using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using GL_EditorFramework.EditorDrawables; using GL_EditorFramework.GL_Core; using GL_EditorFramework.Interfaces; using OpenTK.Graphics.OpenGL; using OpenTK; using System.Drawing; using Switch_Toolbox.Library; namespace FirstPlugin.Turbo.CourseMuuntStructs { public class GlidePathGroup : PathGroup, IObject { public const string N_GlidePathGroup = "GlidePathGroup"; public const string N_UnitIdNum = "UnitIdNum"; public GlidePathGroup(dynamic bymlNode) { if (bymlNode is Dictionary) Prop = (Dictionary)bymlNode; else throw new Exception("Not a dictionary"); foreach (var point in this["PathPt"]) { PathPoints.Add(new EnemyPathPoint(point)); } ConnectGroups = false; } [Browsable(false)] public Dictionary Prop { get; set; } = new Dictionary(); public int GlidePathGroupId { get { return this[N_GlidePathGroup]; } set { this[N_GlidePathGroup] = value; } } public int UnitIdNum { get { return this[N_UnitIdNum]; } set { this[N_UnitIdNum] = value; } } public dynamic this[string name] { get { if (Prop.ContainsKey(name)) return Prop[name]; else return null; } set { if (Prop.ContainsKey(name)) Prop[name] = value; else Prop.Add(name, value); } } } public class GlidePathPoint : PathPoint { [Browsable(false)] public override RenderablePathPoint RenderablePoint { get { var point = new RenderablePathPoint(ColorUtility.ToVector4(Color.FromArgb(252, 93, 11)), Translate, Rotate, new OpenTK.Vector3(30), this); point.CanConnect = true; return point; } } [Category("Properties")] public int GlideType { get { return this["GlideType"]; } set { this["GlideType"] = value; } } [Category("Properties")] public bool IsUp { get { return this["IsUp"]; } set { this["IsUp"] = value; } } [Category("Properties")] public int Ascend { get { return this["Ascend"]; } set { this["Ascend"] = value; } } [Category("Properties")] public bool Cannon { get { return this["Cannon"]; } set { this["Cannon"] = value; } } public GlidePathPoint(dynamic bymlNode) { if (bymlNode is Dictionary) Prop = (Dictionary)bymlNode; else throw new Exception("Not a dictionary"); foreach (var point in this["NextPt"]) { NextPoints.Add(new PointID(point)); } foreach (var point in this["PrevPt"]) { PrevPoints.Add(new PointID(point)); } } } }