using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK; namespace Switch_Toolbox.Library.Rendering { public class GenericRenderedObject : STGenericObject { public int[] display; public int DisplayId; public struct DisplayVertex { // Used for rendering. public Vector3 pos; public Vector3 nrm; public Vector3 tan; public Vector2 uv; public Vector4 col; public Vector4 node; public Vector4 weight; public Vector2 uv2; public Vector2 uv3; public Vector3 binorm; public static int Size = 4 * (3 + 3 + 3 + 2 + 4 + 4 + 4 + 2 + 2 + 3); } public virtual List CreateDisplayVertices() { display = new int[0]; if (PolygonGroups.Count > 0) { List Faces = new List(); foreach (var group in PolygonGroups) Faces.AddRange(group.GetDisplayFace()); display = Faces.ToArray(); } if (lodMeshes.Count > 0) { display = lodMeshes[DisplayLODIndex].getDisplayFace().ToArray(); } List displayVertList = new List(); if (display.Length <= 3) return displayVertList; foreach (Vertex v in vertices) { DisplayVertex displayVert = new DisplayVertex() { pos = v.pos, nrm = v.nrm, tan = v.tan.Xyz, binorm = v.bitan.Xyz, col = v.col, uv = v.uv0, uv2 = v.uv1, uv3 = v.uv2, node = new Vector4( v.boneIds.Count > 0 ? v.boneIds[0] : -1, v.boneIds.Count > 1 ? v.boneIds[1] : -1, v.boneIds.Count > 2 ? v.boneIds[2] : -1, v.boneIds.Count > 3 ? v.boneIds[3] : -1), weight = new Vector4( v.boneWeights.Count > 0 ? v.boneWeights[0] : 0, v.boneWeights.Count > 1 ? v.boneWeights[1] : 0, v.boneWeights.Count > 2 ? v.boneWeights[2] : 0, v.boneWeights.Count > 3 ? v.boneWeights[3] : 0), }; displayVertList.Add(displayVert); } return displayVertList; } } }