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Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/TurboMunntEditor.cs
KillzXGaming 157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00

577 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library;
using System.Windows.Forms;
using FirstPlugin.Turbo.CourseMuuntStructs;
using GL_EditorFramework.EditorDrawables;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using aampv1 = AampV1Library;
using aampv2 = AampV2Library;
using Switch_Toolbox.Library.Rendering;
using Switch_Toolbox.Library.IO;
using FirstPlugin.Turbo;
namespace FirstPlugin.Forms
{
public partial class TurboMunntEditor : UserControl, IViewportContainer
{
Viewport viewport;
GLControl2D viewport2D;
bool IsLoaded = false;
public TurboMunntEditor()
{
InitializeComponent();
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
treeView1.BackColor = FormThemes.BaseTheme.FormBackColor;
treeView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
viewport.scene.SelectionChanged += Scene_SelectionChanged;
stPanel4.Controls.Add(viewport);
viewport2D = new GLControl2D();
viewport2D.Dock = DockStyle.Fill;
stPanel3.Controls.Add(viewport2D);
}
public Viewport GetViewport() => viewport;
public void UpdateViewport()
{
if (viewport != null)
viewport.UpdateViewport();
}
public AnimationPanel GetAnimationPanel() => null;
CourseMuuntScene scene;
string CourseFolder;
public void LoadCourseInfo(System.Collections.IEnumerable by, string FilePath)
{
CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
scene = new CourseMuuntScene(by);
//Add collsion (switch)
if (File.Exists($"{CourseFolder}/course_kcl.szs"))
scene.AddRenderableKcl($"{CourseFolder}/course_kcl.szs");
//Add collsion (wii u)
if (File.Exists($"{CourseFolder}/course.kcl"))
scene.AddRenderableKcl($"{CourseFolder}/course.kcl");
//Add probe lighting config (wii u)
if (File.Exists($"{CourseFolder}/course.bglpbd"))
scene.AddParameterArchive($"{CourseFolder}/course.bglpbd");
//Add probe lighting config (switch)
if (File.Exists($"{CourseFolder}/course_bglpbd.szs"))
scene.AddParameterArchive($"{CourseFolder}/course_bglpbd.szs");
//Add course model
if (File.Exists($"{CourseFolder}/course_model.szs"))
scene.AddRenderableBfres($"{CourseFolder}/course_model.szs");
//Add camera mini map parameters
if (File.Exists($"{CourseFolder}/course_mapcamera.bin"))
scene.MapCamera = STFileLoader.OpenFileFormat($"{CourseFolder}/course_mapcamera.bin");
if (scene.MapCamera != null)
{
var cam = (Course_MapCamera_bin)scene.MapCamera;
var wrapper = new MapCameraWrapper();
wrapper.Text = "course_mapcamera.bin";
wrapper.CameraFile = cam;
var pointConnection = new RenderableConnectedMapPoints(Color.Blue);
Vector4 PositionColor = new Vector4(1, 0, 0, 1);
Vector4 TargetColor = new Vector4(0, 1, 0, 1);
Vector3 BoundingScale = new Vector3(cam.cameraData.BoundingWidth, 1, cam.cameraData.BoundingHeight);
Vector3 CamTranslate = new Vector3(cam.cameraData.PositionX, cam.cameraData.PositionY, cam.cameraData.PositionZ);
Vector3 CamTargetTranslate = new Vector3(cam.cameraData.TargetX, cam.cameraData.TargetY, cam.cameraData.TargetZ);
wrapper.MapCameraPosition = new RenderablePathPoint(PositionColor, CamTranslate, new Vector3(0), new Vector3(100), cam);
wrapper.MapCameraTarget = new RenderablePathPoint(TargetColor, CamTargetTranslate, new Vector3(0), BoundingScale, cam);
pointConnection.AddRenderable(wrapper.MapCameraPosition);
pointConnection.AddRenderable(wrapper.MapCameraTarget);
viewport.AddDrawable(pointConnection);
viewport.AddDrawable(wrapper.MapCameraPosition);
viewport.AddDrawable(wrapper.MapCameraTarget);
treeView1.Nodes.Add(wrapper);
}
foreach (AAMP aamp in scene.ParameterArchives)
{
if (aamp.aampFileV1 != null)
LoadParameters(aamp.aampFileV1);
else if (aamp.aampFileV2 != null)
LoadParameters(aamp.aampFileV2);
