using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Syroot.NintenTools.Bfres; using Syroot.NintenTools.Bfres.GX2; namespace FirstPlugin.Forms { public partial class RenderStateEditor : UserControl { public RenderStateEditor() { InitializeComponent(); } RenderState activeRenderState; public void LoadRenderState(RenderState renderState) { activeRenderState = renderState; stPropertyGrid1.LoadProperty(renderState, OnPropertyChanged); } public void OnPropertyChanged() { } } }