using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Toolbox; using System.Windows.Forms; using Toolbox.Library; using Toolbox.Library.IO; namespace FirstPlugin { public class RARC : IArchiveFile, IFileFormat, IDirectoryContainer, IContextMenuNode { public FileType FileType { get; set; } = FileType.Archive; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "RARC" }; public string[] Extension { get; set; } = new string[] { "*.rarc", "*.arc", "*.yaz0" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool CanAddFiles { get; set; } public bool CanRenameFiles { get; set; } public bool CanReplaceFiles { get; set; } public bool CanDeleteFiles { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "RARC"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public List files = new List(); public List nodes = new List(); public IEnumerable Files => files; public IEnumerable Nodes => nodes; public void ClearFiles() { files.Clear(); } public string Name { get { return FileName; } set { FileName = value; } } private DirectoryEntry[] Directories; private uint HeaderSize = 32; private uint Unknown = 256; public ToolStripItem[] GetContextMenuItems() { List Items = new List(); Items.Add(new ToolStripMenuItem("Save", null, SaveAction, Keys.Control | Keys.S)); return Items.ToArray(); } private void SaveAction(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = Utils.GetAllFilters(this); sfd.FileName = FileName; if (sfd.ShowDialog() == DialogResult.OK) { STFileSaver.SaveFileFormat(this, sfd.FileName); } } public void Load(System.IO.Stream stream) { CanSave = true; CanRenameFiles = true; CanReplaceFiles = true; using (var reader = new FileReader(stream)) { _savedDirectories.Clear(); reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian; reader.ReadSignature(4, "RARC"); uint FileSize = reader.ReadUInt32(); HeaderSize = reader.ReadUInt32(); uint DataOffset = reader.ReadUInt32(); uint FileDataSize = reader.ReadUInt32(); uint EndOfFileOffset = reader.ReadUInt32(); byte[] Padding = reader.ReadBytes(8); //Info Block long pos = reader.Position; uint DirectoryCount = reader.ReadUInt32(); uint DirectoryOffset = reader.ReadUInt32() + (uint)pos; uint TotalNodeCount = reader.ReadUInt32(); uint NodeOffset = reader.ReadUInt32() + (uint)pos; uint StringTableSize = reader.ReadUInt32(); uint StringTablOffset = reader.ReadUInt32() + (uint)pos; ushort NodeCount = reader.ReadUInt16(); Unknown = reader.ReadUInt16(); byte[] Padding2 = reader.ReadBytes(4); Directories = new DirectoryEntry[DirectoryCount]; for (int dir = 0; dir < DirectoryCount; dir++) Directories[dir] = new DirectoryEntry(this); Console.WriteLine($"DirectoryCount {DirectoryCount}"); Console.WriteLine($"StringTablOffset {StringTablOffset}"); reader.SeekBegin(DirectoryOffset); for (int dir = 0; dir < DirectoryCount; dir++) { Directories[dir].Read(reader); } for (int dir = 0; dir < DirectoryCount; dir++) { uint NamePointer = StringTablOffset + Directories[dir].NameOffset; Directories[dir].Name = ReadStringAtTable(reader, NamePointer); Console.WriteLine($"{ Directories[dir].Name } {dir}"); for (int n = 0; n < Directories[dir].NodeCount; n++) { reader.SeekBegin(NodeOffset + ((n + Directories[dir].FirstNodeIndex) * 0x14)); FileEntry entry = new FileEntry(); entry.Read(reader); NamePointer = StringTablOffset + entry.NameOffset; entry.Name = ReadStringAtTable(reader, NamePointer); //These make it crash so just skip them //Unsure what purpose these have if (entry.Name == "." || entry.Name == "..") continue; if (entry.IsDirectory) { Directories[dir].AddNode(Directories[entry.Offset]); _savedDirectories.Add(entry); } else { using (reader.TemporarySeek(pos + DataOffset + entry.Offset, System.IO.SeekOrigin.Begin)) { entry.FileData = reader.ReadBytes((int)entry.Size); } entry.FileName = entry.Name; Directories[dir].AddNode(entry); } } } this.Name = Directories[0].Name; nodes.AddRange(Directories[0].Nodes); } } private List _savedFiles = new List(); private List _savedDirectories = new List(); private List _savedNodes = new List(); private void LoadAllDirectoriesAndFiles(DirectoryEntry parentDir) { for (int i = 0; i < parentDir.nodes.Count; i++) { if (parentDir.nodes[i] is DirectoryEntry) { //_savedDirectories.Add((DirectoryEntry)parentDir.nodes[i]); } else _savedFiles.Add((FileEntry)parentDir.nodes[i]); } for (int i = 0; i < parentDir.nodes.Count; i++) { if (parentDir.nodes[i] is DirectoryEntry) LoadAllDirectoriesAndFiles((DirectoryEntry)parentDir.nodes[i]); } } //Save a string table to a char array like WArchive //It's a good idea, and i don't want to deal with offset linking private List _exportStringTable; private List _savedFileData; private void SaveFile(FileWriter writer) { _savedFiles.Clear(); _exportStringTable = new List(); _savedFileData = new List(); _savedNodes = Directories.ToList(); LoadAllDirectoriesAndFiles(Directories[0]); _exportStringTable = new List(); _exportStringTable.AddRange(".\0".ToCharArray()); _exportStringTable.AddRange("..\0".ToCharArray()); long pos = writer.Position; writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian; writer.WriteSignature("RARC"); writer.Write(uint.MaxValue); //FileSize writer.Write(HeaderSize); writer.Write(uint.MaxValue); //DataOffset writer.Write(uint.MaxValue); //File Size writer.Write(uint.MaxValue); //End of file writer.Seek(8); //padding writer.SeekBegin(HeaderSize); long InfoPos = writer.Position; writer.Write(_savedNodes.Count); writer.Write(uint.MaxValue); //DirectoryOffset writer.Write(_savedNodes.Count + _savedDirectories.Count + _savedFiles.Count); writer.Write(uint.MaxValue); //File Node Offset writer.Write(uint.MaxValue); //String pool size writer.Write(uint.MaxValue); //String pool offset writer.Write((ushort)0); writer.Write((ushort)Unknown); writer.Write(0); //padding List TotalList = _savedDirectories.Concat(_savedFiles).ToList(); //Write nodes WriteOffset(writer, 4, InfoPos); for (int dir = 0; dir < _savedNodes.Count; dir++) { writer.Write(_savedNodes[dir].Identifier); writer.Write((int)_exportStringTable.Count); writer.Write(_savedNodes[dir].Hash); writer.Write((ushort)(_savedNodes[dir].nodes.Count)); writer.Write(TotalList.FindIndex(i => i.Name == _savedNodes[dir].nodes[0].Name)); _exportStringTable.AddRange(_savedNodes[dir].Name.ToCharArray()); _exportStringTable.Add('\0'); //Null terminated } writer.Align(32); //Write the directories and files WriteOffset(writer, 12, InfoPos); int I = 0; foreach (FileEntry entry in TotalList) { entry.SaveFileFormat(); writer.Write(entry.FileId); writer.Write(entry.Hash); writer.Write(entry.Flags); writer.Seek(1); //Padding if ((entry.Name == ".")) { writer.Write((ushort)0); } else if ((entry.Name == "..")) { writer.Write((ushort)2); } else { // Offset of name in the string table writer.Write((ushort)_exportStringTable.Count); // Add name to string table _exportStringTable.AddRange(entry.Name.ToCharArray()); // Strings must be null terminated _exportStringTable.Add('\0'); /* if (_savedFiles.Find(i => i.Name == entry.Name) != null) { string test = new string(_exportStringTable.ToArray()); int testt = test.IndexOf(entry.Name); writer.Write((ushort)test.IndexOf(entry.Name)); } else { }*/ } if (entry.Flags == 0x02) { writer.Write((int)TotalList.IndexOf(entry) + 1); writer.Write((int)0); } else { uint