0c126e4155
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats. Added wip TVOL support (Touhou Azure Reflections) Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting. The compression rework now compresses via streams, so files get decompressed properly within archives as streams. Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
529 lines
27 KiB
C#
529 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Drawing;
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using System.IO;
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namespace Toolbox.Library
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{
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//Based on
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// https://github.com/jam1garner/Smash-Forge/blob/26e0dcbd84cdf8a4ffe3fbe0b0317520a4099286/Smash%20Forge/Filetypes/Application/Config.cs
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public class Config
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{
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public static void StartupFromFile(string fileName)
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{
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if (!File.Exists(fileName))
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{
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Save();
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return;
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}
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ReadConfigFromFile(fileName);
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}
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public static void GamePathsFromFile(string fileName)
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{
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if (!File.Exists(fileName))
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{
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SavePaths();
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return;
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}
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ReadConfigFromFile(fileName);
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}
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private static void ReadConfigFromFile(string fileName) {
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ReadConfigXMLFromFile(fileName);
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}
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private static XmlDocument ReadConfigXMLFromFile(string fileName)
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{
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int discordImageKey;
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XmlDocument doc = new XmlDocument();
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doc.Load(fileName);
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Queue<XmlNode> que = new Queue<XmlNode>();
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foreach (XmlNode node in doc.ChildNodes)
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que.Enqueue(node);
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while (que.Count > 0)
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{
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XmlNode node = que.Dequeue();
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foreach (XmlNode n in node.ChildNodes)
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que.Enqueue(n);
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switch (node.Name)
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{
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case "UseDebugDomainExceptionHandler":
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bool.TryParse(node.InnerText, out Runtime.UseDebugDomainExceptionHandler);
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break;
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case "OpenStartupWindow":
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bool.TryParse(node.InnerText, out Runtime.OpenStartupWindow);
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break;
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case "EnableVersionCheck":
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bool.TryParse(node.InnerText, out Runtime.EnableVersionCheck);
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break;
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case "RenderModels":
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bool.TryParse(node.InnerText, out Runtime.RenderModels);
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break;
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case "RenderModelSelection":
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bool.TryParse(node.InnerText, out Runtime.RenderModelSelection);
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break;
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case "RenderModelWireframe":
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bool.TryParse(node.InnerText, out Runtime.RenderModelWireframe);
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break;
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case "EnablePBR":
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bool.TryParse(node.InnerText, out Runtime.EnablePBR);
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break;
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case "viewportShading":
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if (node.ParentNode != null && node.ParentNode.Name.Equals("RENDERSETTINGS"))
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Enum.TryParse(node.InnerText, out Runtime.viewportShading);
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break;
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case "thumbnailSize":
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if (node.ParentNode != null && node.ParentNode.Name.Equals("OBJLISTSETTINGS"))
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Enum.TryParse(node.InnerText, out Runtime.thumbnailSize);
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break;
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case "stereoscopy": bool.TryParse(node.InnerText, out Runtime.stereoscopy);
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break;
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case "CameraFar":
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float.TryParse(node.InnerText, out Runtime.CameraFar);
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break;
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case "CameraNear":
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float.TryParse(node.InnerText, out Runtime.CameraNear);
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break;
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case "PreviewScale":
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float.TryParse(node.InnerText, out Runtime.previewScale);
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break;
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case "Yaz0CompressionLevel":
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int.TryParse(node.InnerText, out Runtime.Yaz0CompressionLevel);
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break;
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case "FormTheme":
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Toolbox.Library.Forms.FormThemes.Preset preset;
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Enum.TryParse(node.InnerText, out preset);
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Toolbox.Library.Forms.FormThemes.ActivePreset = preset;
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break;
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case "MaximizeMdiWindow": bool.TryParse(node.InnerText, out Runtime.MaximizeMdiWindow);
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break;
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case "PreferredTexFormat":
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TEX_FORMAT texFormat;
