using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Switch_Toolbox.Library.Forms; using Bfres.Structs; namespace FirstPlugin.Forms { public partial class VisObjectAddDialog : STForm { public VisObjectAddDialog() { InitializeComponent(); } public FVIS ActiveAnim { get; set; } public void LoadAnim(FVIS anim) { ActiveAnim = anim; } public string BoneName { get; set; } private void btnOk_Click(object sender, EventArgs e) { if (BoneName == string.Empty) { MessageBox.Show("Bone name must not be empty! Please fill in a valid name!", "Add Bone Dialog", MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1); DialogResult = DialogResult.None; } if (ActiveAnim.BoneNames.Contains(BoneName)) { MessageBox.Show("A bone name already eixsts with that name! Please fill in a valid name!", "Add Bone Dialog", MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1); DialogResult = DialogResult.None; } } private void stTextBox1_TextChanged(object sender, EventArgs e) { BoneName = stTextBox1.Text; } } }