dataOffset = 0; foreach (var data in _savedFileData) dataOffset += (uint)data.Length; writer.Write(dataOffset); writer.Write(entry.FileData.Length); _savedFileData.Add(entry.FileData); } writer.Write(0); } writer.Align(32); WriteOffset(writer, 20, InfoPos); writer.Write(_exportStringTable.ToArray()); writer.Align(32); var dataPos = writer.Position; using (writer.TemporarySeek(pos + 12, System.IO.SeekOrigin.Begin)) { writer.Write((uint)(dataPos - InfoPos)); } foreach (var data in _savedFileData) writer.Write(data); uint DataSize = (uint)(writer.Position - dataPos); writer.Align(32); uint EndFileSize = (uint)(writer.Position - dataPos); //Write data size using (writer.TemporarySeek(pos + 16, System.IO.SeekOrigin.Begin)) { writer.Write((uint)DataSize); } //Write end of file size using (writer.TemporarySeek(pos + 20, System.IO.SeekOrigin.Begin)) { writer.Write((uint)EndFileSize); } //Write string table size using (writer.TemporarySeek(pos + 0x4, System.IO.SeekOrigin.Begin)) { writer.Write((uint)writer.BaseStream.Length); } //Write file size using (writer.TemporarySeek(InfoPos + 16, System.IO.SeekOrigin.Begin)) { writer.Write((uint)_exportStringTable.Count); } writer.Dispose(); GC.SuppressFinalize(writer); } private void WriteDirectories() { } private void WriteOffset(FileWriter writer, long Target, long RelativePosition) { long Position = writer.Position; using (writer.TemporarySeek(RelativePosition + Target, System.IO.SeekOrigin.Begin)) { writer.Write((uint)(Position - RelativePosition)); } } private string ReadStringAtTable(FileReader reader, uint NameOffset) { using (reader.TemporarySeek(NameOffset, System.IO.SeekOrigin.Begin)) { return reader.ReadZeroTerminatedString(); } } private static ushort CalculateHash(string Name) { ushort Hash = 0; for (int i = 0; i < Name.Length; i++) { Hash *= 3; Hash += Name[i]; } return Hash; } private void CreateDirectoryEntry() { } public class DirectoryEntry : IDirectoryContainer { public RARC ParentArchive { get; } public string Name { get; set; } public uint Identifier; internal uint NameOffset; //Relative to string table public ushort Hash { get; set; } public ushort NodeCount; public uint FirstNodeIndex { get; set; } public DirectoryEntry(RARC rarc) { ParentArchive = rarc; } public IEnumerable Nodes { get { return nodes; } } public List nodes = new List(); public void AddNode(INode node) { nodes.Add(node); } public void Read(FileReader reader) { Identifier = reader.ReadUInt32(); NameOffset = reader.ReadUInt32(); Hash = reader.ReadUInt16(); NodeCount = reader.ReadUInt16(); FirstNodeIndex = reader.ReadUInt32(); } public void UpdateHash() { Hash = CalculateHash(Name); } } public void Unload() { } public void Save(System.IO.Stream stream) { SaveFile(new FileWriter(stream)); } public bool AddFile(ArchiveFileInfo archiveFileInfo) { return false; } public bool DeleteFile(ArchiveFileInfo archiveFileInfo) { return false; } public class FileEntry : ArchiveFileInfo { //According to this to determine directory or not //https://github.com/LordNed/WArchive-Tools/blob/3c7fdefe54b4c7634a042847b7455de61705033f/ArchiveToolsLib/Archive/Archive.cs#L44 public bool IsDirectory { get { return (Flags & 2) >> 1 == 1; } } public ushort FileId { get; set; } public ushort Hash { get; set; } public byte Flags { get; set; } internal uint Size; internal uint Offset; internal ushort NameOffset; internal long _positionPtr; public void Read(FileReader reader) { FileId = reader.ReadUInt16(); Hash = reader.ReadUInt16(); Flags = reader.ReadByte(); reader.Seek(1); //Padding NameOffset = reader.ReadUInt16(); Offset = reader.ReadUInt32(); Size = reader.ReadUInt32(); } } } }