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Enum.TryParse(node.InnerText, out texFormat);
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Runtime.PreferredTexFormat = texFormat;
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break;
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case "backgroundGradientTop":
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TryParseHexColor(node, ref Runtime.backgroundGradientTop);
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break;
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case "backgroundGradientBottom":
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TryParseHexColor(node, ref Runtime.backgroundGradientBottom);
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break;
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case "renderVertColor":
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bool.TryParse(node.InnerText, out Runtime.renderVertColor);
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break;
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case "renderReflection":
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bool.TryParse(node.InnerText, out Runtime.renderReflection);
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break;
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case "renderSpecular":
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bool.TryParse(node.InnerText, out Runtime.renderSpecular);
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break;
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case "useNormalMap":
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bool.TryParse(node.InnerText, out Runtime.useNormalMap);
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break;
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case "CellSize":
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float.TryParse(node.InnerText, out Runtime.gridSettings.CellSize);
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break;
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case "CellAmount":
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uint.TryParse(node.InnerText, out Runtime.gridSettings.CellAmount);
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break;
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case "GridColor":
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TryParseHexColor(node, ref Runtime.gridSettings.color);
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break;
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case "ListPanelWidth":
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int.TryParse(node.InnerText, out Runtime.ObjectEditor.ListPanelWidth);
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break;
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case "EditorDiplayIndex":
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int.TryParse(node.InnerText, out Runtime.ObjectEditor.EditorDiplayIndex);
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break;
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case "ViewportWidth":
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int.TryParse(node.InnerText, out Runtime.ViewportEditor.Width);
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break;
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case "renderBones":
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bool.TryParse(node.InnerText, out Runtime.renderBones);
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break;
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case "normalsLineLength":
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float.TryParse(node.InnerText, out Runtime.normalsLineLength);
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break;
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case "bonePointSize":
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float.TryParse(node.InnerText, out Runtime.bonePointSize);
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break;
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case "MaxCameraSpeed":
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float.TryParse(node.InnerText, out Runtime.MaxCameraSpeed);
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break;
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case "AddFilesToActiveObjectEditor":
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bool.TryParse(node.InnerText, out Runtime.AddFilesToActiveObjectEditor);
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break;
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case "SmoGamePath":
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Runtime.SmoGamePath = node.InnerText;
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break;
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case "Mk8GamePath":
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Runtime.Mk8GamePath = node.InnerText;
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break;
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case "Mk8dGamePath":
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Runtime.Mk8dGamePath = node.InnerText;
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break;
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case "TpGamePath":
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Runtime.TpGamePath = node.InnerText;
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break;
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case "BotwGamePath":
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Runtime.BotwGamePath = node.InnerText;
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break;
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case "SpecularCubeMapPath":
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Runtime.PBR.SpecularCubeMapPath = node.InnerText;
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break;
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case "DiffuseCubeMapPath":
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Runtime.PBR.DiffuseCubeMapPath = node.InnerText;
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break;
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case "renderBoundingBoxes":
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bool.TryParse(node.InnerText, out Runtime.renderBoundingBoxes);
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break;
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case "UseOpenGL":
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bool.TryParse(node.InnerText, out Runtime.UseOpenGL);
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break;
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case "DisplayViewport":
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bool.TryParse(node.InnerText, out Runtime.DisplayViewport);
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break;
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case "DisplayVertical":
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bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayVertical);
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break;
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case "ShowPropertiesPanel":
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bool.TryParse(node.InnerText, out Runtime.ImageEditor.ShowPropertiesPanel);
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break;
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case "DisplayAlpha":
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bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayAlpha);
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break;
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case "UseComponetSelector":
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bool.TryParse(node.InnerText, out Runtime.ImageEditor.UseComponetSelector);
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break;
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case "EnableImageZoom":
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bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnableImageZoom);
