1198e3de6d
Fixed texture coordinate transformations from materials. Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported. Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags. Fix bflim editor issues with filling contents. |
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.. | ||
Bcres | ||
Bfres | ||
HDRSkyBox | ||
Layout | ||
Legacy | ||
MKAGPDX | ||
PBR | ||
Utility | ||
Bone.frag | ||
Bone.vert | ||
GenericShader.frag | ||
GenericShader.vert | ||
GFBModel.frag | ||
GFBModel.vert | ||
KCL.frag | ||
KCL.vert |