using System; using System.Collections.Generic; using System.Xml; using System.Drawing; using System.IO; namespace Toolbox.Library { //Based on // https://github.com/jam1garner/Smash-Forge/blob/26e0dcbd84cdf8a4ffe3fbe0b0317520a4099286/Smash%20Forge/Filetypes/Application/Config.cs public class Config { public static void StartupFromFile(string fileName) { if (!File.Exists(fileName)) { Save(); return; } if (File.Exists(fileName)) ReadConfigFromFile(fileName); } public static void GamePathsFromFile(string fileName) { if (!File.Exists(fileName)) { SavePaths(); return; } ReadConfigFromFile(fileName); } private static void ReadConfigFromFile(string fileName) { ReadConfigXMLFromFile(fileName); } private static XmlDocument ReadConfigXMLFromFile(string fileName) { int discordImageKey; XmlDocument doc = new XmlDocument(); doc.Load(fileName); Queue que = new Queue(); foreach (XmlNode node in doc.ChildNodes) que.Enqueue(node); while (que.Count > 0) { XmlNode node = que.Dequeue(); foreach (XmlNode n in node.ChildNodes) que.Enqueue(n); switch (node.Name) { case "UseDebugDomainExceptionHandler": bool.TryParse(node.InnerText, out Runtime.UseDebugDomainExceptionHandler); break; case "OpenStartupWindow": bool.TryParse(node.InnerText, out Runtime.OpenStartupWindow); break; case "EnableVersionCheck": bool.TryParse(node.InnerText, out Runtime.EnableVersionCheck); break; case "RenderModels": bool.TryParse(node.InnerText, out Runtime.RenderModels); break; case "RenderModelSelection": bool.TryParse(node.InnerText, out Runtime.RenderModelSelection); break; case "RenderModelWireframe": bool.TryParse(node.InnerText, out Runtime.RenderModelWireframe); break; case "EnablePBR": bool.TryParse(node.InnerText, out Runtime.EnablePBR); break; case "viewportShading": if (node.ParentNode != null && node.ParentNode.Name.Equals("RENDERSETTINGS")) Enum.TryParse(node.InnerText, out Runtime.viewportShading); break; case "thumbnailSize": if (node.ParentNode != null && node.ParentNode.Name.Equals("OBJLISTSETTINGS")) Enum.TryParse(node.InnerText, out Runtime.thumbnailSize); break; case "stereoscopy": bool.TryParse(node.InnerText, out Runtime.stereoscopy); break; case "CameraFar": float.TryParse(node.InnerText, out Runtime.CameraFar); break; case "CameraNear": float.TryParse(node.InnerText, out Runtime.CameraNear); break; case "PreviewScale": float.TryParse(node.InnerText, out Runtime.previewScale); break; case "Yaz0CompressionLevel": int.TryParse(node.InnerText, out Runtime.Yaz0CompressionLevel); break; case "FormTheme": Toolbox.Library.Forms.FormThemes.Preset preset; Enum.TryParse(node.InnerText, out preset); Toolbox.Library.Forms.FormThemes.ActivePreset = preset; break; case "MaximizeMdiWindow": bool.TryParse(node.InnerText, out Runtime.MaximizeMdiWindow); break; case "PreferredTexFormat": TEX_FORMAT texFormat; Enum.TryParse(node.InnerText, out texFormat); Runtime.PreferredTexFormat = texFormat; break; case "backgroundGradientTop": TryParseHexColor(node, ref Runtime.backgroundGradientTop); break; case "backgroundGradientBottom": TryParseHexColor(node, ref Runtime.backgroundGradientBottom); break; case "renderVertColor": bool.TryParse(node.InnerText, out Runtime.renderVertColor); break; case "renderReflection": bool.TryParse(node.InnerText, out Runtime.renderReflection); break; case "renderSpecular": bool.TryParse(node.InnerText, out Runtime.renderSpecular); break; case "useNormalMap": bool.TryParse(node.InnerText, out Runtime.useNormalMap); break; case "CellSize": float.TryParse(node.InnerText, out Runtime.gridSettings.CellSize); break; case "CellAmount": uint.TryParse(node.InnerText, out Runtime.gridSettings.CellAmount); break; case "GridColor": TryParseHexColor(node, ref Runtime.gridSettings.color); break; case "ListPanelWidth": int.TryParse(node.InnerText, out Runtime.ObjectEditor.ListPanelWidth); break; case "EditorDiplayIndex": int.TryParse(node.InnerText, out Runtime.ObjectEditor.EditorDiplayIndex); break; case "ViewportWidth": int.TryParse(node.InnerText, out Runtime.ViewportEditor.Width); break; case "renderBones": bool.TryParse(node.InnerText, out Runtime.renderBones); break; case "normalsLineLength": float.TryParse(node.InnerText, out Runtime.normalsLineLength); break; case "bonePointSize": float.TryParse(node.InnerText, out Runtime.bonePointSize); break; case "MaxCameraSpeed": float.TryParse(node.InnerText, out Runtime.MaxCameraSpeed); break; case "AddFilesToActiveObjectEditor": bool.TryParse(node.InnerText, out Runtime.AddFilesToActiveObjectEditor); break; case "SmoGamePath": Runtime.SmoGamePath = node.InnerText; break; case "Mk8GamePath": Runtime.Mk8GamePath = node.InnerText; break; case "Mk8dGamePath": Runtime.Mk8dGamePath = node.InnerText; break; case "TpGamePath": Runtime.TpGamePath = node.InnerText; break; case "PkSwShGamePath": Runtime.PkSwShGamePath = node.InnerText; break; case "BotwGamePath": Runtime.BotwGamePath = node.InnerText; break; case "SpecularCubeMapPath": Runtime.PBR.SpecularCubeMapPath = node.InnerText; break; case "DiffuseCubeMapPath": Runtime.PBR.DiffuseCubeMapPath = node.InnerText; break; case "renderBoundingBoxes": bool.TryParse(node.InnerText, out Runtime.renderBoundingBoxes); break; case "UseOpenGL": bool.TryParse(node.InnerText, out Runtime.UseOpenGL); break; case "DisplayViewport": bool.TryParse(node.InnerText, out Runtime.DisplayViewport); break; case "DisplayVertical": bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayVertical); break; case "ShowPropertiesPanel": bool.TryParse(node.InnerText, out Runtime.ImageEditor.ShowPropertiesPanel); break; case "DisplayAlpha": bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayAlpha); break; case "UseComponetSelector": bool.TryParse(node.InnerText, out Runtime.ImageEditor.UseComponetSelector); break; case "EnableImageZoom": bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnableImageZoom); break; case "EnablePixelGrid": bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnablePixelGrid); break; case "OpenModelsOnOpen": bool.TryParse(node.InnerText, out Runtime.ObjectEditor.OpenModelsOnOpen); break; case "UseSkybox": bool.TryParse(node.InnerText, out Runtime.PBR.UseSkybox); break; case "UseDiffuseSkyTexture": bool.TryParse(node.InnerText, out Runtime.PBR.UseDiffuseSkyTexture); break; case "ViewportCameraMode": Runtime.CameraMode cameraMode; Enum.TryParse(node.InnerText, out cameraMode); Runtime.ViewportCameraMode = cameraMode; break; case "BotwTable": bool.TryParse(node.InnerText, out Runtime.ResourceTables.BotwTable); break; case "TpTable": bool.TryParse(node.InnerText, out Runtime.ResourceTables.TpTable); break; case "DEVELOPER_DEBUG_MODE": bool.TryParse(node.InnerText, out Runtime.DEVELOPER_DEBUG_MODE); break; case "FrameCamera": bool.TryParse(node.InnerText, out Runtime.FrameCamera); break; case "UseDirectXTexDecoder": // bool.TryParse(node.InnerText, out Runtime.UseDirectXTexDecoder); break; case "AlwaysCompressOnSave": bool.TryParse(node.InnerText, out Runtime.AlwaysCompressOnSave); break; case "CustomPicureBoxBGColor": TryParseHexColor(node, ref Runtime.CustomPicureBoxBGColor); break; case "UseSingleInstance": bool.TryParse(node.InnerText, out Runtime.UseSingleInstance); break; case "LayoutBackgroundColor": TryParseHexColor(node, ref Runtime.LayoutEditor.BackgroundColor); break; case "LayoutShadingMode": Runtime.LayoutEditor.DebugShading shadingMode; Enum.TryParse(node.InnerText, out shadingMode); Runtime.LayoutEditor.Shading = shadingMode; break; case "IsGamePreview": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.IsGamePreview); break; case "DisplayBoundryPane": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayBoundryPane); break; case "DisplayNullPane": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayNullPane); break; case "DisplayPicturePane": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayPicturePane); break; case "DisplayWindowPane": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayWindowPane); break; case "DisplayTextPane": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayTextPane); break; case "LayoutDisplayGrid": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayGrid); break; case "TitleKeys": Runtime.SwitchKeys.TitleKeys = node.InnerText; break; case "ProdKeys": Runtime.SwitchKeys.ProdKeys = node.InnerText; break; case "PreviewGammaFix": bool.TryParse(node.InnerText, out Runtime.ImageEditor.PreviewGammaFix); break; case "PartsAsNullPanes": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.PartsAsNullPanes); break; case "TransformPaneChidlren": bool.TryParse(node.InnerText, out Runtime.LayoutEditor.TransformChidlren); break; case "DumpShadersDEBUG": bool.TryParse(node.InnerText, out Runtime.DumpShadersDEBUG); break; case "BymlTextFormat": Runtime.ByamlTextFormat textFormat; Enum.TryParse(node.InnerText, out textFormat); Runtime.ByamlEditor.TextFormat = textFormat; break; case "cameraMovement": Runtime.CameraMovement cameraMovement; Enum.TryParse(node.InnerText, out cameraMovement); Runtime.cameraMovement = cameraMovement; break; case "KCLGamePreset": Runtime.CollisionSettings.KCLGamePreset = node.InnerText; break; case "KCLPlatform": Runtime.CollisionSettings.KCLPlatform = node.InnerText; break; case "KCLUsePresetEditor": bool.TryParse(node.InnerText, out Runtime.CollisionSettings.KCLUsePresetEditor); break; } } return doc; } private static bool TryParsePoint(XmlNode node, ref Point point) { try { string[] values = node.InnerText.Split(','); int x = -1; int y = -1; for (int i = 0; i < values.Length; i++) { values[i] = values[i].Replace('=', ' '); values[i] = values[i].Replace('}', ' '); values[i] = values[i].Replace('{', ' '); if (values[i].Contains("X")) { values[i] = values[i].Replace('X', ' '); int.TryParse(values[i], out x); } if (values[i].Contains("Y")) { values[i] = values[i].Replace('Y', ' '); int.TryParse(values[i], out y); } } if (x == -1 || y == -1) return false; point.X = x; point.Y = y; return true; } catch (Exception) { // Invalid hex format. return false; } } private static bool TryParseHexColor(XmlNode node, ref Color color) { try { color = ColorTranslator.FromHtml(node.InnerText); return true; } catch (Exception) { return false; } } public static void Save() { XmlDocument doc = CreateXmlFromSettings(); doc.Save(Runtime.ExecutableDir + "\\config.xml"); SavePaths(); } private static void SavePaths() { XmlDocument doc = CreatePathXmlFromSettings(); doc.Save(Runtime.ExecutableDir + "\\config_paths.xml"); } private static XmlDocument CreatePathXmlFromSettings() { XmlDocument doc = new XmlDocument(); XmlNode mainNode = doc.CreateElement("TOOLCONFIG"); doc.AppendChild(mainNode); AppendPathSettings(doc, mainNode); AppendSwitchKeyPathSettings(doc, mainNode); return doc; } private static XmlDocument CreateXmlFromSettings() { XmlDocument doc = new XmlDocument(); XmlNode mainNode = doc.CreateElement("TOOLCONFIG"); doc.AppendChild(mainNode); AppendMainFormSettings(doc, mainNode); AppendImageEditorSettings(doc, mainNode); AppendObjectlistSettings(doc, mainNode); AppendRenderSettings(doc, mainNode); AppendOCompressionFilelistSettings(doc, mainNode); AppendEditorSettings(doc, mainNode); AppendBackgroundSettings(doc, mainNode); AppendGridSettings(doc, mainNode); AppenPBRSettings(doc, mainNode); AppendResourceTableSettings(doc, mainNode); AppendDeveloperSettings(doc, mainNode); AppendLayoutEditorSettings(doc, mainNode); AppendByamlEditorSettings(doc, mainNode); AppendCollisionSettings(doc, mainNode); return doc; } private static void AppendCollisionSettings(XmlDocument doc, XmlNode parentNode) { XmlNode layoutSettingsNode = doc.CreateElement("KCL_EDITOR"); parentNode.AppendChild(layoutSettingsNode); layoutSettingsNode.AppendChild(createNode(doc, "KCLGamePreset", Runtime.CollisionSettings.KCLGamePreset.