data; if (Compressed) data = EveryFileExplorer.YAZ0.Decompress(fileName); else data = File.ReadAllBytes(fileName); ResU.ResFile resFileTex2 = new ResU.ResFile(new MemoryStream(data)); foreach (BFRESGroupNode group in Nodes) { if (group.Type != BRESGroupType.Textures) return; foreach (FTEX tex in group.Nodes) { if (resFileTex2.Textures.ContainsKey(tex.Text)) { resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData; resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets; resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount; } } } MemoryStream mem2 = new MemoryStream(); resFileTex2.Save(mem2); SaveFileDialog sfd = new SaveFileDialog(); sfd.FileName = FileName + "NewTex2.sbfres"; List formats = new List(); formats.Add(this); sfd.Filter = Utils.GetAllFilters(formats); if (sfd.ShowDialog() == DialogResult.OK) STFileSaver.SaveFileFormat(mem2.ToArray(), Compressed,new Yaz0(), 0, sfd.FileName); } private void Rename(object sender, EventArgs args) { RenameDialog dialog = new RenameDialog(); dialog.SetString(Text); if (dialog.ShowDialog() == DialogResult.OK) { Text = dialog.textBox1.Text; } } private void Remove(object sender, EventArgs args) { Unload(); } private void SaveSwitch(Stream stream) { var resFile = BFRESRender.ResFileNode.resFile; resFile.Models.Clear(); resFile.SkeletalAnims.Clear(); resFile.MaterialAnims.Clear(); resFile.SceneAnims.Clear(); resFile.ShapeAnims.Clear(); resFile.BoneVisibilityAnims.Clear(); resFile.ModelDict.Clear(); resFile.SkeletalAnimDict.Clear(); resFile.MaterialAnimDict.Clear(); resFile.SceneAnimDict.Clear(); resFile.ShapeAnimDict.Clear(); resFile.BoneVisibilityAnimDict.Clear(); resFile.ExternalFiles.Clear(); resFile.ExternalFileDict.Clear(); foreach (TreeNode node in Nodes) { if (node is BFRESGroupNode) SaveBfresSwitchGroup((BFRESGroupNode)node, resFile); if (node is BFRESAnimFolder) { foreach (var animGroup in node.Nodes) SaveBfresSwitchGroup((BFRESGroupNode)animGroup, resFile); } if (node is BNTX) { if (SettingRemoveUnusedTextures) RemoveUnusedTextures((BNTX)node); if (((BNTX)node).Textures.Count > 0) { var mem = new System.IO.MemoryStream(); ((BNTX)node).Save(mem); resFile.ExternalFiles.Add(new ExternalFile() { Data = mem.ToArray() }); resFile.ExternalFileDict.Add(((BNTX)node).FileName); } } } ErrorCheck(); resFile.Save(stream); } private void RemoveUnusedTextures(BFRESGroupNode ftexGroup) { var models = GetModels(); if (models == null) return; List Keys = ftexGroup.ResourceNodes.Select(x => x.Key).ToList(); var AllTextures = GetAllTextures(); for (int i = 0; i < Keys.Count; i++) { //If nowhere in the bfres contains the key, we can remove it if (!AllTextures.Contains(Keys[i])) { ftexGroup.RemoveChild(ftexGroup.ResourceNodes[Keys[i]]); } } } private void RemoveUnusedTextures(BNTX bntx) { var models = GetModels(); if (models == null) return; List Keys = bntx.Textures.Select(x => x.Key).ToList(); var AllTextures = GetAllTextures(); for (int i = 0; i < Keys.Count; i++) { //If nowhere in the bfres contains the key, we can remove it if (!AllTextures.Contains(Keys[i])) { bntx.RemoveTexture(bntx.Textures[Keys[i]]); } } } private List GetAllTextures() { List AllTextures = new List(); foreach (TreeNode group in Nodes) { if (group is BFRESGroupNode && ((BFRESGroupNode)group).Type == BRESGroupType.Models) { for (int i = 0; i < group.Nodes.Count; i++) { foreach (var material in ((FMDL)group.Nodes[i]).materials.Values) { foreach (var tex in material.TextureMaps) { if (!AllTextures.Contains(tex.Name)) AllTextures.Add(tex.Name); } } } } if (group is BFRESAnimFolder) { foreach (BFRESGroupNode animGroup in group.Nodes) { if (animGroup.Type == BRESGroupType.TexPatAnim) { for (int i = 0; i < group.Nodes.Count; i++) { foreach (var tex in ((MaterialAnimation)group.Nodes[i]).Textures) { if (!AllTextures.Contains(tex)) AllTextures.Add(tex); } } } } } } return AllTextures; } private static void SaveBfresSwitchGroup(BFRESGroupNode group, ResFile resFile) { switch (group.Type) { case BRESGroupType.Models: for (int i = 0; i < group.Nodes.Count; i++) { ((FMDL)group.Nodes[i]).Model.Name = ((FMDL)group.Nodes[i]).Text; resFile.Models.Add(BfresSwitch.SetModel((FMDL)group.Nodes[i])); } break; case BRESGroupType.SkeletalAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSKA)group.Nodes[i]).SkeletalAnim.BoneAnims.Clear(); ((FSKA)group.Nodes[i]).SkeletalAnim.Name = ((FSKA)group.Nodes[i]).Text; for (int b = 0; b < ((FSKA)group.Nodes[i]).Bones.Count; b++) ((FSKA)group.Nodes[i]).SkeletalAnim.BoneAnims.Add( ((FSKA.BoneAnimNode)((FSKA)group.Nodes[i]).Bones[b]).SaveData(((FSKA)group.Nodes[i]).IsEdited)); resFile.SkeletalAnims.Add(((FSKA)group.Nodes[i]).SkeletalAnim); } break; case BRESGroupType.TexPatAnim: case BRESGroupType.ShaderParamAnim: case BRESGroupType.ColorAnim: case BRESGroupType.TexSrtAnim: case BRESGroupType.MatVisAnim: case BRESGroupType.MaterialAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FMAA)group.Nodes[i]).SaveAnimData(); resFile.MaterialAnims.Add(((FMAA)group.Nodes[i]).MaterialAnim); } break; case BRESGroupType.BoneVisAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FVIS)group.Nodes[i]).SaveAnimData(); resFile.BoneVisibilityAnims.Add(((FVIS)group.Nodes[i]).VisibilityAnim); } break; case BRESGroupType.ShapeAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSHA)group.Nodes[i]).SaveAnimData(); resFile.ShapeAnims.Add(((FSHA)group.Nodes[i]).ShapeAnim); } break; case BRESGroupType.SceneAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSCN)group.Nodes[i]).SaveAnimData(); resFile.SceneAnims.Add(((FSCN)group.Nodes[i]).SceneAnim); } break; case BRESGroupType.Embedded: foreach (var ext in group.Nodes) { if (ext is ExternalFileData) { resFile.ExternalFiles.Add(new ExternalFile() { Data = ((ExternalFileData)ext).Data }); resFile.ExternalFileDict.Add(((ExternalFileData)ext).Text); } else if (ext is TreeNodeFile) { var mem = new System.IO.MemoryStream(); ((IFileFormat)ext).Save(mem); resFile.ExternalFiles.Add(new ExternalFile() { Data = mem.ToArray(), }); resFile.ExternalFileDict.Add(((TreeNodeFile)ext).Text); } } break; } } private void SaveMaterialAnims(TreeNodeCollection nodes) { } private void SaveWiiU(Stream mem) { var resFileU = BFRESRender.ResFileNode.resFileU; resFileU.Models.Clear(); resFileU.Textures.Clear(); resFileU.SkeletalAnims.Clear(); resFileU.ShaderParamAnims.Clear(); resFileU.ColorAnims.Clear(); resFileU.TexSrtAnims.Clear(); resFileU.TexPatternAnims.Clear(); resFileU.BoneVisibilityAnims.Clear(); resFileU.MatVisibilityAnims.Clear(); resFileU.ShapeAnims.Clear(); resFileU.SceneAnims.Clear(); resFileU.ExternalFiles.Clear(); bool IsTex1 = FilePath.Contains("Tex1"); foreach (TreeNode node in Nodes) { if (node is BFRESGroupNode) SaveBfresWiiUGroup(this, (BFRESGroupNode)node, resFileU); if (node is BFRESAnimFolder) { foreach (var animGroup in node.Nodes) SaveBfresWiiUGroup(this, (BFRESGroupNode)animGroup, resFileU); } } // ErrorCheck(); resFileU.Save(mem); } private static void SaveBfresWiiUGroup(BFRES bfres, BFRESGroupNode group, ResU.ResFile resFileU) { switch (group.Type) { case BRESGroupType.Models: for (int i = 0; i < group.Nodes.Count; i++) { ((FMDL)group.Nodes[i]).ModelU.Name = group.Nodes[i].Text; resFileU.Models.Add(group.Nodes[i].Text, BfresWiiU.SetModel((FMDL)group.Nodes[i])); } break; case BRESGroupType.Textures: if (bfres.SettingRemoveUnusedTextures) bfres.RemoveUnusedTextures(group); for (int i = 0; i < group.Nodes.Count; i++) { ((FTEX)group.Nodes[i]).texture.Name = group.Nodes[i].Text; resFileU.Textures.Add(group.Nodes[i].Text, ((FTEX)group.Nodes[i]).texture); } break; case BRESGroupType.SkeletalAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSKA)group.Nodes[i]).SkeletalAnimU.BoneAnims.Clear(); ((FSKA)group.Nodes[i]).SkeletalAnimU.Name = ((FSKA)group.Nodes[i]).Text; for (int b = 0; b < ((FSKA)group.Nodes[i]).Bones.Count; b++) ((FSKA)group.Nodes[i]).SkeletalAnimU.BoneAnims.Add( ((FSKA.BoneAnimNode)((FSKA)group.Nodes[i]).Bones[b]).SaveDataU(((FSKA)group.Nodes[i]).IsEdited)); resFileU.SkeletalAnims.Add(group.Nodes[i].Text, ((FSKA)group.Nodes[i]).SkeletalAnimU); } break; case BRESGroupType.ShaderParamAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSHU)group.Nodes[i]).SaveAnimData(); resFileU.ShaderParamAnims.Add(group.Nodes[i].Text, ((FSHU)group.Nodes[i]).ShaderParamAnim); } break; case BRESGroupType.ColorAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSHU)group.Nodes[i]).SaveAnimData(); resFileU.ColorAnims.Add(group.Nodes[i].Text, ((FSHU)group.Nodes[i]).ShaderParamAnim); } break; case BRESGroupType.TexSrtAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSHU)group.Nodes[i]).SaveAnimData(); resFileU.TexSrtAnims.Add(group.Nodes[i].Text, ((FSHU)group.Nodes[i]).ShaderParamAnim); } break; case BRESGroupType.TexPatAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FTXP)group.Nodes[i]).SaveAnimData(); resFileU.TexPatternAnims.Add(group.Nodes[i].Text, ((FTXP)group.Nodes[i]).TexPatternAnim); } break; case BRESGroupType.MatVisAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FVIS)group.Nodes[i]).SaveAnimData(); resFileU.MatVisibilityAnims.Add(group.Nodes[i].Text, ((FVIS)group.Nodes[i]).VisibilityAnimU); } break; case BRESGroupType.BoneVisAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FVIS)group.Nodes[i]).SaveAnimData(); resFileU.BoneVisibilityAnims.Add(group.Nodes[i].Text, ((FVIS)group.Nodes[i]).VisibilityAnimU); } break; case BRESGroupType.ShapeAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSHA)group.Nodes[i]).SaveAnimData(); resFileU.ShapeAnims.Add(group.Nodes[i].Text, ((FSHA)group.Nodes[i]).ShapeAnimU); } break; case BRESGroupType.SceneAnim: for (int i = 0; i < group.Nodes.Count; i++) { ((FSCN)group.Nodes[i]).SaveAnimData(); resFileU.SceneAnims.Add(group.Nodes[i].Text, ((FSCN)group.Nodes[i]).SceneAnimU); } break; case BRESGroupType.Embedded: foreach (TreeNode ext in group.Nodes) { if (ext is ExternalFileData) { resFileU.ExternalFiles.Add(ext.Text, new ResU.ExternalFile() { Data = ((ExternalFileData)ext).Data }); } } break; } } public static void SetShaderAssignAttributes(FSHP shape) { var shd = shape.GetFMAT().shaderassign; foreach (var att in shape.vertexAttributes) { if (!shd.attributes.ContainsValue(att.Name)) { try { shd.attributes.Add(att.Name, att.Name); } catch (Exception ex) { Console.WriteLine("Attribute link failed! \n " + ex); } } } foreach (var tex in shape.GetMaterial().TextureMaps) { if (!shd.samplers.ContainsValue(tex.SamplerName)) { try { shd.samplers.Add(tex.SamplerName, tex.SamplerName); } catch (Exception ex) { Console.WriteLine("Sampler link failed! \n " + ex); } } } } private void SetDuplicateShapeName(FSHP shape) { DialogResult dialogResult = MessageBox.Show($"A shape {shape.Text} already exists with that name", "", MessageBoxButtons.OK); if (dialogResult == DialogResult.OK) { RenameDialog renameDialog = new RenameDialog(); renameDialog.Text = "Rename Texture"; if (renameDialog.ShowDialog() == DialogResult.OK) { shape.Text = renameDialog.textBox1.Text; } } } static bool ImportMissingTextures = false; public static void CheckMissingTextures(FSHP shape) { // FSHP > Objects > FMDL > Models > BFRES BFRES root = (BFRES)shape.Parent.Parent.Parent.Parent; foreach (var node in root.Nodes) { if (node is BNTX) { BNTX bntx = (BNTX)node; if (bntx.Textures.Count == 0) return; List textureList = new List(); foreach (MatTexture tex in shape.GetMaterial().TextureMaps) { if (!bntx.Textures.ContainsKey(tex.Name) && !textureList.Contains(tex.Name)) textureList.Add(tex.Name); } foreach (var tex in textureList) { if (!bntx.Textures.ContainsKey(tex)) { if (!ImportMissingTextures) { string textureDetails = string.Join("\n",textureList); DialogResult result = MessageBox.Show($"Missing textures found! Would you like to use placeholders?\nTextures:\n{textureDetails}", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { ImportMissingTextures = true; } else return; } if (ImportMissingTextures) { foreach (var texture in textureList) bntx.ImportPlaceholderTexture(texture); } } } } } foreach (var node in root.Nodes) { if (node is BFRESGroupNode && ((BFRESGroupNode)node).Type == BRESGroupType.Textures) { if (((BFRESGroupNode)node).ResourceNodes.Count <= 0) return; foreach (MatTexture tex in shape.GetMaterial().TextureMaps) { if (!((BFRESGroupNode)node).ResourceNodes.ContainsKey(tex.Name)) { if (!ImportMissingTextures) { DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { ImportMissingTextures = true; } else { return; } } if (ImportMissingTextures) ((BFRESGroupNode)node).ImportPlaceholderTexture(tex.Name); } } } } } public void ErrorCheck() { if (BFRESRender != null) { List Errors = new List(); foreach (FMDL model in BFRESRender.models) { foreach (FSHP shp in model.shapes) { if (!IsWiiU) { Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer; Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetFMAT().Material; Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign; for (int att = 0; att < vtx.Attributes.Count; att++) { if (!shdr.AttribAssigns.Contains(vtx.Attributes[att].Name)) STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!"); } for (int att = 0; att < mat.Samplers.Count; att++) { if (!shdr.SamplerAssigns.Contains(mat.SamplerDict.GetKey(att))) //mat.SamplerDict[att] STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!"); } } else { Syroot.NintenTools.Bfres.VertexBuffer vtx = shp.VertexBufferU; Syroot.NintenTools.Bfres.Material mat = shp.GetFMAT().MaterialU; Syroot.NintenTools.Bfres.ShaderAssign shdr = mat.ShaderAssign; for (int att = 0; att < vtx.Attributes.Count; att++) { ResU.ResString str = new ResU.ResString(); str.String = vtx.Attributes[att].Name; if (!shdr.AttribAssigns.ContainsValue(str)) STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!"); } for (int att = 0; att < mat.Samplers.Count; att++) { ResU.ResString str2 = new ResU.ResString(); str2.String = mat.Samplers[att].Name; if (!shdr.SamplerAssigns.ContainsValue(str2)) //mat.SamplerDict[att] STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!"); } } } } // ErrorList errorList = new ErrorList(); // errorList.LoadList(Errors); // errorList.Show(); } } public class Errors { public string Section = "None"; public string Section2 = "None"; public string Message = ""; public string Type = "Unkown"; } } }