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Switch-Toolbox/Switch_Toolbox_Library/IO/SyrootCommon/Half.cs
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00

439 lines
16 KiB
C#

using System;
namespace Syroot.IOExtension
{
/// <summary>
/// Represents a 16-bit half-precision floating point value according to the IEEE 754 standard.
/// </summary>
/// <remarks>
/// Examples:
/// SEEEEEFF_FFFFFFFF
/// 0b00000000_00000000 = 0
/// 1b00000000_00000000 = -0
/// 0b00111100_00000000 = 1
/// 0b11000000_00000000 = -2
/// 0b11111011_11111111 = 65504 (MaxValue)
/// 0b01111100_00000000 = PositiveInfinity
/// 0b11111100_00000000 = NegativeInfinity
/// </remarks>
public struct Half
{
// ---- CONSTANTS ----------------------------------------------------------------------------------------------
/* /// <summary>
/// Represents the smallest positive <see cref="Half"/> value greater than zero.
/// </summary>
public static readonly Half Epsilon = new Half(1);
/// <summary>
/// Represents the largest possible value of <see cref="Half"/>.
/// </summary>
public static readonly Half MaxValue = new Half(0b01111011_11111111);
/// <summary>
/// Represents the smallest possible value of <see cref="Half"/>.
/// </summary>
public static readonly Half MinValue = new Half(0b11111011_11111111);
/// <summary>
/// Represents not a number (NaN).
/// </summary>
public static readonly Half NaN = new Half(0b11111110_00000000);
/// <summary>
/// Represents negative infinity.
/// </summary>
public static readonly Half NegativeInfinity = new Half(0b11111100_00000000);
/// <summary>
/// Represents positive infinity.
/// </summary>
public static readonly Half PositiveInfinity = new Half(0b01111100_00000000);*/
private static readonly uint[] _mantissaTable;
private static readonly uint[] _exponentTable;
private static readonly uint[] _offsetTable;
private static readonly ushort[] _baseTable;
private static readonly byte[] _shiftTable;
// ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------
/// <summary>
/// Initializes a new instance of the <see cref="Half"/> struct from the given <paramref name="raw"/>
/// representation.
/// </summary>
/// <param name="raw">The raw representation of the internally stored bits.</param>
public Half(ushort raw)
{
Raw = raw;
}
static Half()
{
int i;
// Generate tables for Half to Single conversions.
// Generate the mantissa table.
_mantissaTable = new uint[2048];
// 0 => 0
_mantissaTable[0] = 0;
// Transform subnormal to normalized.
for (i = 1; i < 1024; i++)
{
uint m = ((uint)i) << 13;
uint e = 0;
while ((m & 0x00800000) == 0)
{
e -= 0x00800000;
m <<= 1;
}
m &= ~0x00800000U;
e += 0x38800000;
_mantissaTable[i] = m | e;
}
// Normal case.
for (i = 1024; i < 2048; i++)
{
_mantissaTable[i] = 0x38000000 + (((uint)(i - 1024)) << 13);
}
// Generate the exponent table.
_exponentTable = new uint[64];
// 0 => 0
_exponentTable[0] = 0;
for (i = 1; i < 63; i++)
{
if (i < 31)
{
// Positive numbers.
_exponentTable[i] = ((uint)i) << 23;
}
else
{
// Negative numbers.
_exponentTable[i] = 0x80000000 + (((uint)(i - 32)) << 23);
}
}
_exponentTable[31] = 0x47800000;
_exponentTable[32] = 0x80000000;
_exponentTable[63] = 0xC7800000;
// Generate the offset table.
_offsetTable = new uint[64];
_offsetTable[0] = 0;
for (i = 1; i < 64; i++)
{
_offsetTable[i] = 1024;
}
_offsetTable[32] = 0;
// Generate tables for Single to Half conversions.
//Generate the base and shift tables.
_baseTable = new ushort[512];
_shiftTable = new byte[512];
for (i = 0; i < 256; i++)
{
int e = i - 127;
if (e < -24)
{
// Very small numbers map to zero.
_baseTable[i | 0x000] = 0x0000;
_baseTable[i | 0x100] = 0x8000;
_shiftTable[i | 0x000] = 24;
_shiftTable[i | 0x100] = 24;
}
else if (e < -14)
{
// Small numbers map to denorms.
_baseTable[i | 0x000] = (ushort)(0x0400 >> (-e - 14));
_baseTable[i | 0x100] = (ushort)((0x0400 >> (-e - 14)) | 0x8000);
_shiftTable[i | 0x000] = (byte)(-e - 1);
_shiftTable[i | 0x100] = (byte)(-e - 1);
}
else if (e <= 15)
{
// Normal numbers just lose precision.
