using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using System.Threading.Tasks; using System.Windows.Forms; using Toolbox.Library; using Toolbox.Library.IO; using Toolbox.Library.Forms; using SuperBMDLib; namespace FirstPlugin { public class BMDTextureWrapper : STGenericTexture { public override bool CanEdit { get; set; } = false; public override TEX_FORMAT[] SupportedFormats { get { return new TEX_FORMAT[] { }; } } SuperBMDLib.Materials.BinaryTextureImage TextureImage; public BMDTextureWrapper(SuperBMDLib.Materials.BinaryTextureImage Image) { TextureImage = Image; Text = TextureImage.Name; Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)Image.Format); PaletteFormat = Decode_Gamecube.ToGenericPaletteFormat((Decode_Gamecube.PaletteFormats)Image.PaletteFormat); PlatformSwizzle = PlatformSwizzle.Platform_Gamecube; Width = TextureImage.Width; Height = TextureImage.Height; MipCount = TextureImage.MipMap; ImageKey = "texture"; SelectedImageKey = ImageKey; } public override void OnClick(TreeView treeview) { ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase)); if (editor == null) { editor = new ImageEditorBase(); editor.Dock = DockStyle.Fill; LibraryGUI.LoadEditor(editor); } editor.Text = Text; editor.LoadProperties(TextureImage); editor.LoadImage(this); } public override byte[] GetPaletteData() { return TextureImage.PaletteData; } public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0) { return TextureImage.ImageData; } public override void SetImageData(Bitmap bitmap, int ArrayLevel) { TextureImage.EncodeData(); } } }