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Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/Skeleton/BoneInfoPanel.cs
2019-03-27 14:50:33 -04:00

52 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Bfres.Structs;
using Syroot.NintenTools.NSW.Bfres;
using ResU = Syroot.NintenTools.Bfres;
namespace FirstPlugin
{
public partial class BoneInfoPanel : UserControl
{
public BoneInfoPanel()
{
InitializeComponent();
}
BfresBone activeBone;
bool Loaded = false;
public void LoadBone(BfresBone bn)
{
Loaded = false;
activeBone = bn;
parentTB.Text = "";
if (bn.parentIndex != -1)
parentTB.Text = bn.Parent.Text;
nameIndexUD.Value = bn.GetIndex();
nameTB.Bind(bn, "BoneName");
parentIndexUD.Bind(bn, "parentIndex");
visibleChk.Bind(bn, "IsVisible");
Loaded = true;
}
private void nameTB_TextChanged(object sender, EventArgs e)
{
}
}
}