e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check.
439 lines
16 KiB
C#
439 lines
16 KiB
C#
using System;
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namespace Syroot.IOExtension
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{
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/// <summary>
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/// Represents a 16-bit half-precision floating point value according to the IEEE 754 standard.
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/// </summary>
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/// <remarks>
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/// Examples:
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/// SEEEEEFF_FFFFFFFF
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/// 0b00000000_00000000 = 0
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/// 1b00000000_00000000 = -0
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/// 0b00111100_00000000 = 1
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/// 0b11000000_00000000 = -2
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/// 0b11111011_11111111 = 65504 (MaxValue)
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/// 0b01111100_00000000 = PositiveInfinity
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/// 0b11111100_00000000 = NegativeInfinity
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/// </remarks>
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public struct Half
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{
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// ---- CONSTANTS ----------------------------------------------------------------------------------------------
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/* /// <summary>
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/// Represents the smallest positive <see cref="Half"/> value greater than zero.
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/// </summary>
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public static readonly Half Epsilon = new Half(1);
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/// <summary>
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/// Represents the largest possible value of <see cref="Half"/>.
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/// </summary>
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public static readonly Half MaxValue = new Half(0b01111011_11111111);
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/// <summary>
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/// Represents the smallest possible value of <see cref="Half"/>.
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/// </summary>
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public static readonly Half MinValue = new Half(0b11111011_11111111);
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/// <summary>
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/// Represents not a number (NaN).
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/// </summary>
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public static readonly Half NaN = new Half(0b11111110_00000000);
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/// <summary>
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/// Represents negative infinity.
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/// </summary>
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public static readonly Half NegativeInfinity = new Half(0b11111100_00000000);
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/// <summary>
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/// Represents positive infinity.
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/// </summary>
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public static readonly Half PositiveInfinity = new Half(0b01111100_00000000);*/
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private static readonly uint[] _mantissaTable;
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private static readonly uint[] _exponentTable;
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private static readonly uint[] _offsetTable;
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private static readonly ushort[] _baseTable;
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private static readonly byte[] _shiftTable;
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// ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------
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/// <summary>
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/// Initializes a new instance of the <see cref="Half"/> struct from the given <paramref name="raw"/>
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/// representation.
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/// </summary>
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/// <param name="raw">The raw representation of the internally stored bits.</param>
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public Half(ushort raw)
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{
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Raw = raw;
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}
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static Half()
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{
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int i;
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// Generate tables for Half to Single conversions.
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// Generate the mantissa table.
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_mantissaTable = new uint[2048];
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// 0 => 0
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_mantissaTable[0] = 0;
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// Transform subnormal to normalized.
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for (i = 1; i < 1024; i++)
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{
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uint m = ((uint)i) << 13;
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uint e = 0;
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while ((m & 0x00800000) == 0)
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{
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e -= 0x00800000;
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m <<= 1;
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}
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m &= ~0x00800000U;
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e += 0x38800000;
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_mantissaTable[i] = m | e;
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}
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// Normal case.
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for (i = 1024; i < 2048; i++)
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{
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_mantissaTable[i] = 0x38000000 + (((uint)(i - 1024)) << 13);
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}
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// Generate the exponent table.
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_exponentTable = new uint[64];
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// 0 => 0
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_exponentTable[0] = 0;
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for (i = 1; i < 63; i++)
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{
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if (i < 31)
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{
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// Positive numbers.
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_exponentTable[i] = ((uint)i) << 23;
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}
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else
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{
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// Negative numbers.
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_exponentTable[i] = 0x80000000 + (((uint)(i - 32)) << 23);
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}
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}
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_exponentTable[31] = 0x47800000;
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_exponentTable[32] = 0x80000000;
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_exponentTable[63] = 0xC7800000;
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// Generate the offset table.
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_offsetTable = new uint[64];
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_offsetTable[0] = 0;
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for (i = 1; i < 64; i++)
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{
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_offsetTable[i] = 1024;
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}
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_offsetTable[32] = 0;
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// Generate tables for Single to Half conversions.
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//Generate the base and shift tables.
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_baseTable = new ushort[512];
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_shiftTable = new byte[512];
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for (i = 0; i < 256; i++)
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{
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int e = i - 127;
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if (e < -24)
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{
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// Very small numbers map to zero.
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_baseTable[i | 0x000] = 0x0000;
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_baseTable[i | 0x100] = 0x8000;
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_shiftTable[i | 0x000] = 24;
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_shiftTable[i | 0x100] = 24;
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}
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else if (e < -14)
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{
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// Small numbers map to denorms.
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_baseTable[i | 0x000] = (ushort)(0x0400 >> (-e - 14));
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_baseTable[i | 0x100] = (ushort)((0x0400 >> (-e - 14)) | 0x8000);
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_shiftTable[i | 0x000] = (byte)(-e - 1);
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_shiftTable[i | 0x100] = (byte)(-e - 1);
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}
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else if (e <= 15)
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{
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// Normal numbers just lose precision.