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break;
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case "EnablePixelGrid":
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bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnablePixelGrid);
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break;
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case "OpenModelsOnOpen":
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bool.TryParse(node.InnerText, out Runtime.ObjectEditor.OpenModelsOnOpen);
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break;
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case "UseSkybox":
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bool.TryParse(node.InnerText, out Runtime.PBR.UseSkybox);
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break;
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case "UseDiffuseSkyTexture":
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bool.TryParse(node.InnerText, out Runtime.PBR.UseDiffuseSkyTexture);
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break;
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case "ViewportCameraMode":
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Runtime.CameraMode cameraMode;
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Enum.TryParse(node.InnerText, out cameraMode);
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Runtime.ViewportCameraMode = cameraMode;
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break;
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case "BotwTable":
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bool.TryParse(node.InnerText, out Runtime.ResourceTables.BotwTable);
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break;
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case "TpTable":
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bool.TryParse(node.InnerText, out Runtime.ResourceTables.TpTable);
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break;
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case "DEVELOPER_DEBUG_MODE":
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bool.TryParse(node.InnerText, out Runtime.DEVELOPER_DEBUG_MODE);
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break;
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case "FrameCamera":
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bool.TryParse(node.InnerText, out Runtime.FrameCamera);
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break;
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case "UseDirectXTexDecoder":
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// bool.TryParse(node.InnerText, out Runtime.UseDirectXTexDecoder);
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break;
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case "AlwaysCompressOnSave":
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bool.TryParse(node.InnerText, out Runtime.AlwaysCompressOnSave);
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break;
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case "CustomPicureBoxBGColor":
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TryParseHexColor(node, ref Runtime.CustomPicureBoxBGColor);
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break;
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case "UseSingleInstance":
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bool.TryParse(node.InnerText, out Runtime.UseSingleInstance);
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break;
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case "LayoutBackgroundColor":
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TryParseHexColor(node, ref Runtime.LayoutEditor.BackgroundColor);
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break;
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case "LayoutShadingMode":
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Runtime.LayoutEditor.DebugShading shadingMode;
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Enum.TryParse(node.InnerText, out shadingMode);
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Runtime.LayoutEditor.Shading = shadingMode;
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break;
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case "IsGamePreview":
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bool.TryParse(node.InnerText, out Runtime.LayoutEditor.IsGamePreview);
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break;
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case "DisplayBoundryPane":
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bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayBoundryPane);
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break;
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case "DisplayNullPane":
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bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayNullPane);
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break;
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case "DisplayPicturePane":
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bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayPicturePane);
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break;
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case "DisplayWindowPane":
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bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayWindowPane);
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break;
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}
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}
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return doc;
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}
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private static bool TryParsePoint(XmlNode node, ref Point point)
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{
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try
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{
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string[] values = node.InnerText.Split(',');
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int x = -1;
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int y = -1;
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for (int i = 0; i < values.Length; i++)
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{
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values[i] = values[i].Replace('=', ' ');
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values[i] = values[i].Replace('}', ' ');
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values[i] = values[i].Replace('{', ' ');
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if (values[i].Contains("X"))
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{
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values[i] = values[i].Replace('X', ' ');
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int.TryParse(values[i], out x);
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}
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if (values[i].Contains("Y"))
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{
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values[i] = values[i].Replace('Y', ' ');
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int.TryParse(values[i], out y);
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}
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}
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if (x == -1 || y == -1)
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return false;
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point.X = x;
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point.Y = y;
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return true;
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}
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catch (Exception)
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{
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// Invalid hex format.
