using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GL_EditorFramework.Interfaces; using Switch_Toolbox.Library.Forms; namespace Switch_Toolbox.Library { //Represents a container that stores multiple drawables //These can be switched between the viewport public class DrawableContainer { private string _name; public string Name { set { List Names = ObjectEditor.GetDrawableContainers().Select(o => o.Name).ToList(); foreach (string str in Names) Console.WriteLine("STR NAME " + str); _name = Utils.RenameDuplicateString(Names, value); } get { return _name; } } public ContainerState ContainerState { get; set; } public List Drawables = new List(); } public enum ContainerState { Active, Inactive, Disposed, } }