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_baseTable[i | 0x000] = (ushort)((e + 15) << 10);
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_baseTable[i | 0x100] = (ushort)(((e + 15) << 10) | 0x8000);
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_shiftTable[i | 0x000] = 13;
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_shiftTable[i | 0x100] = 13;
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}
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else if (e < 128)
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{
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// Large numbers map to Infinity.
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_baseTable[i | 0x000] = 0x7C00;
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_baseTable[i | 0x100] = 0xFC00;
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_shiftTable[i | 0x000] = 24;
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_shiftTable[i | 0x100] = 24;
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}
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else
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{
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// Infinity and NaN's stay Infinity and NaN's.
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_baseTable[i | 0x000] = 0x7C00;
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_baseTable[i | 0x100] = 0xFC00;
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_shiftTable[i | 0x000] = 13;
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_shiftTable[i | 0x100] = 13;
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}
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}
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}
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// ---- PROPERTIES ---------------------------------------------------------------------------------------------
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/// <summary>
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/// Gets the internally stored value to represent the instance.
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/// </summary>
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/// <remarks>Signed to get arithmetic rather than logical shifts.</remarks>
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public ushort Raw { get; private set; }
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// ---- OPERATORS ----------------------------------------------------------------------------------------------
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/// <summary>
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/// Returns the given <see cref="Half"/>.
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/// </summary>
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/// <param name="a">The <see cref="Half"/>.</param>
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/// <returns>The result.</returns>
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public static Half operator +(Half a)
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{
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return a;
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}
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/// <summary>
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/// Adds the first <see cref="Half"/> to the second one.
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/// </summary>
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/// <param name="a">The first <see cref="Half"/>.</param>
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/// <param name="b">The second <see cref="Half"/>.</param>
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/// <returns>The addition result.</returns>
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public static Half operator +(Half a, Half b)
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{
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return (Half)((float)a + (float)b);
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}
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/// <summary>
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/// Negates the given <see cref="Half"/>.
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/// </summary>
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/// <param name="a">The <see cref="Half"/> to negate.</param>
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/// <returns>The negated result.</returns>
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public static Half operator -(Half a)
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{
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return new Half((ushort)(a.Raw ^ 0x8000));
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}
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/// <summary>
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/// Subtracts the first <see cref="Half"/> from the second one.
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/// </summary>
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/// <param name="a">The first <see cref="Half"/>.</param>
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/// <param name="b">The second <see cref="Half"/>.</param>
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/// <returns>The subtraction result.</returns>
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public static Half operator -(Half a, Half b)
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{
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return (Half)((float)a - (float)b);
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}
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/// <summary>
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/// Multiplicates the first <see cref="Half"/> by the second one.
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/// </summary>
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/// <param name="a">The first <see cref="Half"/>.</param>
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/// <param name="b">The second <see cref="Half"/>.</param>
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/// <returns>The multiplication result.</returns>
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public static Half operator *(Half a, Half b)
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{
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return (Half)((float)a * (float)b);
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}
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/// <summary>
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/// Divides the first <see cref="Half"/> through the second one.
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/// </summary>
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/// <param name="a">The first <see cref="Half"/>.</param>
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/// <param name="b">The second <see cref="Half"/>.</param>
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/// <returns>The division result.</returns>
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public static Half operator /(Half a, Half b)
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{
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return (Half)((float)a / (float)b);
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}
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/// <summary>
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/// Gets a value indicating whether the first specified <see cref="Half"/> is the same as the second
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/// specified <see cref="Half"/>.
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/// </summary>
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/// <param name="a">The first <see cref="Half"/> to compare.</param>
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/// <param name="b">The second <see cref="Half"/> to compare.</param>
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/// <returns>true, if both <see cref="Half"/> are the same.</returns>
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public static bool operator ==(Half a, Half b)
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{
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return a.Equals(b);
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}
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/// <summary>
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/// Gets a value indicating whether the first specified <see cref="Half"/> is not the same as the second
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/// specified <see cref="Half"/>.
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/// </summary>
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/// <param name="a">The first <see cref="Half"/> to compare.</param>
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/// <param name="b">The second <see cref="Half"/> to compare.</param>
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/// <returns>true, if both <see cref="Half"/> are not the same.</returns>
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public static bool operator !=(Half a, Half b)
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{
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return !a.Equals(b);
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}
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/// <summary>
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/// Converts the given <paramref name="value"/> value to a <see cref="Half"/> instance.
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/// </summary>
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/// <param name="value">The <see cref="Int32"/> value to represent in the new <see cref="Half"/>
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/// instance.</param>
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public static explicit operator Half(Int32 value)
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{
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return (Half)(float)value;
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}
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/// <summary>
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/// Converts the given <paramref name="value"/> value to a <see cref="Half"/> instance.
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/// </summary>
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/// <param name="value">The <see cref="Double"/> value to represent in the new <see cref="Half"/>
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/// instance.</param>
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public static explicit operator Half(Double value)
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{
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return (Half)(float)value;
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}
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/// <summary>
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/// Converts the given <paramref name="value"/> value to a <see cref="Half"/> instance.
