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Switch-Toolbox/File_Format_Library/GUI/Byaml/TurboCourseMuunt/IntroCamera.cs
KillzXGaming 871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00

94 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class IntroCamera : BasePathPoint
{
public const string N_UnitIdNum = "UnitIdNum";
private RenderablePathPoint renderablePoint;
[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
if (renderablePoint == null)
renderablePoint = new RenderablePathPoint(new Vector4(1f, 0f, 0f, 1f), Translate, Rotate, new OpenTK.Vector3(30), this);
return renderablePoint;
}
}
public int UnitIdNum
{
get { return this[N_UnitIdNum] != null ? this[N_UnitIdNum] : -1; }
set { this[N_UnitIdNum] = value; }
}
[Category("Properties")]
public int CameraNum
{
get { return this["CameraNum"] != null ? this["CameraNum"] : -1; }
set { if (value != -1) this["CameraNum"] = value; }
}
[Category("Properties")]
public int CameraTime
{
get { return this["CameraTime"] != null ? this["CameraTime"] : -1; }
set { if (value != -1) this["CameraTime"] = value; }
}
[Category("Properties")]
public int CameraType
{
get { return this["CameraType"] != null ? this["CameraType"] : -1; }
set { if (value != -1) this["CameraType"] = value; }
}
[Category("Properties")]
public int Camera_AtPath
{
get { return this["Camera_AtPath"] != null ? this["Camera_AtPath"] : -1; }
set { if (value != -1) this["Camera_AtPath"] = value; }
}
[Category("Properties")]
public int Camera_Path
{
get { return this["Camera_Path"] != null ? this["Camera_Path"] : -1; }
set { if (value != -1) this["Camera_Path"] = value; }
}
[Category("Properties")]
public int Fovy
{
get { return this["Fovy"] != null ? this["Fovy"] : -1; }
set { if (value != -1) this["Fovy"] = value; }
}
[Category("Properties")]
public int FovySpeed
{
get { return this["FovySpeed"] != null ? this["FovySpeed"] : -1; }
set { if (value != -1) this["FovySpeed"] = value; }
}
public IntroCamera(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
}
}
}