using System; namespace CSharpImageLibrary.DDS { public static class Dxt { public static byte[] DecompressDxt1(byte[] Data, int Width, int Height) { var image = new byte[Height * Width * 4]; var widthBlocks = Width / 4; var heightBlocks = Height / 4; int pos = 0; for (int y = 0; y < heightBlocks; y++) { for (int x = 0; x < widthBlocks; x++) { DecompressDxt1Block(Data, (int)Width, (int)Height, pos, image, x * 4, y * 4); pos += 8; } } return image; } public static void DecompressDxt1Block(byte[] Data,int Width, int Height, int pos, byte[] output, int xPos, int yPos) { if (pos >= Data.Length) return; Color[] c = new Color[4]; var color0 = BitConverter.ToUInt16(Data, pos); var color1 = BitConverter.ToUInt16(Data, pos + 2); var mask = BitConverter.ToUInt32(Data, pos + 4); Color(color0, ref c[0]); Color(color1, ref c[1]); c[0].A = 255; c[1].A = 255; if (color0 > color1) { c[2].R = (byte)((2 * c[0].R + c[1].R) / 3); c[2].G = (byte)((2 * c[0].G + c[1].G) / 3); c[2].B = (byte)((2 * c[0].B + c[1].B) / 3); c[2].A = 255; c[3].R = (byte)((c[0].R + 2 * c[1].R) / 3); c[3].G = (byte)((c[0].G + 2 * c[1].G) / 3); c[3].B = (byte)((c[0].B + 2 * c[1].B) / 3); c[3].A = 255; } else { c[2].R = (byte)((c[0].R + c[1].R) / 2); c[2].G = (byte)((c[0].G + c[1].G) / 2); c[2].B = (byte)((c[0].B + c[1].B) / 2); c[2].A = 255; c[3].R = 0; c[3].G = 0; c[3].B = 0; c[3].A = 0; } for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { var index = mask & 3; mask >>= 2; var col = c[index]; var x2 = xPos + x; var y2 = yPos + y; var offset = (x2 + y2 * Width) * 4; output[offset] = col.B; output[offset + 1] = col.G; output[offset + 2] = col.R; output[offset + 3] = col.A; } } } public static byte[] DecompressDxt4(byte[] Data, int Width, int Height) { var image = new byte[Height * Width * 4]; var widthBlocks = Width / 4; var heightBlocks = Height / 4; int pos = 0; for (int y = 0; y < heightBlocks; y++) { for (int x = 0; x < widthBlocks; x++) { DecompressDxt4Block(Data, Width, Height, pos, image, x * 4, y * 4); pos += 8; } } return image; } public static void DecompressDxt4Block(byte[] Data, int Width, int Height, int pos, byte[] output, int xPos, int yPos) { if (pos >= Data.Length) return; byte[] alpha = new byte[8]; var alpha0 = Data[pos]; var alpha1 = Data[pos + 1]; var alphaMask = BitConverter.ToUInt64(Data, pos) >> 16; alpha[0] = alpha0; alpha[1] = alpha1; if (alpha[0] > alpha[1]) { alpha[2] = (byte)((6 * alpha[0] + 1 * alpha[1] + 3) / 7); alpha[3] = (byte)((5 * alpha[0] + 2 * alpha[1] + 3) / 7); alpha[4] = (byte)((4 * alpha[0] + 3 * alpha[1] + 3) / 7); alpha[5] = (byte)((3 * alpha[0] + 4 * alpha[1] + 3) / 7); alpha[6] = (byte)((2 * alpha[0] + 5 * alpha[1] + 3) / 7); alpha[7] = (byte)((1 * alpha[0] + 6 * alpha[1] + 3) / 7); } else { alpha[2] = (byte)((4 * alpha[0] + 1 * alpha[1] + 2) / 5); alpha[3] = (byte)((3 * alpha[0] + 2 * alpha[1] + 2) / 5); alpha[4] = (byte)((2 * alpha[0] + 3 * alpha[1] + 2) / 5); alpha[5] = (byte)((1 * alpha[0] + 4 * alpha[1] + 2) / 5); alpha[6] = 0; alpha[7] = 255; } for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { var alphaIndex = alphaMask & 7; alphaMask >>= 3; var x2 = xPos + x; var y2 = yPos + y; var offset = (x2 + y2 * Width) * 4; output[offset] = alpha[alphaIndex]; output[offset + 1] = alpha[alphaIndex]; output[offset + 2] = alpha[alphaIndex]; output[offset + 3] = 0xFF; } } } public static byte[] DecompressDxt5(byte[] Data, int Width, int Height) { var image = new byte[Height * Width * 4]; var widthBlocks = Width / 4; var heightBlocks = Height / 4; int pos = 0; for (int y = 0; y < heightBlocks; y++) { for (int x = 0; x < widthBlocks; x++) { DecompressDxt5Block(Data, Width, Height, pos, image, x * 4, y * 4); pos += 16; } } return image; } public static void DecompressDxt5Block(byte[] Data, int Width, int Height, int pos, byte[] output, int xPos, int yPos) { if (pos >= Data.Length) return; Color[] c = new Color[4]; byte[] alpha = new byte[8]; var alpha0 = Data[pos]; var alpha1 = Data[pos + 1]; var alphaMask = BitConverter.ToUInt64(Data, pos) >> 16; var color0 = BitConverter.ToUInt16(Data, pos + 8); var color1 = BitConverter.ToUInt16(Data, pos + 10); var mask = BitConverter.ToUInt32(Data, pos + 12); alpha[0] = alpha0; alpha[1] = alpha1; if (alpha[0] > alpha[1]) { alpha[2] = (byte)((6 * alpha[0] + 1 * alpha[1] + 3) / 7); alpha[3] = (byte)((5 * alpha[0] + 2 * alpha[1] + 3) / 7); alpha[4] = (byte)((4 * alpha[0] + 3 * alpha[1] + 3) / 7); alpha[5] = (byte)((3 * alpha[0] + 4 * alpha[1] + 3) / 7); alpha[6] = (byte)((2 * alpha[0] + 5 * alpha[1] + 3) / 7); alpha[7] = (byte)((1 * alpha[0] + 6 * alpha[1] + 3) / 7); } else { alpha[2] = (byte)((4 * alpha[0] + 1 * alpha[1] + 2) / 5); alpha[3] = (byte)((3 * alpha[0] + 2 * alpha[1] + 2) / 5); alpha[4] = (byte)((2 * alpha[0] + 3 * alpha[1] + 2) / 5); alpha[5] = (byte)((1 * alpha[0] + 4 * alpha[1] + 2) / 5); alpha[6] = 0; alpha[7] = 255; } Color(color0, ref c[0]); Color(color1, ref c[1]); c[2].R = (byte)((2 * c[0].R + c[1].R) / 3); c[2].G = (byte)((2 * c[0].G + c[1].G) / 3); c[2].B = (byte)((2 * c[0].B + c[1].B) / 3); c[3].R = (byte)((c[0].R + 2 * c[1].R) / 3); c[3].G = (byte)((c[0].G + 2 * c[1].G) / 3); c[3].B = (byte)((c[0].B + 2 * c[1].B) / 3); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { var index = mask & 3; mask >>= 2; var alphaIndex = alphaMask & 7; alphaMask >>= 3; var col = c[index]; var x2 = xPos + x; var y2 = yPos + y; var offset = (x2 + y2 * Width) * 4; output[offset] = col.B; output[offset + 1] = col.G; output[offset + 2] = col.R; output[offset + 3] = alpha[alphaIndex]; } } } public static byte[] DecompressBc7(byte[] Data, int Width, int Height) { var image = new byte [Height * Width * 4]; var widthBlocks = Width / 4; var heightBlocks = Height / 4; int pos = 0; for (int y = 0; y < heightBlocks; y++) { for (int x = 0; x < widthBlocks; x++) { DecompressBC7Block(Data, Width, Height, pos, image, x * 4, y * 4); pos += 16; } } return image; } internal static void DecompressBC7Block(byte[] Data, int Width, int Height, int pos, byte[] output, int xPos, int yPos) { var colours = BC7.DecompressBC7(Data, pos); BC7.SetColoursFromDX10(colours, output, xPos, yPos, Width); } public static byte[] DecompressBc6(byte[] Data, int Width, int Height, bool IsSigned) { var image = new byte[Height * Width * 4]; var widthBlocks = Width / 4; var heightBlocks = Height / 4; int pos = 0; for (int y = 0; y < heightBlocks; y++) { for (int x = 0; x < widthBlocks; x++) { DecompressBC6Block(Data, Width, Height, IsSigned, pos, image, x * 4, y * 4); pos += 16; } } return image; } internal static void DecompressBC6Block(byte[] Data, int Width, int Height, bool IsSigned, int pos, byte[] output, int xPos, int yPos) { var colours = BC6.DecompressBC6(Data, pos, IsSigned); BC7.SetColoursFromDX10(colours, output, xPos, yPos, Width); } public static void Color(ushort color, ref Color c) { c.R = (byte)((color >> 11) & 0x1f); c.G = (byte)((color >> 5) & 0x3f); c.B = (byte)(color & 0x1f); c.R = (byte)((c.R << 3) | (c.R >> 2)); c.G = (byte)((c.G << 2) | (c.G >> 4)); c.B = (byte)((c.B << 3) | (c.B >> 2)); } } public struct Color { public byte R; public byte G; public byte B; public byte A; } }