using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OpenTK.Graphics.OpenGL; using OpenTK; using Toolbox.Library; using Toolbox.Library.Rendering; using Toolbox.Library.IO; using LayoutBXLYT.Cafe; namespace LayoutBXLYT { public partial class LayoutViewer : LayoutDocked { public List SelectedPanes = new List(); public Camera2D Camera = new Camera2D(); public class Camera2D { public float Zoom = 1; public Vector2 Position; } private RenderableTex backgroundTex; public BxlytHeader LayoutFile; private Dictionary Textures; public LayoutViewer(BxlytHeader bxlyt, Dictionary textures) { InitializeComponent(); LayoutFile = bxlyt; Text = bxlyt.FileName; Textures = textures; if (bxlyt.Textures.Count > 0) { if (bxlyt.FileInfo is BFLYT) Textures = ((BFLYT)bxlyt.FileInfo).GetTextures(); else if (bxlyt.FileInfo is BCLYT) Textures = ((BCLYT)bxlyt.FileInfo).GetTextures(); } } protected override void OnFormClosing(FormClosingEventArgs e) { if (LayoutEditor.IsSaving) { base.OnFormClosing(e); return; } var result = MessageBox.Show("Are you sure you want to close this file? You will lose any unsaved progress!", "Layout Editor", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result != DialogResult.Yes) e.Cancel = true; else LayoutFile.Dispose(); base.OnFormClosing(e); } public void UpdateViewport() { glControl1.Invalidate(); } private void glControl1_Paint(object sender, PaintEventArgs e) { if (!Runtime.OpenTKInitialized) return; glControl1.Context.MakeCurrent(glControl1.WindowInfo); OnRender(); } private Color BackgroundColor => Runtime.LayoutEditor.BackgroundColor; private void OnRender() { if (LayoutFile == null) return; GL.Viewport(0, 0, glControl1.Width, glControl1.Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(0, glControl1.Width, glControl1.Height, 0, -1, 1); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.ClearColor(BackgroundColor); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Enable(EnableCap.AlphaTest); GL.AlphaFunc(AlphaFunction.Gequal, 0.1f); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); GL.Enable(EnableCap.Texture2D); GL.BindTexture(TextureTarget.Texture2D, 0); DrawRootPane(LayoutFile.RootPane); DrawGrid(); DrawXyLines(); GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1); GL.Translate(Camera.Position.X, Camera.Position.Y, 0); RenderPanes(LayoutFile.RootPane, true); glControl1.SwapBuffers(); } private void RenderPanes(BasePane pane, bool isRoot) { if (!pane.DisplayInEditor) return; GL.PushMatrix(); GL.Translate(pane.Translate.X, pane.Translate.Y, 0); GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z); GL.Scale(pane.Scale.X, pane.Scale.Y, 1); if (!isRoot) { if (pane is BFLYT.PIC1) DrawPicturePane((BFLYT.PIC1)pane); else if (pane is BCLYT.PIC1) DrawPicturePane((BCLYT.PIC1)pane); else if (pane is BRLYT.PIC1) DrawPicturePane((BRLYT.PIC1)pane); else if (pane is BFLYT.PAN1) DrawDefaultPane((BFLYT.PAN1)pane); else if (pane is BCLYT.PAN1) DrawDefaultPane((BCLYT.PAN1)pane); else if (pane is BRLYT.PAN1) DrawDefaultPane((BRLYT.PAN1)pane); } else isRoot = false; foreach (var childPane in pane.Childern) RenderPanes(childPane, isRoot); GL.PopMatrix(); } private void DrawRootPane(BasePane pane) { GL.LoadIdentity(); GL.PushMatrix(); GL.Scale(pane.Scale.X * Camera.Zoom, -pane.Scale.Y * Camera.Zoom, 1); GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z); GL.Translate(pane.Translate.X + Camera.Position.X, pane.Translate.Y + Camera.Position.Y, 0); Color color = Color.Black; if (SelectedPanes.Contains(pane)) color = Color.Red; CustomRectangle rect = pane.CreateRectangle(); //Draw a quad which is the backcolor but lighter GL.Begin(PrimitiveType.Quads); GL.Color3(BackgroundColor.Lighten(10)); GL.Vertex2(rect.LeftPoint, rect.TopPoint); GL.Vertex2(rect.RightPoint, rect.TopPoint); GL.Vertex2(rect.RightPoint, rect.BottomPoint); GL.Vertex2(rect.LeftPoint, rect.BottomPoint); GL.End(); //Draw outline of root pane GL.Begin(PrimitiveType.LineLoop); GL.PolygonOffset(0.5f, 2); GL.LineWidth(33); GL.Color3(color); GL.Vertex2(rect.LeftPoint, rect.TopPoint); GL.Vertex2(rect.RightPoint, rect.TopPoint); GL.Vertex2(rect.RightPoint, rect.BottomPoint); GL.Vertex2(rect.LeftPoint, rect.BottomPoint); GL.End(); GL.PopMatrix(); } private void DrawDefaultPane(BasePane pane) { Vector2[] TexCoords = new Vector2[] { new Vector2(1,1), new Vector2(0,1), new Vector2(0,0), new Vector2(1,0) }; Color color = Color.White; if (SelectedPanes.Contains(pane)) color = Color.Red; Color[] Colors = new Color[] { color, color, color, color, }; DrawRectangle(pane.CreateRectangle(), TexCoords, Colors); } private void DrawPicturePane(BCLYT.PIC1 pane) { Vector2[] TexCoords = new Vector2[] { new Vector2(1,1), new Vector2(0,1), new Vector2(0,0), new Vector2(1,0) }; Color[] Colors = new Color[] { pane.ColorTopLeft.Color, pane.ColorTopRight.Color, pane.ColorBottomRight.Color, pane.ColorBottomLeft.Color, }; if (pane.TexCoords.Length > 0) { var mat = pane.GetMaterial(); string textureMap0 = ""; if (mat.TextureMaps.Count > 0) textureMap0 = mat.GetTexture(0); // if (Textures.ContainsKey(textureMap0)) // BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]); TexCoords = new Vector2[] { pane.TexCoords[0].TopLeft.ToTKVector2(), pane.TexCoords[0].TopRight.ToTKVector2(), pane.TexCoords[0].BottomRight.ToTKVector2(), pane.TexCoords[0].BottomLeft.ToTKVector2(), }; } DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false); GL.BindTexture(TextureTarget.Texture2D, 0); } private void DrawPicturePane(BRLYT.PIC1 pane) { Vector2[] TexCoords = new Vector2[] { new Vector2(1,1), new Vector2(0,1), new Vector2(0,0), new Vector2(1,0) }; Color[] Colors = new Color[] { pane.ColorTopLeft.Color, pane.ColorTopRight.Color, pane.ColorBottomRight.Color, pane.ColorBottomLeft.Color, }; if (pane.TexCoords.Length > 0) { var mat = pane.GetMaterial(); string textureMap0 = ""; if (mat.TextureMaps.Count > 0) textureMap0 = mat.GetTexture(0); // if (Textures.ContainsKey(textureMap0)) // BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]); GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID); TexCoords = new Vector2[] { pane.TexCoords[0].TopLeft.ToTKVector2(), pane.TexCoords[0].TopRight.ToTKVector2(), pane.TexCoords[0].BottomRight.ToTKVector2(), pane.TexCoords[0].BottomLeft.ToTKVector2(), }; } DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false); GL.BindTexture(TextureTarget.Texture2D, 0); } private void DrawPicturePane(BFLYT.PIC1 pane) { Vector2[] TexCoords = new Vector2[] { new Vector2(1,1), new Vector2(0,1), new Vector2(0,0), new Vector2(1,0) }; Color[] Colors = new Color[] { pane.ColorTopLeft.Color, pane.ColorTopRight.Color, pane.ColorBottomRight.Color, pane.ColorBottomLeft.Color, }; if (pane.TexCoords.Length > 