209 lines
7.3 KiB
Plaintext
209 lines
7.3 KiB
Plaintext
----------------------------------------------------------------------
|
|
CHANGELOG
|
|
----------------------------------------------------------------------
|
|
|
|
4.1.0 (10-28-2018)
|
|
|
|
- Updated to target .Net Standard 1.3 (additional .Net 3.5 and .Net 4 targets)
|
|
- Removed old IL patcher to use new MemoryInterop.ILPatcher build time dependency (allows us to build cross-platform)
|
|
- Rewrote Sample application to be a .Net Core app that uses the Veldrid low-level graphics library for rendering
|
|
- Added x64 linux native binary, x64 macOS native binary
|
|
- Tested on Ubuntu 18.04 and MacOS 10.13 (High Sierra)
|
|
- Several fixes and updates to target latest Assimp release
|
|
- Ported over "UnmanagedLibrary" abstract code and refactored AssimpLibrary
|
|
- Added "ThrowOnLoadFailure" to configure getting back a "false" if native library fails to load or throw an exception (the default). Mono should no longer
|
|
throw a "NotImplemented" exception because of trying to get the error code from windows.
|
|
- !!Breaking Change!! Native DLLs are deployed differently and resolved at runtime differently
|
|
- Removed "DefaultLibraryPathXXBit" properties from AssimpLibrary, they are meaningless now (and probably not used)
|
|
- Introduced "UnmanagedLibraryResolver" that lets you set the following to completely configure native DLL loading:
|
|
1. Multiple probing paths
|
|
2. Multiple fallback library names (e.g. versioned binaries)
|
|
3. Override name if the default native library name is not good enough for your tastes.
|
|
- Search order of the native DLL is as follows:
|
|
1. Search user-specified probing paths
|
|
2. Search {AppBaseDirectory}/runtimes/{RID}/native/
|
|
3. Search {AppBaseDirectory}/
|
|
4. Search nuget cache based on assembly name/informational version ({UserProfile}/.nuget/packages/AssimpNet/{PackageVersion}/runtimes/{RID}/native/)
|
|
5. If all above failed, return the given name of the DLL (or override name) and let the OS try and find it (different OS' may have different strategies).
|
|
- The resolver is only used in AssimpLibrary.LoadLibrary(). The other two overloads still take in a user-supplied path/to/your/DLL.
|
|
- Native DLLs are now deployed in the "runtimes" folder of the nuget package. This means they are now picked up as dependencies by netcore (*.deps.json)
|
|
and automatically get copied during the "dotnet publish" command. During development, the system will try and locate the native DLLs in the nuget cache
|
|
(.net framework 3.5/4.0 targets still use the MSBuild targets file to copy the runtime folder to the output folder). The folder structure looks like this:
|
|
- runtimes/win-x64/native/assimp.dll
|
|
- runtimes/win-x86/native/assimp.dll
|
|
- runtimes/osx-x64/native/libassimp.dylib
|
|
- runtimes/linux-x64/native/libassimp.so
|
|
- All native binaries are named "assimp" or "libassimp" depending on platform, since we're putting them in "well known" architecture folders, no need to have unique names
|
|
- [Source Only] Added a Unity script that will make it easier for users to load the native DLLs when running in Editor/Standalone Unity 3D
|
|
- Build outputs a folder called "UnityPlugin" which you can drag and drop into the Unity Editor. A package will be available in the Asset Store as well.
|
|
|
|
|
|
Targets Assimp 4.1.0
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
3.3.2 (12-26-2016)
|
|
|
|
- Fixed up nuget package build targets.
|
|
- Added donated mac library implementation (haven't personally tested)
|
|
- Removed null/empty string checks for import format hint for reading streams - if you don't supply
|
|
a hint, Assimp will automatically try to detect what format it is
|
|
- Added logging when an invalid export format ID is encountered -- be sure to use "collada" and not "dae".
|
|
- Added additional null/empty checks if adding a material property with an invalid fully qualified name.