_baseTable[i | 0x000] = (ushort)((e + 15) << 10);
_baseTable[i | 0x100] = (ushort)(((e + 15) << 10) | 0x8000);
_shiftTable[i | 0x000] = 13;
_shiftTable[i | 0x100] = 13;
}
else if (e < 128)
{
// Large numbers map to Infinity.
_baseTable[i | 0x000] = 0x7C00;
_baseTable[i | 0x100] = 0xFC00;
_shiftTable[i | 0x000] = 24;
_shiftTable[i | 0x100] = 24;
}
else
{
// Infinity and NaN's stay Infinity and NaN's.
_baseTable[i | 0x000] = 0x7C00;
_baseTable[i | 0x100] = 0xFC00;
_shiftTable[i | 0x000] = 13;
_shiftTable[i | 0x100] = 13;
}
}
}
// ---- PROPERTIES ---------------------------------------------------------------------------------------------
/// <summary>
/// Gets the internally stored value to represent the instance.
/// </summary>
/// <remarks>Signed to get arithmetic rather than logical shifts.</remarks>
public ushort Raw { get; private set; }
// ---- OPERATORS ----------------------------------------------------------------------------------------------
/// <summary>
/// Returns the given <see cref="Half"/>.
/// </summary>
/// <param name="a">The <see cref="Half"/>.</param>
/// <returns>The result.</returns>
public static Half operator +(Half a)
{
return a;
}
/// <summary>
/// Adds the first <see cref="Half"/> to the second one.
/// </summary>
/// <param name="a">The first <see cref="Half"/>.</param>
/// <param name="b">The second <see cref="Half"/>.</param>
/// <returns>The addition result.</returns>
public static Half operator +(Half a, Half b)
{
return (Half)((float)a + (float)b);
}
/// <summary>
/// Negates the given <see cref="Half"/>.
/// </summary>
/// <param name="a">The <see cref="Half"/> to negate.</param>
/// <returns>The negated result.</returns>
public static Half operator -(Half a)
{
return new Half((ushort)(a.Raw ^ 0x8000));
}
/// <summary>
/// Subtracts the first <see cref="Half"/> from the second one.
/// </summary>
/// <param name="a">The first <see cref="Half"/>.</param>
/// <param name="b">The second <see cref="Half"/>.</param>
/// <returns>The subtraction result.</returns>
public static Half operator -(Half a, Half b)
{
return (Half)((float)a - (float)b);
}
/// <summary>
/// Multiplicates the first <see cref="Half"/> by the second one.
/// </summary>
/// <param name="a">The first <see cref="Half"/>.</param>
/// <param name="b">The second <see cref="Half"/>.</param>
/// <returns>The multiplication result.</returns>
public static Half operator *(Half a, Half b)
{
return (Half)((float)a * (float)b);
}
/// <summary>
/// Divides the first <see cref="Half"/> through the second one.
/// </summary>
/// <param name="a">The first <see cref="Half"/>.</param>
/// <param name="b">The second <see cref="Half"/>.</param>
/// <returns>The division result.</returns>
public static Half operator /(Half a, Half b)
{
return (Half)((float)a / (float)b);
}
/// <summary>
/// Gets a value indicating whether the first specified <see cref="Half"/> is the same as the second
/// specified <see cref="Half"/>.
/// </summary>
/// <param name="a">The first <see cref="Half"/> to compare.</param>
/// <param name="b">The second <see cref="Half"/> to compare.</param>
/// <returns>true, if both <see cref="Half"/> are the same.</returns>
public static bool operator ==(Half a, Half b)
{
return a.Equals(b);
}
/// <summary>
/// Gets a value indicating whether the first specified <see cref="Half"/> is not the same as the second
/// specified <see cref="Half"/>.
/// </summary>
/// <param name="a">The first <see cref="Half"/> to compare.</param>
/// <param name="b">The second <see cref="Half"/> to compare.</param>
/// <returns>true, if both <see cref="Half"/> are not the same.</returns>
public static bool operator !=(Half a, Half b)
{
return !a.Equals(b);
}
/// <summary>
/// Converts the given <paramref name="value"/> value to a <see cref="Half"/> instance.
/// </summary>
/// <param name="value">The <see cref="Int32"/> value to represent in the new <see cref="Half"/>
/// instance.</param>
public static explicit operator Half(Int32 value)
{
return (Half)(float)value;
}
/// <summary>
/// Converts the given <paramref name="value"/> value to a <see cref="Half"/> instance.
