using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using BcresLibrary; namespace FirstPlugin { public class BCRES : TreeNodeFile, IFileFormat { public FileType FileType { get; set; } = FileType.Layout; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "BCRES" }; public string[] Extension { get; set; } = new string[] { "*.bcres" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "CGFX"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public BcresFile BcresFile; public void Load(System.IO.Stream stream) { Text = FileName; BcresFile = new BcresFile(stream); AddNodeGroup(BcresFile.Data.Models, new BCRESGroupNode(BCRESGroupType.Models)); AddNodeGroup(BcresFile.Data.Textures, new BCRESGroupNode(BCRESGroupType.Textures)); AddNodeGroup(BcresFile.Data.Lookups, new BCRESGroupNode(BCRESGroupType.Lookups)); AddNodeGroup(BcresFile.Data.Shaders, new BCRESGroupNode(BCRESGroupType.Shaders)); AddNodeGroup(BcresFile.Data.Cameras, new BCRESGroupNode(BCRESGroupType.Cameras)); AddNodeGroup(BcresFile.Data.Fogs, new BCRESGroupNode(BCRESGroupType.Fogs)); AddNodeGroup(BcresFile.Data.Scenes, new BCRESGroupNode(BCRESGroupType.Scenes)); AddNodeGroup(BcresFile.Data.SkeletalAnims, new BCRESGroupNode(BCRESGroupType.SkeletalAnim)); AddNodeGroup(BcresFile.Data.MaterialAnims, new BCRESGroupNode(BCRESGroupType.MaterialAnim)); AddNodeGroup(BcresFile.Data.VisibiltyAnims, new BCRESGroupNode(BCRESGroupType.VisibiltyAnim)); AddNodeGroup(BcresFile.Data.CameraAnims, new BCRESGroupNode(BCRESGroupType.CameraAnim)); AddNodeGroup(BcresFile.Data.LightAnims, new BCRESGroupNode(BCRESGroupType.LightAnim)); AddNodeGroup(BcresFile.Data.EmitterAnims, new BCRESGroupNode(BCRESGroupType.EmitterAnim)); AddNodeGroup(BcresFile.Data.Particles, new BCRESGroupNode(BCRESGroupType.Particles)); } private void AddNodeGroup(ResDict SubSections, BCRESGroupNode Folder) where T : CtrObject, new() { if (SubSections == null || SubSections.Count == 0) return; Nodes.Add(Folder); foreach (CtrObject section in SubSections.Values) { switch (Folder.Type) { case BCRESGroupType.Models: Folder.AddNode(new CMDLWrapper((Model)section)); break; case BCRESGroupType.Textures: Folder.AddNode(new TXOBWrapper((Texture)section)); break; } } } public void Unload() { } public byte[] Save() { return null; } } }