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/// </summary>
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/// <param name="value">The <see cref="Single"/> value to represent in the new <see cref="Half"/>
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/// instance.</param>
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public static explicit operator Half(Single value)
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{
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uint uint32 = ((DWord)value).UInt32;
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return new Half((ushort)(_baseTable[(uint32 >> 23) & 0x01FF]
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+ ((uint32 & 0x007FFFFF) >> _shiftTable[(uint32 >> 23) & 0x01FF])));
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}
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/// <summary>
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/// Converts the given <paramref name="value"/> value to a <see cref="Double"/> instance.
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/// </summary>
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/// <param name="value">The <see cref="Half"/> value to represent in the new <see cref="Double"/>
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/// instance.</param>
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public static implicit operator Double(Half value)
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{
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return (float)value;
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}
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/// <summary>
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/// Converts the given <paramref name="value"/> value to a <see cref="Int32"/> instance.
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/// </summary>
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/// <param name="value">The <see cref="Half"/> value to represent in the new <see cref="Int32"/>
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/// instance.</param>
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public static explicit operator Int32(Half value)
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{
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return (int)(float)value;
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}
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/// <summary>
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/// Converts the given <paramref name="value"/> value to a <see cref="Single"/> instance.
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/// </summary>
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/// <param name="value">The <see cref="Half"/> value to represent in the new <see cref="Single"/>
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/// instance.</param>
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public static implicit operator Single(Half value)
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{
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DWord result = _mantissaTable[_offsetTable[value.Raw >> 10] + (((uint)value.Raw) & 0x03FF)]
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+ _exponentTable[value.Raw >> 10];
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return result.Single;
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}
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// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
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/// <summary>
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/// Gets a value indicating whether this <see cref="Half"/> is the same as the second specified
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/// <see cref="Half"/>.
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/// </summary>
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/// <param name="obj">The object to compare, if it is a <see cref="Half"/>.</param>
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/// <returns>true, if both <see cref="Half"/> are the same.</returns>
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public override bool Equals(object obj)
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{
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if (!(obj is Half))
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{
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return false;
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}
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Half half = (Half)obj;
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return Equals(half);
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}
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/// <summary>
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/// Gets a hash code as an indication for object equality.
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/// </summary>
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/// <returns>The hash code.</returns>
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public override int GetHashCode()
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{
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return Raw;
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}
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/// <summary>
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/// Gets a string describing this <see cref="Half"/>.
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/// </summary>
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/// <returns>A string describing this <see cref="Half"/>.</returns>
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public override string ToString()
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{
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return ((double)this).ToString();
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}
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/// <summary>
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/// Indicates whether the current <see cref="Half"/> is equal to another <see cref="Half"/>.
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/// </summary>
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/// <param name="other">A <see cref="Half"/> to compare with this <see cref="Half"/>.</param>
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/// <returns>true if the current <see cref="Half"/> is equal to the other parameter; otherwise, false.
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/// </returns>
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public bool Equals(Half other)
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{
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return Equals(Raw == other.Raw);
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}
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/* /// <summary>
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/// Returns a value indicating whether the specified number evaluates to not a number (<see cref="NaN"/>).
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/// </summary>
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/// <param name="half">A half-precision floating-point number.</param>
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/// <returns><c>true</c> if value evaluates to not a number (<see cref="NaN"/>); otherwise <c>false</c>.</returns>
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public static bool IsNaN(Half half)
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{
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return (half.Raw & 0x7FFF) > PositiveInfinity.Raw;
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}
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/// <summary>
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/// Returns a value indicating whether the specified number evaluates to negative or positive infinity.
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/// </summary>
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/// <param name="half">A half-precision floating-point number.</param>
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/// <returns><c>true</c> if half evaluates to <see cref="PositiveInfinity"/> or <see cref="NegativeInfinity"/>;
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/// otherwise <c>false</c>.</returns>
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public static bool IsInfinity(Half half)
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{
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return (half.Raw & 0x7FFF) == PositiveInfinity.Raw;
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}
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/// <summary>
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/// Returns a value indicating whether the specified number evaluates to negative infinity.
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/// </summary>
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/// <param name="half">A half-precision floating-point number.</param>
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/// <returns><c>true</c> if half evaluates to <see cref="NegativeInfinity"/>; otherwise <c>false</c>.</returns>
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public static bool IsNegativeInfinity(Half half)
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{
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return half.Raw == NegativeInfinity.Raw;
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}
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/// <summary>
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/// Returns a value indicating whether the specified number evaluates to positive infinity.
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/// </summary>
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/// <param name="half">A half-precision floating-point number.</param>
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/// <returns><c>true</c> if half evaluates to <see cref="PositiveInfinity"/>; otherwise <c>false</c>.</returns>
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public static bool IsPositiveInfinity(Half half)
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{
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return half.Raw == PositiveInfinity.Raw;
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}*/
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}
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}
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