using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Switch_Toolbox.Library.Forms; using Switch_Toolbox.Library; using GL_EditorFramework.Interfaces; using GL_EditorFramework.EditorDrawables; namespace FirstPlugin.Forms { public partial class BfresEditor : STUserControl, IViewportContainer { Viewport viewport { get { var editor = LibraryGUI.Instance.GetObjectEditor(); return editor.GetViewport(); } set { var editor = LibraryGUI.Instance.GetObjectEditor(); editor.LoadViewport(value); } } AnimationPanel animationPanel; public BfresEditor() { InitializeComponent(); STConsole stConsole = new STConsole(); stConsole.BorderStyle = BorderStyle.None; stConsole.Dock = DockStyle.Fill; tabPage4.Controls.Add(stConsole); animationPanel = new AnimationPanel(); animationPanel.CurrentAnimation = null; animationPanel.Dock = DockStyle.Fill; timelineTabPage.Controls.Add(animationPanel); stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor; stTabControl2.myBackColor = FormThemes.BaseTheme.FormBackColor; if (viewport == null) { viewport = new Viewport(); viewport.Dock = DockStyle.Fill; } stPanel5.Controls.Add(viewport); stTabControl1.SelectedIndex = 1; } public UserControl GetActiveEditor(Type type) { foreach (var ctrl in splitContainer1.Panel2.Controls) { if (type == null) { return (UserControl)ctrl; } if (ctrl.GetType() == type) { return (UserControl)ctrl; } } return null; } public void LoadEditor(UserControl Control) { splitContainer1.Panel2.Controls.Clear(); splitContainer1.Panel2.Controls.Add(Control); } public AnimationPanel GetAnimationPanel() => animationPanel; public Viewport GetViewport() => viewport; public void UpdateViewport() { if (viewport != null) viewport.UpdateViewport(); } public bool IsLoaded = false; List Drawables; public void LoadViewport(List drawables, List customContextMenus = null) { Drawables = drawables; if (customContextMenus != null) { foreach (var menu in customContextMenus) viewport.LoadCustomMenuItem(menu); } } public override void OnControlClosing() { animationPanel.ClosePanel(); } public Action UpdateVertexData; public Action UpdateTextureMaps; public void OnLoadedTab() { //If a model was loaded we don't need to load the drawables again if (IsLoaded || Drawables == null) return; foreach (var draw in Drawables) { if (!viewport.scene.staticObjects.Contains(draw) && !viewport.scene.objects.Contains(draw)) { viewport.AddDrawable(draw); } } viewport.LoadObjects(); IsLoaded = true; UpdateVertexData(); UpdateTextureMaps(); } private void stTabControl1_TabIndexChanged(object sender, EventArgs e) { } private void stTabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (stTabControl1.SelectedIndex == 1) { OnLoadedTab(); } } } }