using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Windows.Threading; using System.Windows; using System.Windows.Interop; namespace Switch_Toolbox.Library.Forms { public static class NoneBlockingDialog { private static DispatcherFrame frame; private static void closeHandler(object sender, EventArgs args) { frame.Continue = false; } public static DialogResult ShowDialogNonBlocking(this Form window, Form ownder) { frame = new DispatcherFrame(); try { SetNativeEnabled(ownder.Handle, false); window.Closed += closeHandler; window.Show(); Dispatcher.PushFrame(frame); } finally { window.Closed -= closeHandler; SetNativeEnabled(ownder.Handle, true); } return window.DialogResult; } const int GWL_STYLE = -16; const int WS_DISABLED = 0x08000000; [DllImport("user32.dll")] static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); static void SetNativeEnabled(IntPtr hWnd, bool enabled) { SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE) & ~WS_DISABLED | (enabled ? 0 : WS_DISABLED)); } } }