0) { var mat = pane.Material; string textureMap0 = ""; if (mat.TextureMaps.Length > 0) textureMap0 = mat.GetTexture(0); if (Textures.ContainsKey(textureMap0)) BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]); else GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID); TexCoords = new Vector2[] { pane.TexCoords[0].TopLeft.ToTKVector2(), pane.TexCoords[0].TopRight.ToTKVector2(), pane.TexCoords[0].BottomRight.ToTKVector2(), pane.TexCoords[0].BottomLeft.ToTKVector2(), }; } DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false); GL.BindTexture(TextureTarget.Texture2D, 0); } public void DrawRectangle(CustomRectangle rect, Vector2[] texCoords, Color[] colors, bool useLines = true) { if (useLines) { GL.Begin(PrimitiveType.LineLoop); GL.Color3(colors[0]); GL.Vertex2(rect.LeftPoint, rect.BottomPoint); GL.Vertex2(rect.RightPoint, rect.BottomPoint); GL.Vertex2(rect.RightPoint, rect.TopPoint); GL.Vertex2(rect.LeftPoint, rect.TopPoint); GL.End(); } else { GL.Begin(PrimitiveType.Quads); GL.Color3(colors[0]); GL.TexCoord2(texCoords[0]); GL.Vertex2(rect.LeftPoint, rect.BottomPoint); GL.Color3(colors[1]); GL.TexCoord2(texCoords[1]); GL.Vertex2(rect.RightPoint, rect.BottomPoint); GL.Color3(colors[2]); GL.TexCoord2(texCoords[2]); GL.Vertex2(rect.RightPoint, rect.TopPoint); GL.Color3(colors[3]); GL.TexCoord2(texCoords[3]); GL.Vertex2(rect.LeftPoint, rect.TopPoint); GL.End(); } } private static void BindGLTexture(TextureRef tex, STGenericTexture texture) { if (texture.RenderableTex == null || !texture.RenderableTex.GLInitialized) texture.LoadOpenGLTexture(); //If the texture is still not initialized then return if (!texture.RenderableTex.GLInitialized) return; GL.BindTexture(TextureTarget.Texture2D, texture.RenderableTex.TexID); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(tex.WrapModeU)); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(tex.WrapModeV)); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(tex.MaxFilterMode)); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(tex.MinFilterMode)); } private static int ConvertTextureWrap(TextureRef.WrapMode wrapMode) { switch (wrapMode) { case TextureRef.WrapMode.Clamp: return (int)TextureWrapMode.Clamp; case TextureRef.WrapMode.Mirror: return (int)TextureWrapMode.MirroredRepeat; case TextureRef.WrapMode.Repeat: return (int)TextureWrapMode.Repeat; default: return (int)TextureWrapMode.Clamp; } } private static int ConvertMagFilterMode(TextureRef.FilterMode filterMode) { switch (filterMode) { case TextureRef.FilterMode.Linear: return (int)TextureMagFilter.Linear; case TextureRef.FilterMode.Near: return (int)TextureMagFilter.Nearest; default: return (int)TextureRef.FilterMode.Linear; } } private static int ConvertMinFilterMode(TextureRef.FilterMode filterMode) { switch (filterMode) { case TextureRef.FilterMode.Linear: return (int)TextureMinFilter.Linear; case TextureRef.FilterMode.Near: return (int)TextureMinFilter.Nearest; default: return (int)TextureRef.FilterMode.Linear; } } private void DrawBackground() { if (backgroundTex == null) { /* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground); backgroundTex.TextureWrapR = TextureWrapMode.Repeat; backgroundTex.TextureWrapT = TextureWrapMode.Repeat; GL.Enable(EnableCap.Texture2D); GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter); float UVscale = 15; int PanelWidth = 