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return false;
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}
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}
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private static bool TryParseHexColor(XmlNode node, ref Color color)
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{
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try
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{
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color = ColorTranslator.FromHtml(node.InnerText);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static void Save()
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{
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XmlDocument doc = CreateXmlFromSettings();
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doc.Save(Runtime.ExecutableDir + "\\config.xml");
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SavePaths();
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}
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private static void SavePaths()
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{
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XmlDocument doc = CreatePathXmlFromSettings();
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doc.Save(Runtime.ExecutableDir + "\\config_paths.xml");
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}
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private static XmlDocument CreatePathXmlFromSettings()
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{
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XmlDocument doc = new XmlDocument();
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XmlNode mainNode = doc.CreateElement("TOOLCONFIG");
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doc.AppendChild(mainNode);
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AppendPathSettings(doc, mainNode);
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return doc;
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}
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private static XmlDocument CreateXmlFromSettings()
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{
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XmlDocument doc = new XmlDocument();
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XmlNode mainNode = doc.CreateElement("TOOLCONFIG");
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doc.AppendChild(mainNode);
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AppendMainFormSettings(doc, mainNode);
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AppendImageEditorSettings(doc, mainNode);
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AppendObjectlistSettings(doc, mainNode);
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AppendRenderSettings(doc, mainNode);
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AppendOCompressionFilelistSettings(doc, mainNode);
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AppendEditorSettings(doc, mainNode);
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AppendBackgroundSettings(doc, mainNode);
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AppendGridSettings(doc, mainNode);
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AppenPBRSettings(doc, mainNode);
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AppendResourceTableSettings(doc, mainNode);
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AppendDeveloperSettings(doc, mainNode);
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AppendLayoutEditorSettings(doc, mainNode);
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return doc;
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}
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private static void AppendLayoutEditorSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode layoutSettingsNode = doc.CreateElement("LAYOUT_EDITOR");
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parentNode.AppendChild(layoutSettingsNode);
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layoutSettingsNode.AppendChild(createNode(doc, "LayoutShadingMode", Runtime.LayoutEditor.Shading.ToString()));
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layoutSettingsNode.AppendChild(createNode(doc, "LayoutBackgroundColor", ColorTranslator.ToHtml(Runtime.LayoutEditor.BackgroundColor)));
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layoutSettingsNode.AppendChild(createNode(doc, "IsGamePreview", Runtime.LayoutEditor.IsGamePreview.ToString()));
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layoutSettingsNode.AppendChild(createNode(doc, "DisplayNullPane", Runtime.LayoutEditor.DisplayNullPane.ToString()));
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layoutSettingsNode.AppendChild(createNode(doc, "DisplayBoundryPane", Runtime.LayoutEditor.DisplayBoundryPane.ToString()));
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layoutSettingsNode.AppendChild(createNode(doc, "DisplayPicturePane", Runtime.LayoutEditor.DisplayPicturePane.ToString()));
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layoutSettingsNode.AppendChild(createNode(doc, "DisplayWindowPane", Runtime.LayoutEditor.DisplayWindowPane.ToString()));
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}
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private static void AppendDeveloperSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode mainSettingsNode = doc.CreateElement("DEVELOPER_SETTINGS_DONT_TOUCH");
