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mirror of synced 2024-11-14 11:07:39 +01:00
Switch-Toolbox/File_Format_Library
2022-09-25 16:17:06 -04:00
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Actors Some fixes 2019-08-12 15:19:30 -04:00
FileFormats GFBNM : Input file name as name for exporter 2022-09-25 16:17:06 -04:00
GIF Cleanup 2019-07-16 17:45:10 -04:00
GL BFRES : Param cleanup and support NSMBU SRT params 2020-11-08 20:51:57 -05:00
GUI Add option to remove them too 2022-02-28 18:33:46 -05:00
NodeWrappers Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
Properties BFRES : Support v0.10 bfres loading (no saving with models). 2022-08-25 19:33:46 -04:00
Resources Rewrite pokemon string gen code; Add some PLA strings (#455) 2022-02-14 18:18:02 -05:00
Scenes More improvements. 2019-09-15 19:13:01 -04:00
XML SHARCFB : Fixes to variation value parsing. 2021-02-21 13:04:57 -05:00
YAML BFRES : Fix yaml formatting for materials with duplicate values in keyframes. 2020-08-03 19:28:50 -04:00
app.config BFRES : Support v0.10 bfres loading (no saving with models). 2022-08-25 19:33:46 -04:00
BodyB_Ysi.szs Cleanup 2019-07-16 17:45:10 -04:00
Config.cs Adjust plugin config save path to ensure it saves correctly 2020-03-04 17:10:38 -05:00
File_Format_Library.csproj BFRES : Support v0.10 bfres loading (no saving with models). 2022-08-25 19:33:46 -04:00
GetSwitchKeys.cs Cleanup 2019-07-16 17:45:10 -04:00
Main.cs PKG : Include bsmat editing 2021-11-19 18:03:41 -05:00
MaterialDefineConfig.cs Cleanup 2019-07-16 17:45:10 -04:00
MaterialPresetConfig.cs Cleanup 2019-07-16 17:45:10 -04:00
packages.config Remove uneeded nuget packages 2019-10-14 17:51:01 -04:00
PluginRuntime.cs Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
System.Buffers.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Memory.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Numerics.Vectors.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Runtime.CompilerServices.Unsafe.dll Cleanup 2019-07-16 17:45:10 -04:00