using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Switch_Toolbox.Library { // // A class which can create generic texture instances from bitmaps for usage in opengl and image editors. // public class GenericBitmapTexture : STGenericTexture { public override bool CanEdit { get; set; } = true; public override TEX_FORMAT[] SupportedFormats { get { return new TEX_FORMAT[] { TEX_FORMAT.R8G8B8A8_UNORM }; } } public byte[] ImageData; public GenericBitmapTexture(byte[] FileData, int width, int height) { Format = TEX_FORMAT.R8G8B8A8_UNORM; Width = (uint)width; Height = (uint)height; ImageData = DDSCompressor.CompressBlock(FileData, width, height, DDS.DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB); } public GenericBitmapTexture(string FileName) { LoadBitmap(new Bitmap(FileName)); } public GenericBitmapTexture(Bitmap Image) { LoadBitmap(Image); } private void LoadBitmap(Bitmap Image) { Image = BitmapExtension.SwapBlueRedChannels(Image); Format = TEX_FORMAT.R8G8B8A8_UNORM; Width = (uint)Image.Width; Height = (uint)Image.Height; MipCount = 1; ImageData = GenerateMipsAndCompress(Image, MipCount, Format); if (ImageData == null || ImageData.Length <= 0) throw new Exception("Image failed to encode!"); } public override void SetImageData(Bitmap bitmap, int ArrayLevel) { byte[] Data = BitmapExtension.ImageToByte(bitmap); Width = (uint)bitmap.Width; Height = (uint)bitmap.Height; ImageData = DDSCompressor.EncodePixelBlock(Data, bitmap.Width, bitmap.Width, DDS.DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB); } public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0) { return ImageData; } } }