8939687f6a
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting. Add latest muunt editor files. Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model. Fix window content UV map for layouts. Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
21 lines
324 B
GLSL
21 lines
324 B
GLSL
#version 330
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in vec3 vPosition;
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in vec3 vNormal;
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in vec3 vColor;
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out vec3 normal;
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out vec3 color;
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out vec3 position;
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uniform mat4 modelViewMatrix;
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uniform mat4 modelMatrix;
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void main()
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{
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normal = vNormal;
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color = vColor;
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position = vPosition;
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gl_Position = modelViewMatrix * vec4(vPosition.xzy, 1.0);
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} |