using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Switch_Toolbox.Library { public class TextureHelper { public static Tuple GetCurrentMipSize(uint width, uint height, uint blkWidth, uint blkHeight, uint bpp, int CurLevel) { uint offset = 0; uint width_ = 0; uint height_ = 0; for (int mipLevel = 0; mipLevel < CurLevel; mipLevel++) { width_ = DIV_ROUND_UP(Math.Max(1, width >> mipLevel), blkWidth); height_ = DIV_ROUND_UP(Math.Max(1, height >> mipLevel), blkHeight); offset += width_ * height_ * bpp; } width_ = DIV_ROUND_UP(Math.Max(1, width >> CurLevel), blkWidth); height_ = DIV_ROUND_UP(Math.Max(1, height >> CurLevel), blkHeight); uint size = width_ * height_ * bpp; return Tuple.Create(offset, size); } private static uint DIV_ROUND_UP(uint n, uint d) { return (n + d - 1) / d; } } }