9000; int PanelWHeight = 9000; Vector2 scaleCenter = new Vector2(0.5f, 0.5f); Vector2[] TexCoords = new Vector2[] { new Vector2(1,1), new Vector2(0,1), new Vector2(0,0), new Vector2(1,0), }; for (int i = 0; i < TexCoords.Length; i++) TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter; GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.PushMatrix(); GL.Scale(1, 1, 1); GL.Translate(0, 0, 0); GL.Color4(Color.White); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(TexCoords[0]); GL.Vertex3(PanelWidth, PanelWHeight, 0); GL.TexCoord2(TexCoords[1]); GL.Vertex3(-PanelWidth, PanelWHeight, 0); GL.TexCoord2(TexCoords[2]); GL.Vertex3(-PanelWidth, -PanelWHeight, 0); GL.TexCoord2(TexCoords[3]); GL.Vertex3(PanelWidth, -PanelWHeight, 0); GL.End(); GL.BindTexture(TextureTarget.Texture2D, 0); GL.PopMatrix();*/ } } public void UpdateBackgroundColor(Color color) { Runtime.LayoutEditor.BackgroundColor = color; glControl1.Invalidate(); Config.Save(); } private void DrawXyLines() { GL.LoadIdentity(); GL.PushMatrix(); GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1); GL.Translate(Camera.Position.X, Camera.Position.Y, 0); int lineLength = 20; GL.Color3(Color.Green); GL.Begin(PrimitiveType.Lines); GL.Vertex2(0, 0); GL.Vertex2(0, lineLength); GL.End(); GL.Color3(Color.Red); GL.Begin(PrimitiveType.Lines); GL.Vertex2(0, 0); GL.Vertex2(lineLength, 0); GL.End(); GL.PopMatrix(); } private void DrawGrid() { var size = 40; var amount = 300; GL.LoadIdentity(); GL.PushMatrix(); GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1); GL.Translate(Camera.Position.X, Camera.Position.Y, 0); GL.Rotate(90, new Vector3(1,0,0)); GL.LineWidth(0.001f); GL.Color3(BackgroundColor.Darken(20)); GL.Begin(PrimitiveType.Lines); int squareGridCounter = 0; for (var i = -amount; i <= amount; i++) { if (squareGridCounter > 5) { squareGridCounter = 0; GL.LineWidth(33f); } else { GL.LineWidth(0.001f); } GL.Vertex3(new Vector3(-amount * size, 0f, i * size)); GL.Vertex3(new Vector3(amount * size, 0f, i * size)); GL.Vertex3(new Vector3(i * size, 0f, -amount * size)); GL.Vertex3(new Vector3(i * size, 0f, amount * size)); squareGridCounter++; } GL.End(); GL.Color3(Color.Transparent); GL.PopAttrib(); GL.PopMatrix(); } private bool mouseHeldDown = false; private Point originMouse; private void glControl1_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { mouseHeldDown = true; originMouse = e.Location; glControl1.Invalidate(); } } private void glControl1_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { mouseHeldDown = false; glControl1.Invalidate(); } } private void glControl1_MouseMove(object sender, MouseEventArgs e) { if (mouseHeldDown) { var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y); Camera.Position.X += pos.X; Camera.Position.Y -= pos.Y; originMouse = e.Location; glControl1.Invalidate(); } } protected override void OnClosed(EventArgs e) { foreach (var tex in LayoutFile.Textures) { if (Textures.ContainsKey(tex)) { Textures[tex].DisposeRenderable(); Textures.Remove(tex); } } } protected override void OnMouseWheel(MouseEventArgs e) { base.OnMouseWheel(e); if (e.Delta > 0 && Camera.Zoom > 0) Camera.Zoom += 0.1f; if (e.Delta < 0 && Camera.Zoom < 10 && Camera.Zoom > 0.1) Camera.Zoom -= 0.1f; glControl1.Invalidate(); } private void glControl1_Resize(object sender, EventArgs e) { glControl1.Invalidate(); } } }