else
throw new Exception("Failed to load parameter file " + aamp.FileName);
}
viewport.AddDrawable(new GL_EditorFramework.EditorDrawables.SingleObject(new OpenTK.Vector3(0)));
viewport.LoadObjects();
treeView1.Nodes.Add("Scene");
foreach (var bfres in scene.BfresObjects)
{
viewport.AddDrawable(bfres.BFRESRender);
treeView1.Nodes.Add(bfres);
bfres.Checked = true;
}
if (scene.LapPaths.Count > 0) {
AddPathDrawable("Lap Path", scene.LapPaths, Color.Blue);
}
if (scene.GravityPaths.Count > 0) {
AddPathDrawable("Gravity Path", scene.GravityPaths, Color.Purple);
}
if (scene.EnemyPaths.Count > 0) {
AddPathDrawable("Enemy Path", scene.EnemyPaths, Color.Red);
}
if (scene.GlidePaths.Count > 0) {
AddPathDrawable("Glide Path", scene.GlidePaths, Color.Orange);
}
if (scene.ItemPaths.Count > 0) {
AddPathDrawable("Item Path", scene.ItemPaths, Color.Yellow);
}
if (scene.PullPaths.Count > 0) {
AddPathDrawable("Pull Path", scene.PullPaths, Color.GreenYellow);
}
if (scene.SteerAssistPaths.Count > 0) {
AddPathDrawable("Steer Assist Path", scene.SteerAssistPaths, Color.Green);
}
if (scene.Paths.Count > 0) {
AddPathDrawable("Path", scene.Paths, Color.Black);
}
if (scene.ObjPaths.Count > 0) {
// AddPathDrawable("Object Path", scene.ObjPaths, Color.DarkSeaGreen);
}
if (scene.JugemPaths.Count > 0) {
AddPathDrawable("Jugem Path", scene.JugemPaths, Color.DarkSeaGreen);
}
if (scene.IntroCameras.Count > 0) {
AddPathDrawable("IntroCamera", scene.IntroCameras, Color.Pink);
}
foreach (var kcl in scene.KclObjects)
{
// viewport.AddDrawable(kcl.Renderer);
// treeView1.Nodes.Add(kcl);
// kcl.Checked = true;
}
IsLoaded = true;
}
public class MapCameraWrapper : TreeNodeCustom
{
public RenderablePathPoint MapCameraPosition;
public RenderablePathPoint MapCameraTarget;
public Course_MapCamera_bin CameraFile;
public MapCameraWrapper()
{
ContextMenuStrip = new STContextMenuStrip();
ContextMenuStrip.Items.Add(new STToolStipMenuItem("Save", null, Save, Keys.Control | Keys.S));
}
private void Save(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
if (sfd.ShowDialog() == DialogResult.OK)
{
File.WriteAllBytes(sfd.FileName, CameraFile.Save());
}
}
}
private void UpdateCameraMapCoordinates(MapCameraWrapper wrapper)
{
if (scene.MapCamera != null)
{
var cam = wrapper.CameraFile;
Vector3 BoundingScale = new Vector3(cam.cameraData.BoundingWidth, 1, cam.cameraData.BoundingHeight);
Vector3 CamTranslate = new Vector3(cam.cameraData.PositionX, cam.cameraData.PositionY, cam.cameraData.PositionZ);
Vector3 CamTargetTranslate = new Vector3(cam.cameraData.TargetX, cam.cameraData.TargetY, cam.cameraData.TargetZ);
wrapper.MapCameraPosition.Position = CamTranslate;
wrapper.MapCameraPosition.Scale = BoundingScale;
wrapper.MapCameraTarget.Position = CamTargetTranslate;
}
}
ProbeLighting probeLightingConfig;
private void LoadParameters(aampv1.AampFile aamp)
{
if (aamp.EffectType == "Probe Data")
{
probeLightingConfig = new ProbeLighting();
viewport.AddDrawable(probeLightingConfig);
var probeRoot = new ProbeLightingWrapper(probeLightingConfig);
treeView1.Nodes.Add(probeRoot);
uint index = 0;
foreach (var val in aamp.RootNode.childParams)
{
var entry = new ProbeLighting.Entry();
entry.Index = index++;
probeLightingConfig.Entries.Add(entry);
probeRoot.Nodes.Add(new ProbeLightingEntryWrapper(entry));
foreach (var param in val.paramObjects)
{
switch (param.HashString)
{
case "param_obj":
foreach (var data in param.paramEntries) {
if (data.HashString == "index") entry.Index = (uint)data.Value;
if (data.HashString == "type") entry.Type = (uint)data.Value;
}
break;
case "grid":
entry.Grid = LoadGridData(param.paramEntries);
break;
case "sh_index_buffer":
LoadIndexBuffer(param.paramEntries, entry);
break;
case "sh_data_buffer":
LoadDataBuffer(param.paramEntries, entry);
break;
}
}
}
aamp.Save($"{CourseFolder}/DEBUG_PROBE.aamp");