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "KCLPlatform", Runtime.CollisionSettings.KCLPlatform.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "KCLUsePresetEditor", Runtime.CollisionSettings.KCLUsePresetEditor.ToString())); } private static void AppendLayoutEditorSettings(XmlDocument doc, XmlNode parentNode) { XmlNode layoutSettingsNode = doc.CreateElement("LAYOUT_EDITOR"); parentNode.AppendChild(layoutSettingsNode); layoutSettingsNode.AppendChild(createNode(doc, "LayoutShadingMode", Runtime.LayoutEditor.Shading.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "LayoutBackgroundColor", ColorTranslator.ToHtml(Runtime.LayoutEditor.BackgroundColor))); layoutSettingsNode.AppendChild(createNode(doc, "IsGamePreview", Runtime.LayoutEditor.IsGamePreview.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "LayoutDisplayGrid", Runtime.LayoutEditor.DisplayGrid.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "DisplayNullPane", Runtime.LayoutEditor.DisplayNullPane.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "DisplayBoundryPane", Runtime.LayoutEditor.DisplayBoundryPane.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "DisplayPicturePane", Runtime.LayoutEditor.DisplayPicturePane.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "DisplayWindowPane", Runtime.LayoutEditor.DisplayWindowPane.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "DisplayTextPane", Runtime.LayoutEditor.DisplayTextPane.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "PartsAsNullPanes", Runtime.LayoutEditor.PartsAsNullPanes.ToString())); layoutSettingsNode.AppendChild(createNode(doc, "TransformPaneChidlren", Runtime.LayoutEditor.TransformChidlren.ToString())); } private static void AppendDeveloperSettings(XmlDocument doc, XmlNode parentNode) { XmlNode mainSettingsNode = doc.CreateElement("DEVELOPER_SETTINGS_DONT_TOUCH"); parentNode.AppendChild(mainSettingsNode); mainSettingsNode.AppendChild(createNode(doc, "DEVELOPER_DEBUG_MODE", Runtime.DEVELOPER_DEBUG_MODE.ToString())); } private static void AppendMainFormSettings(XmlDocument doc, XmlNode parentNode) { XmlNode mainSettingsNode = doc.CreateElement("MAINFORM"); parentNode.AppendChild(mainSettingsNode); mainSettingsNode.AppendChild(createNode(doc, "UseSingleInstance", Runtime.UseSingleInstance.ToString())); mainSettingsNode.AppendChild(createNode(doc, "UseDirectXTexDecoder", Runtime.UseDirectXTexDecoder.ToString())); mainSettingsNode.AppendChild(createNode(doc, "AlwaysCompressOnSave", Runtime.AlwaysCompressOnSave.ToString())); mainSettingsNode.AppendChild(createNode(doc, "DisplayViewport", Runtime.DisplayViewport.ToString())); mainSettingsNode.AppendChild(createNode(doc, "UseOpenGL", Runtime.UseOpenGL.ToString())); mainSettingsNode.AppendChild(createNode(doc, "DumpShadersDEBUG", Runtime.DumpShadersDEBUG.ToString())); mainSettingsNode.AppendChild(createNode(doc, "UseDebugDomainExceptionHandler", Runtime.UseDebugDomainExceptionHandler.ToString())); mainSettingsNode.AppendChild(createNode(doc, "OpenStartupWindow", Runtime.OpenStartupWindow.ToString())); mainSettingsNode.AppendChild(createNode(doc, "EnableVersionCheck", Runtime.EnableVersionCheck.ToString())); mainSettingsNode.AppendChild(createNode(doc, "FormTheme", Toolbox.Library.Forms.FormThemes.ActivePreset.ToString())); mainSettingsNode.AppendChild(createNode(doc, "MaximizeMdiWindow", Runtime.MaximizeMdiWindow.ToString())); } private static void AppendImageEditorSettings(XmlDocument doc, XmlNode parentNode) { XmlNode PathsNode = doc.CreateElement("ImageEditor"); parentNode.AppendChild(PathsNode); PathsNode.AppendChild(createNode(doc, "DisplayVertical", Runtime.ImageEditor.DisplayVertical.ToString())); PathsNode.AppendChild(createNode(doc, "ShowPropertiesPanel", Runtime.ImageEditor.ShowPropertiesPanel.ToString())); PathsNode.AppendChild(createNode(doc, "DisplayAlpha", Runtime.ImageEditor.DisplayAlpha.ToString())); PathsNode.AppendChild(createNode(doc, "UseComponetSelector", Runtime.ImageEditor.UseComponetSelector.ToString())); PathsNode.AppendChild(createNode(doc, "EnablePixelGrid", Runtime.ImageEditor.EnablePixelGrid.ToString())); PathsNode.AppendChild(createNode(doc, "EnableImageZoom", Runtime.ImageEditor.EnableImageZoom.ToString())); parentNode.AppendChild(createNode(doc, "CustomPicureBoxBGColor", ColorTranslator.ToHtml(Runtime.CustomPicureBoxBGColor))); PathsNode.AppendChild(createNode(doc, "PreviewGammaFix", Runtime.ImageEditor.PreviewGammaFix.ToString())); } private static void AppendPathSettings(XmlDocument doc, XmlNode parentNode) { XmlNode PathsNode = doc.CreateElement("PATHS"); parentNode.AppendChild(PathsNode); PathsNode.AppendChild(createNode(doc, "SmoGamePath", Runtime.SmoGamePath.ToString())); PathsNode.AppendChild(createNode(doc, "Mk8GamePath", Runtime.Mk8GamePath.ToString())); PathsNode.AppendChild(createNode(doc, "Mk8dGamePath", Runtime.Mk8dGamePath.ToString())); PathsNode.AppendChild(createNode(doc, "TpGamePath", Runtime.TpGamePath.ToString())); PathsNode.AppendChild(createNode(doc, "BotwGamePath", Runtime.BotwGamePath.ToString())); PathsNode.AppendChild(createNode(doc, "SpecularCubeMapPath", Runtime.PBR.SpecularCubeMapPath.ToString())); PathsNode.AppendChild(createNode(doc, "DiffuseCubeMapPath", Runtime.PBR.DiffuseCubeMapPath.ToString())); PathsNode.AppendChild(createNode(doc, "PkSwShGamePath", Runtime.PkSwShGamePath.ToString())); } private static void AppendSwitchKeyPathSettings(XmlDocument doc, XmlNode parentNode) { XmlNode PathsNode = doc.CreateElement("SWITCH_KEY_PATHS"); parentNode.AppendChild(PathsNode); PathsNode.AppendChild(createNode(doc, "TitleKeys", Runtime.SwitchKeys.TitleKeys.ToString())); PathsNode.AppendChild(createNode(doc, "ProdKeys", Runtime.SwitchKeys.ProdKeys.ToString())); } private static void AppendByamlEditorSettings(XmlDocument doc, XmlNode parentNode) { XmlNode PathsNode = doc.CreateElement("ByamlEditor"); parentNode.AppendChild(PathsNode); PathsNode.AppendChild(createNode(doc, "BymlTextFormat", Runtime.ByamlEditor.TextFormat.ToString())); } private static void AppenPBRSettings(XmlDocument doc, XmlNode parentNode) { XmlNode SettingsNode = doc.CreateElement("PBR"); parentNode.AppendChild(SettingsNode); SettingsNode.AppendChild(createNode(doc, "UseSkybox", Runtime.PBR.UseSkybox.ToString())); SettingsNode.AppendChild(createNode(doc, "EnablePBR", Runtime.EnablePBR.ToString())); SettingsNode.AppendChild(createNode(doc, "UseDiffuseSkyTexture", Runtime.PBR.UseDiffuseSkyTexture.ToString())); } private static void AppendEditorSettings(XmlDocument doc, XmlNode parentNode) { XmlNode SettingsNode = doc.CreateElement("EDITORSETTINGS"); parentNode.AppendChild(SettingsNode); SettingsNode.AppendChild(createNode(doc, "PreferredTexFormat", Runtime.PreferredTexFormat.ToString())); } private static void AppendOCompressionFilelistSettings(XmlDocument doc, XmlNode parentNode) { XmlNode compSettingsNode = doc.CreateElement("COMPRESSIONSETTINGS"); parentNode.AppendChild(compSettingsNode); compSettingsNode.AppendChild(createNode(doc, "Yaz0CompressionLevel", Runtime.Yaz0CompressionLevel.ToString())); } private static void AppendObjectlistSettings(XmlDocument doc, XmlNode parentNode) { XmlNode objlistSettingsNode = doc.CreateElement("OBJLISTSETTINGS"); parentNode.AppendChild(objlistSettingsNode); objlistSettingsNode.AppendChild(createNode(doc, "EditorDiplayIndex", Runtime.ObjectEditor.EditorDiplayIndex.ToString())); objlistSettingsNode.AppendChild(createNode(doc, "thumbnailSize", Runtime.thumbnailSize.ToString())); objlistSettingsNode.AppendChild(createNode(doc, "ListPanelWidth", Runtime.ObjectEditor.ListPanelWidth.ToString())); objlistSettingsNode.AppendChild(createNode(doc, "AddFilesToActiveObjectEditor", Runtime.AddFilesToActiveObjectEditor.ToString())); objlistSettingsNode.AppendChild(createNode(doc, "OpenModelsOnOpen", Runtime.ObjectEditor.OpenModelsOnOpen.ToString())); } private static void AppendRenderSettings(XmlDocument doc, XmlNode parentNode) { XmlNode renderSettingsNode = doc.CreateElement("RENDERSETTINGS"); parentNode.AppendChild(renderSettingsNode); renderSettingsNode.AppendChild(createNode(doc, "ViewportCameraMode", Runtime.ViewportCameraMode.ToString())); renderSettingsNode.AppendChild(createNode(doc, "viewportShading", Runtime.viewportShading.ToString())); renderSettingsNode.AppendChild(createNode(doc, "stereoscopy", Runtime.stereoscopy.ToString())); renderSettingsNode.AppendChild(createNode(doc, "CameraFar", Runtime.CameraFar.ToString())); renderSettingsNode.AppendChild(createNode(doc, "CameraNear", Runtime.CameraNear.ToString())); renderSettingsNode.AppendChild(createNode(doc, "PreviewScale", Runtime.previewScale.ToString())); renderSettingsNode.AppendChild(createNode(doc, "renderVertColor", Runtime.renderVertColor.ToString())); renderSettingsNode.AppendChild(createNode(doc, "renderReflection", Runtime.renderReflection.ToString())); renderSettingsNode.AppendChild(createNode(doc, "renderSpecular", Runtime.renderSpecular.ToString())); renderSettingsNode.AppendChild(createNode(doc, "renderBones", Runtime.renderBones.ToString())); renderSettingsNode.AppendChild(createNode(doc, "renderBoundingBoxes", Runtime.renderBoundingBoxes.ToString())); renderSettingsNode.AppendChild(createNode(doc, "useNormalMap", Runtime.useNormalMap.ToString())); renderSettingsNode.AppendChild(createNode(doc, "ViewportWidth", Runtime.ViewportEditor.Width.ToString())); renderSettingsNode.AppendChild(createNode(doc, "normalsLineLength", Runtime.normalsLineLength.ToString())); renderSettingsNode.AppendChild(createNode(doc, "bonePointSize", Runtime.bonePointSize.ToString())); renderSettingsNode.AppendChild(createNode(doc, "MaxCameraSpeed", Runtime.MaxCameraSpeed.ToString())); renderSettingsNode.AppendChild(createNode(doc, "FrameCamera", Runtime.FrameCamera.ToString())); renderSettingsNode.AppendChild(createNode(doc, "cameraMovement", Runtime.cameraMovement.ToString())); } private static void AppendResourceTableSettings(XmlDocument doc, XmlNode parentNode) { XmlNode resourceTableNode = doc.CreateElement("ResourceTables"); parentNode.AppendChild(resourceTableNode); resourceTableNode.AppendChild(createNode(doc, "BotwTable", Runtime.ResourceTables.BotwTable.ToString())); resourceTableNode.AppendChild(createNode(doc, "TpTable", Runtime.ResourceTables.TpTable.ToString())); } private static void AppendGridSettings(XmlDocument doc, XmlNode parentNode) { parentNode.AppendChild(createNode(doc, "GridColor", ColorTranslator.ToHtml(Runtime.gridSettings.color))); parentNode.AppendChild(createNode(doc, "CellAmount", Runtime.gridSettings.CellAmount.ToString())); parentNode.AppendChild(createNode(doc, "CellSize", Runtime.gridSettings.CellSize.ToString())); } private static void AppendBackgroundSettings(XmlDocument doc, XmlNode parentNode) { parentNode.AppendChild(createNode(doc, "renderBackGround", Runtime.renderBackGround.ToString())); parentNode.AppendChild(createNode(doc, "backgroundGradientTop", ColorTranslator.ToHtml(Runtime.backgroundGradientTop))); parentNode.AppendChild(createNode(doc, "backgroundGradientBottom", ColorTranslator.ToHtml(Runtime.backgroundGradientBottom))); } public static XmlNode createNode(XmlDocument doc, string el, string v) { XmlNode floorstyle = doc.CreateElement(el); floorstyle.InnerText = v; return floorstyle; } } }