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mirror of synced 2024-12-03 03:27:23 +01:00
Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/Materials/ShaderParams/booleanPanel.Designer.cs
KillzXGaming dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00

111 lines
4.5 KiB
C#

namespace FirstPlugin.Forms
{
partial class booleanPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stCheckBox1 = new Switch_Toolbox.Library.Forms.STCheckBox();
this.stCheckBox2 = new Switch_Toolbox.Library.Forms.STCheckBox();
this.stCheckBox3 = new Switch_Toolbox.Library.Forms.STCheckBox();
this.stCheckBox4 = new Switch_Toolbox.Library.Forms.STCheckBox();
this.stTextBox1 = new Switch_Toolbox.Library.Forms.STTextBox();
this.SuspendLayout();
//
// stCheckBox1
//
this.stCheckBox1.AutoSize = true;
this.stCheckBox1.Location = new System.Drawing.Point(152, 28);
this.stCheckBox1.Name = "stCheckBox1";
this.stCheckBox1.Size = new System.Drawing.Size(59, 17);
this.stCheckBox1.TabIndex = 2;
this.stCheckBox1.Text = "Value2";
this.stCheckBox1.UseVisualStyleBackColor = true;
//
// stCheckBox2
//
this.stCheckBox2.AutoSize = true;
this.stCheckBox2.Location = new System.Drawing.Point(21, 28);
this.stCheckBox2.Name = "stCheckBox2";
this.stCheckBox2.Size = new System.Drawing.Size(59, 17);
this.stCheckBox2.TabIndex = 3;
this.stCheckBox2.Text = "Value1";
this.stCheckBox2.UseVisualStyleBackColor = true;
//
// stCheckBox3
//
this.stCheckBox3.AutoSize = true;
this.stCheckBox3.Location = new System.Drawing.Point(21, 51);
this.stCheckBox3.Name = "stCheckBox3";
this.stCheckBox3.Size = new System.Drawing.Size(59, 17);
this.stCheckBox3.TabIndex = 5;
this.stCheckBox3.Text = "Value3";
this.stCheckBox3.UseVisualStyleBackColor = true;
//
// stCheckBox4
//
this.stCheckBox4.AutoSize = true;
this.stCheckBox4.Location = new System.Drawing.Point(152, 51);
this.stCheckBox4.Name = "stCheckBox4";
this.stCheckBox4.Size = new System.Drawing.Size(59, 17);
this.stCheckBox4.TabIndex = 4;
this.stCheckBox4.Text = "Value4";
this.stCheckBox4.UseVisualStyleBackColor = true;
//
// stTextBox1
//
this.stTextBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.stTextBox1.Location = new System.Drawing.Point(3, 2);
this.stTextBox1.Name = "stTextBox1";
this.stTextBox1.ReadOnly = true;
this.stTextBox1.Size = new System.Drawing.Size(276, 20);
this.stTextBox1.TabIndex = 6;
//
// booleanPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.stTextBox1);
this.Controls.Add(this.stCheckBox3);
this.Controls.Add(this.stCheckBox4);
this.Controls.Add(this.stCheckBox2);
this.Controls.Add(this.stCheckBox1);
this.Name = "booleanPanel";
this.Size = new System.Drawing.Size(282, 82);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox1;
private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox2;
private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox3;
private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox4;
private Switch_Toolbox.Library.Forms.STTextBox stTextBox1;
}
}