foreach (var entry in probeLightingConfig.Entries)
{
Console.WriteLine(entry.Name);
Console.WriteLine($"IndexType {entry.IndexType}");
Console.WriteLine($"DataType {entry.DataType}");
Console.WriteLine($"MaxIndexNum {entry.MaxIndexNum}");
Console.WriteLine($"UsedIndexNum {entry.UsedIndexNum}");
Console.WriteLine($"MaxShDataNum {entry.MaxShDataNum}");
Console.WriteLine($"UsedShDataNum {entry.UsedShDataNum}");
Console.WriteLine($"AABB_Max_Position {entry.Grid.AABB_Max_Position}");
Console.WriteLine($"AABB_Min_Position {entry.Grid.AABB_Min_Position}");
Console.WriteLine($"Voxel_Step_Position {entry.Grid.Voxel_Step_Position}");
Console.WriteLine($"DataBuffer {entry.DataBuffer.Length}");
Console.WriteLine($"IndexBuffer {entry.IndexBuffer.Length}");
}
}
}
private void LoadDataBuffer(aampv1.ParamEntry[] paramEntries, ProbeLighting.Entry probeEntry)
{
foreach (var entry in paramEntries)
{
if (entry.HashString == "type")
probeEntry.DataType = (uint)entry.Value;
if (entry.HashString == "used_data_num")
probeEntry.UsedShDataNum = (uint)entry.Value;
if (entry.HashString == "max_sh_data_num")
probeEntry.MaxShDataNum = (uint)entry.Value;
if (entry.HashString == "data_buffer")
{
if (entry.ParamType == aampv1.ParamType.BufferFloat)
probeEntry.DataBuffer = (float[])entry.Value;
}
}
}
private void LoadIndexBuffer(aampv1.ParamEntry[] paramEntries, ProbeLighting.Entry probeEntry)
{
foreach (var entry in paramEntries)
{
if (entry.HashString == "type")
probeEntry.IndexType = (uint)entry.Value;
if (entry.HashString == "used_index_num")
probeEntry.UsedIndexNum = (uint)entry.Value;
if (entry.HashString == "max_index_num")
probeEntry.MaxIndexNum = (uint)entry.Value;
if (entry.HashString == "index_buffer")
{
if (entry.ParamType == aampv1.ParamType.BufferUint)
probeEntry.IndexBuffer = (uint[])entry.Value;
//Experimental, just fill in indices
uint[] values = (uint[])entry.Value;
for (int i = 0; i < values.Length; i++)
{
values[i] = 0;
}
entry.Value = values;
}
}
}
private ProbeLighting.Grid LoadGridData(aampv1.ParamEntry[] paramEntries)
{
ProbeLighting.Grid grid = new ProbeLighting.Grid();
var mainBfres = scene.BfresObjects[0];
/* var boundings = mainBfres.BFRESRender.GetSelectionBox();
foreach (var entry in paramEntries)
{
if (entry.HashString == "aabb_min_pos") {
grid.AABB_Max_Position = Utils.ToVec3((Syroot.Maths.Vector3F)entry.Value);
entry.Value = new Syroot.Maths.Vector3F(boundings.minX, boundings.minY, boundings.minZ);
}
if (entry.HashString == "aabb_max_pos") {
grid.AABB_Min_Position = Utils.ToVec3((Syroot.Maths.Vector3F)entry.Value);
entry.Value = new Syroot.Maths.Vector3F(boundings.maxX, boundings.maxY, boundings.maxZ);
}
if (entry.HashString == "voxel_step_pos")
grid.Voxel_Step_Position = Utils.ToVec3((Syroot.Maths.Vector3F)entry.Value);
}*/
return grid;
}
private void LoadParameters(aampv2.AampFile aamp)
{
}
private void AddPathDrawable(string Name, IEnumerable<BasePathPoint> Groups, Color color, bool CanConnect = true)
{
}
private void AddPathDrawable(string Name, IEnumerable<BasePathGroup> Groups, Color color, bool CanConnect = true)
{
//Create a connectable object to connect each point
var renderablePathConnected = new RenderableConnectedPaths(color);
if (Name == "Lap Path" || Name == "Gravity Path")
renderablePathConnected.Use4PointConnection = true;
if (CanConnect) {
viewport.AddDrawable(renderablePathConnected);
}
//Load a node wrapper to the tree
var pathNode = new PathCollectionNode(Name);
treeView1.Nodes.Add(pathNode);
int groupIndex = 0;
foreach (var group in Groups)
{
if (CanConnect)
renderablePathConnected.AddGroup(group);
var groupNode = new PathGroupNode($"{Name} Group{groupIndex++}");
pathNode.Nodes.Add(groupNode);
int pointIndex = 0;
foreach (var path in group.PathPoints)
{
var pontNode = new PathPointNode($"{Name} Point{pointIndex++}");
