using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Switch_Toolbox.Library { public class STGenericPolygonGroup { public int Offset { get; set; } public int MaterialIndex { get; set; } public int Index { get; set; } public List faces = new List(); public int strip = 0x40; public int displayFaceSize = 0; public List GetDisplayFace() { if ((strip >> 4) == 4) { displayFaceSize = faces.Count; return faces; } else { List f = new List(); int startDirection = 1; int p = 0; int f1 = faces[p++]; int f2 = faces[p++]; int faceDirection = startDirection; int f3; do { f3 = faces[p++]; if (f3 == 0xFFFF) { f1 = faces[p++]; f2 = faces[p++]; faceDirection = startDirection; } else { faceDirection *= -1; if ((f1 != f2) && (f2 != f3) && (f3 != f1)) { if (faceDirection > 0) { f.Add(f3); f.Add(f2); f.Add(f1); } else { f.Add(f2); f.Add(f3); f.Add(f1); } } f1 = f2; f2 = f3; } } while (p < faces.Count); displayFaceSize = f.Count; return f; } } } }