using System; using System.Collections.Generic; using System.Linq; using System.Text; using Syroot.NintenTools.NSW.Bfres; using Bfres.Structs; namespace FirstPlugin { public class KsaShader { public static void LoadRenderInfo(FMAT mat, List renderInfos) { foreach (var renderInfo in renderInfos) { switch (renderInfo.Name) { case "renderPass": mat.isTransparent = renderInfo.ValueString[0] == "xlu"; break; } } } } }