/// </summary>
/// <param name="value">The <see cref="Double"/> value to represent in the new <see cref="Half"/>
/// instance.</param>
public static explicit operator Half(Double value)
{
return (Half)(float)value;
}
/// <summary>
/// Converts the given <paramref name="value"/> value to a <see cref="Half"/> instance.
/// </summary>
/// <param name="value">The <see cref="Single"/> value to represent in the new <see cref="Half"/>
/// instance.</param>
public static explicit operator Half(Single value)
{
uint uint32 = ((DWord)value).UInt32;
return new Half((ushort)(_baseTable[(uint32 >> 23) & 0x01FF]
+ ((uint32 & 0x007FFFFF) >> _shiftTable[(uint32 >> 23) & 0x01FF])));
}
/// <summary>
/// Converts the given <paramref name="value"/> value to a <see cref="Double"/> instance.
/// </summary>
/// <param name="value">The <see cref="Half"/> value to represent in the new <see cref="Double"/>
/// instance.</param>
public static implicit operator Double(Half value)
{
return (float)value;
}
/// <summary>
/// Converts the given <paramref name="value"/> value to a <see cref="Int32"/> instance.
/// </summary>
/// <param name="value">The <see cref="Half"/> value to represent in the new <see cref="Int32"/>
/// instance.</param>
public static explicit operator Int32(Half value)
{
return (int)(float)value;
}
/// <summary>
/// Converts the given <paramref name="value"/> value to a <see cref="Single"/> instance.
/// </summary>
/// <param name="value">The <see cref="Half"/> value to represent in the new <see cref="Single"/>
/// instance.</param>
public static implicit operator Single(Half value)
{
DWord result = _mantissaTable[_offsetTable[value.Raw >> 10] + (((uint)value.Raw) & 0x03FF)]
+ _exponentTable[value.Raw >> 10];
return result.Single;
}
// ---- METHODS (PUBLIC) ---------------------------------------------------------------------------------------
/// <summary>
/// Gets a value indicating whether this <see cref="Half"/> is the same as the second specified
/// <see cref="Half"/>.
/// </summary>
/// <param name="obj">The object to compare, if it is a <see cref="Half"/>.</param>
/// <returns>true, if both <see cref="Half"/> are the same.</returns>
public override bool Equals(object obj)
{
if (!(obj is Half))
{
return false;
}
Half half = (Half)obj;
return Equals(half);
}
/// <summary>
/// Gets a hash code as an indication for object equality.
/// </summary>
/// <returns>The hash code.</returns>
public override int GetHashCode()
{
return Raw;
}
/// <summary>
/// Gets a string describing this <see cref="Half"/>.
/// </summary>
/// <returns>A string describing this <see cref="Half"/>.</returns>
public override string ToString()
{
return ((double)this).ToString();
}
/// <summary>
/// Indicates whether the current <see cref="Half"/> is equal to another <see cref="Half"/>.
/// </summary>
/// <param name="other">A <see cref="Half"/> to compare with this <see cref="Half"/>.</param>
/// <returns>true if the current <see cref="Half"/> is equal to the other parameter; otherwise, false.
/// </returns>
public bool Equals(Half other)
{
return Equals(Raw == other.Raw);
}
/* /// <summary>
/// Returns a value indicating whether the specified number evaluates to not a number (<see cref="NaN"/>).
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns><c>true</c> if value evaluates to not a number (<see cref="NaN"/>); otherwise <c>false</c>.</returns>
public static bool IsNaN(Half half)
{
return (half.Raw & 0x7FFF) > PositiveInfinity.Raw;
}
/// <summary>
/// Returns a value indicating whether the specified number evaluates to negative or positive infinity.
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns><c>true</c> if half evaluates to <see cref="PositiveInfinity"/> or <see cref="NegativeInfinity"/>;
/// otherwise <c>false</c>.</returns>
public static bool IsInfinity(Half half)
{
return (half.Raw & 0x7FFF) == PositiveInfinity.Raw;
}
/// <summary>
/// Returns a value indicating whether the specified number evaluates to negative infinity.
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns><c>true</c> if half evaluates to <see cref="NegativeInfinity"/>; otherwise <c>false</c>.</returns>
public static bool IsNegativeInfinity(Half half)
{
return half.Raw == NegativeInfinity.Raw;
}
/// <summary>
/// Returns a value indicating whether the specified number evaluates to positive infinity.
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns><c>true</c> if half evaluates to <see cref="PositiveInfinity"/>; otherwise <c>false</c>.</returns>
public static bool IsPositiveInfinity(Half half)
{
return half.Raw == PositiveInfinity.Raw;
}*/
}
}