f2439f2fdc
Array textures can be exported to DDS. Specific channels can be edited. Uncompressed formats for dds greatly improved. Array textures can be exported from non dds formats as multiple images.
72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
namespace Switch_Toolbox.Library
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{
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partial class STProgressBar
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
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this.label1 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// progressBar1
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//
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this.progressBar1.Location = new System.Drawing.Point(12, 25);
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this.progressBar1.Name = "progressBar1";
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this.progressBar1.Size = new System.Drawing.Size(287, 29);
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this.progressBar1.Step = 5;
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this.progressBar1.TabIndex = 0;
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//
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// label1
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//
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this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.label1.Location = new System.Drawing.Point(12, 9);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(287, 13);
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this.label1.TabIndex = 1;
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this.label1.Text = "Loaidng File.....";
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this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// STProgressBar
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(311, 82);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.progressBar1);
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this.Name = "STProgressBar";
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.ProgressBar_FormClosed);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.ProgressBar progressBar1;
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public System.Windows.Forms.Label label1;
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}
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} |