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parentNode.AppendChild(mainSettingsNode);
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mainSettingsNode.AppendChild(createNode(doc, "DEVELOPER_DEBUG_MODE", Runtime.DEVELOPER_DEBUG_MODE.ToString()));
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}
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private static void AppendMainFormSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode mainSettingsNode = doc.CreateElement("MAINFORM");
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parentNode.AppendChild(mainSettingsNode);
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mainSettingsNode.AppendChild(createNode(doc, "UseSingleInstance", Runtime.UseSingleInstance.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "UseDirectXTexDecoder", Runtime.UseDirectXTexDecoder.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "AlwaysCompressOnSave", Runtime.AlwaysCompressOnSave.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "DisplayViewport", Runtime.DisplayViewport.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "UseOpenGL", Runtime.UseOpenGL.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "UseDebugDomainExceptionHandler", Runtime.UseDebugDomainExceptionHandler.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "OpenStartupWindow", Runtime.OpenStartupWindow.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "EnableVersionCheck", Runtime.EnableVersionCheck.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "FormTheme", Toolbox.Library.Forms.FormThemes.ActivePreset.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "MaximizeMdiWindow", Runtime.MaximizeMdiWindow.ToString()));
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}
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private static void AppendImageEditorSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode PathsNode = doc.CreateElement("ImageEditor");
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parentNode.AppendChild(PathsNode);
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PathsNode.AppendChild(createNode(doc, "DisplayVertical", Runtime.ImageEditor.DisplayVertical.ToString()));
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PathsNode.AppendChild(createNode(doc, "ShowPropertiesPanel", Runtime.ImageEditor.ShowPropertiesPanel.ToString()));
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PathsNode.AppendChild(createNode(doc, "DisplayAlpha", Runtime.ImageEditor.DisplayAlpha.ToString()));
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PathsNode.AppendChild(createNode(doc, "UseComponetSelector", Runtime.ImageEditor.UseComponetSelector.ToString()));
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PathsNode.AppendChild(createNode(doc, "EnablePixelGrid", Runtime.ImageEditor.EnablePixelGrid.ToString()));
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PathsNode.AppendChild(createNode(doc, "EnableImageZoom", Runtime.ImageEditor.EnableImageZoom.ToString()));
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parentNode.AppendChild(createNode(doc, "CustomPicureBoxBGColor", ColorTranslator.ToHtml(Runtime.CustomPicureBoxBGColor)));
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}
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private static void AppendPathSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode PathsNode = doc.CreateElement("PATHS");
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parentNode.AppendChild(PathsNode);
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PathsNode.AppendChild(createNode(doc, "SmoGamePath", Runtime.SmoGamePath.ToString()));
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PathsNode.AppendChild(createNode(doc, "Mk8GamePath", Runtime.Mk8GamePath.ToString()));
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PathsNode.AppendChild(createNode(doc, "Mk8dGamePath", Runtime.Mk8dGamePath.ToString()));
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PathsNode.AppendChild(createNode(doc, "TpGamePath", Runtime.TpGamePath.ToString()));
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PathsNode.AppendChild(createNode(doc, "BotwGamePath", Runtime.BotwGamePath.ToString()));
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PathsNode.AppendChild(createNode(doc, "SpecularCubeMapPath", Runtime.PBR.SpecularCubeMapPath.ToString()));
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PathsNode.AppendChild(createNode(doc, "DiffuseCubeMapPath", Runtime.PBR.DiffuseCubeMapPath.ToString()));
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}
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private static void AppenPBRSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode SettingsNode = doc.CreateElement("PBR");
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parentNode.AppendChild(SettingsNode);
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SettingsNode.AppendChild(createNode(doc, "UseSkybox", Runtime.PBR.UseSkybox.ToString()));
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SettingsNode.AppendChild(createNode(doc, "EnablePBR", Runtime.EnablePBR.ToString()));
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SettingsNode.AppendChild(createNode(doc, "UseDiffuseSkyTexture", Runtime.PBR.UseDiffuseSkyTexture.ToString()));
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}