pontNode.PathPoint = path;
groupNode.Nodes.Add(pontNode);
path.OnPathMoved = OnPathMoved;
viewport.AddDrawable(path.RenderablePoint);
}
}
}
private void OnPathMoved() {
stPropertyGrid1.Refresh();
}
private void Scene_SelectionChanged(object sender, EventArgs e)
{
foreach (EditableObject o in viewport.scene.objects)
{
if (o.IsSelected() && o is RenderablePathPoint)
{
stPropertyGrid1.LoadProperty(((RenderablePathPoint)o).NodeObject, OnPropertyChanged);
}
}
}
private void OnPropertyChanged()
{
var node = treeView1.SelectedNode;
if (node is MapCameraWrapper)
{
UpdateCameraMapCoordinates((MapCameraWrapper)node);
}
}
private void viewIntroCameraToolStripMenuItem_Click(object sender, EventArgs e)
{
//Sort list by camera number/id
scene.IntroCameras.Sort((x, y) => x.CameraNum.CompareTo(y.CameraNum));
foreach (var camera in scene.IntroCameras)
{
var pathMove = scene.Paths[camera.Camera_Path];
var pathLookAt = scene.Paths[camera.Camera_AtPath];
//The time elapsed for each point
int PathTime = camera.CameraTime / pathMove.PathPoints.Count;
//Go through each point
for (int p = 0; p < pathMove.PathPoints.Count; p++)
{
//If lookat path is higher than the move path, break
if (pathLookAt.PathPoints.Count >= p)
break;
//Set our points
var pathMovePoint = pathMove.PathPoints[p];
var pathLookAtPoint = pathLookAt.PathPoints[p];
for (int frame = 0; frame < PathTime; frame++)
{
if (viewport.GL_ControlModern != null)
{
// viewport.GL_ControlModern.CameraEye = pathLookAtPoint.Translate;
viewport.GL_ControlModern.CameraTarget = pathMovePoint.Translate;
viewport.UpdateViewport();
}
}
}
}
}
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
{
List<EditableObject> newSelection = new List<EditableObject>();
TreeNode node = treeView1.SelectedNode;
if (node == null)
return;
if (node.Text == "Scene")
{
stPropertyGrid1.LoadProperty(scene, OnPropertyChanged);
}
else if (node is MapCameraWrapper)
{
stPropertyGrid1.LoadProperty( ((MapCameraWrapper)node).CameraFile.cameraData, OnPropertyChanged);
}
else if (node is ProbeLightingWrapper)
{
}
else if (node is ProbeLightingEntryWrapper)
{
var parent = (ProbeLightingWrapper)node.Parent;
foreach (var child in parent.Nodes)
{
( (ProbeLightingEntryWrapper)child).entry.Grid.GridColor = new Vector3(9, 0, 0);
}
var probeEntry = (ProbeLightingEntryWrapper)node;
probeEntry.entry.Grid.GridColor = new Vector3(1,0,0);
stPropertyGrid1.LoadProperty(probeEntry.entry, OnPropertyChanged);
}
else if (node is PathCollectionNode)
{
foreach (var group in ((PathCollectionNode)node).Nodes)
{
foreach (var point in ((PathGroupNode)group).Nodes)
{
newSelection.Add(((PathPointNode)point).PathPoint.RenderablePoint);
}
}
}
else if (node is PathGroupNode)
{
foreach (var point in ((PathGroupNode)node).Nodes)
{
newSelection.Add(((PathPointNode)point).PathPoint.RenderablePoint);
}
}
else if (node is PathPointNode)
{
newSelection.Add(((PathPointNode)node).PathPoint.RenderablePoint);
}
if (newSelection.Count > 0)
{
viewport.scene.SelectedObjects = newSelection;
viewport.UpdateViewport();
}
}
bool IsParentChecked = false;
private void treeView1_AfterCheck(object sender, TreeViewEventArgs e) {
if (!IsLoaded || IsParentChecked)
return;
IsParentChecked = true;
CheckChildNodes(e.Node, e.Node.Checked);
IsParentChecked = false; //Update viewport on the last node checked
viewport.UpdateViewport();
}
private void CheckChildNodes(TreeNode node, bool IsChecked)
{
OnNodeChecked(node, IsChecked);
foreach (TreeNode n in node.Nodes)
{
n.Checked = IsChecked;
OnNodeChecked(n, IsChecked);
if (n.Nodes.Count > 0)
{
CheckChildNodes(n, IsChecked);
}
}
}
private void OnNodeChecked(TreeNode node, bool IsChecked)
{
if (node is PathPointNode)
((PathPointNode)node).OnChecked(IsChecked);
if (node is ProbeLightingEntryWrapper)
((ProbeLightingEntryWrapper)node).OnChecked(IsChecked);
}
}
}