|
|
|
|
Targets Assimp 3.1.1
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
3.3 (07-3-2014)
|
|
|
|
- Upgraded to Assimp 3.1.1 - now with FBX support!
|
|
- Added matrix property configuration type
|
|
- Added root node transformation property configuration for use with "PreTransformVertices" post process step
|
|
- Added collada "ignore up direction" property configuration
|
|
- Added various FBX importer property configurations
|
|
- Added global property configuration to disable bone visualization when a model only has animations and no geometry
|
|
- Added support for Metadata objects on nodes
|
|
- Fixed issue with marshaling mesh names, AiMesh and AiAnimMesh are now blittable. All unmanaged structs are blittable
|
|
and .NET runtime marshaling is avoided due to issues with marshaling fixed buffers in non-blittable structures.
|
|
|
|
Happy Fourth Of July!
|
|
|
|
Targets Assimp 3.1.1
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
3.2 (03-14-2013)
|
|
|
|
- Added IOSystem/IOStream support, allowing for custom IO handling. An IOSystem can be registered to an AssimpImporter,
|
|
which is used during ImportFile and ConvertFile APIs. It currently is not supported for ImportFileFromStream APIs.
|
|
- Fixed marshalling of String material property values
|
|
- Fixed aiGetTexture function signature to take in an array of 2 UV wrapmodes
|
|
|
|
Targets Assimp 3.0.1270
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
3.1 (01-01-2013)
|
|
|
|
- Added AnyCPU support, replaced AssimpMethods with AssimpLibrary that dynamically loads/unloads the unmanaged Assimp DLL
|
|
optionally, a custom file path can be specified to load the Assimp DLL. By default, the 32 or 64 bit Assimp DLL is loaded from the
|
|
same directory that the AssimpNet DLL is located in, depending on the bitness of the process.
|
|
|
|
- Added missing properties for PreState/PostState in NodeAnimationChannel
|
|
|
|
|
|
Targets Assimp 3.0.1270
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
3.0 (11-11-2012)
|
|
|
|
- Upgraded to Assimp3.0
|
|
|
|
- Added Convert API to AssimpImporter to utilize new Export functionality
|
|
|
|
- Several fixes to Matrix-Quaternion structures
|
|
|
|
|
|
Targets Assimp 3.0.1270
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
2.1.2.1 Refresh (7-27-2012)
|
|
|
|
- Added root transformations to the importer - can specify Scale, XRotation, YRotation, and ZRotation. Can use these properties to bake the
|
|
transformation by specifying the "PreTransformVertices" post process flag.
|
|
|
|
- Added missing OffsetMatrix property to Bone
|
|
|
|
|
|
Targets Assimp 2.0.854
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
2.1.2 (4-4-2012)
|
|
|
|
- Added RemoveConfigs() method to AssimpImporter
|
|
|
|
- Fixed an occassional crash when mashalling string material properties
|
|
|
|
|
|
Targets Assimp 2.0.854
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
|
|
2.1 (1-28-2012)
|
|
|
|
- Added Matrix3x3, Matrix4x4 methods.
|
|
|
|
- Fixed several bugs in Quaternion.
|
|
|
|
- Added unit tests for Matrix3x3, Matrix4x4, Quaternion.
|
|
|
|
- Added "ImportFileFromStream" AssimpMethod and equivalent methods to the AssimpImporter:
|
|
|
|
This is the implementation for "aiImportFileFromMemory".
|
|
|
|
|
|
- Added a "ReadStreamFully" method to MemoryHelper.
|
|
|
|
- Added "Importer Settings" config classes.
|
|
|
|
- Added a sample a port of Assimp's simple textured OpenGL sample using OpenTK.
|
|
|
|
|
|
Targets Assimp 2.0.854
|
|
|
|
|
|
|
|
======================================================================
|
|
|
|
|
|
|
|
2.0 (1-22-2012)
|
|
|
|
- Initial release, core API is finished.
|
|
|
|
|
|
Targets Assimp 2.0.854 |