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private static void AppendEditorSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode SettingsNode = doc.CreateElement("EDITORSETTINGS");
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parentNode.AppendChild(SettingsNode);
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SettingsNode.AppendChild(createNode(doc, "PreferredTexFormat", Runtime.PreferredTexFormat.ToString()));
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}
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private static void AppendOCompressionFilelistSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode compSettingsNode = doc.CreateElement("COMPRESSIONSETTINGS");
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parentNode.AppendChild(compSettingsNode);
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compSettingsNode.AppendChild(createNode(doc, "Yaz0CompressionLevel", Runtime.Yaz0CompressionLevel.ToString()));
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}
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private static void AppendObjectlistSettings(XmlDocument doc, XmlNode parentNode)
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{
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XmlNode objlistSettingsNode = doc.CreateElement("OBJLISTSETTINGS");
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parentNode.AppendChild(objlistSettingsNode);
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objlistSettingsNode.AppendChild(createNode(doc, "EditorDiplayIndex", Runtime.ObjectEditor.EditorDiplayIndex.ToString()));
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objlistSettingsNode.AppendChild(createNode(doc, "thumbnailSize", Runtime.thumbnailSize.ToString()));
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objlistSettingsNode.AppendChild(createNode(doc, "ListPanelWidth", Runtime.ObjectEditor.ListPanelWidth.ToString()));
|
|
objlistSettingsNode.AppendChild(createNode(doc, "AddFilesToActiveObjectEditor", Runtime.AddFilesToActiveObjectEditor.ToString()));
|
|
objlistSettingsNode.AppendChild(createNode(doc, "OpenModelsOnOpen", Runtime.ObjectEditor.OpenModelsOnOpen.ToString()));
|
|
}
|
|
private static void AppendRenderSettings(XmlDocument doc, XmlNode parentNode)
|
|
{
|
|
XmlNode renderSettingsNode = doc.CreateElement("RENDERSETTINGS");
|
|
parentNode.AppendChild(renderSettingsNode);
|
|
renderSettingsNode.AppendChild(createNode(doc, "ViewportCameraMode", Runtime.ViewportCameraMode.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "viewportShading", Runtime.viewportShading.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "stereoscopy", Runtime.stereoscopy.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "CameraFar", Runtime.CameraFar.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "CameraNear", Runtime.CameraNear.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "PreviewScale", Runtime.previewScale.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "renderVertColor", Runtime.renderVertColor.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "renderReflection", Runtime.renderReflection.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "renderSpecular", Runtime.renderSpecular.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "renderBones", Runtime.renderBones.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "renderBoundingBoxes", Runtime.renderBoundingBoxes.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "useNormalMap", Runtime.useNormalMap.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "ViewportWidth", Runtime.ViewportEditor.Width.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "normalsLineLength", Runtime.normalsLineLength.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "bonePointSize", Runtime.bonePointSize.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "MaxCameraSpeed", Runtime.MaxCameraSpeed.ToString()));
|
|
renderSettingsNode.AppendChild(createNode(doc, "FrameCamera", Runtime.FrameCamera.ToString()));
|
|
}
|
|
|
|
private static void AppendResourceTableSettings(XmlDocument doc, XmlNode parentNode)
|
|
{
|
|
XmlNode resourceTableNode = doc.CreateElement("ResourceTables");
|
|
parentNode.AppendChild(resourceTableNode);
|
|
resourceTableNode.AppendChild(createNode(doc, "BotwTable", Runtime.ResourceTables.BotwTable.ToString()));
|
|
resourceTableNode.AppendChild(createNode(doc, "TpTable", Runtime.ResourceTables.TpTable.ToString()));
|
|
}
|
|
|
|
private static void AppendGridSettings(XmlDocument doc, XmlNode parentNode)
|
|
{
|
|
parentNode.AppendChild(createNode(doc, "GridColor", ColorTranslator.ToHtml(Runtime.gridSettings.color)));
|
|
parentNode.AppendChild(createNode(doc, "CellAmount", Runtime.gridSettings.CellAmount.ToString()));
|
|
parentNode.AppendChild(createNode(doc, "CellSize", Runtime.gridSettings.CellSize.ToString()));
|
|
}
|
|
|
|
private static void AppendBackgroundSettings(XmlDocument doc, XmlNode parentNode)
|
|
{
|
|
parentNode.AppendChild(createNode(doc, "renderBackGround", Runtime.renderBackGround.ToString()));
|
|
parentNode.AppendChild(createNode(doc, "backgroundGradientTop", ColorTranslator.ToHtml(Runtime.backgroundGradientTop)));
|
|
parentNode.AppendChild(createNode(doc, "backgroundGradientBottom", ColorTranslator.ToHtml(Runtime.backgroundGradientBottom)));
|
|
}
|
|
|
|
public static XmlNode createNode(XmlDocument doc, string el, string v)
|
|
{
|
|
XmlNode floorstyle = doc.CreateElement(el);
|
|
floorstyle.InnerText = v;
|
|
return floorstyle;
|
|
}
|
|
}
|
|
}
|