1
0
mirror of synced 2024-11-15 03:27:38 +01:00
Switch-Toolbox/File_Format_Library/GL/CMB_Renderer.cs
2019-08-02 22:06:45 -04:00

95 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library.Rendering;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Toolbox.Library;
using Grezzo.CmbEnums;
namespace FirstPlugin
{
//Rendering methods based on noclip
//https://github.com/magcius/noclip.website/blob/master/src/oot3d/render.ts
public class CMB_Renderer : GenericModelRenderer
{
public override float PreviewScale { get; set; } = 0.01f;
public List<CTXB.TextureWrapper> TextureList = new List<CTXB.TextureWrapper>();
private string FragmentShader()
{
string frag = "";
return frag;
}
private string GenerateAlphaTestCompare(AlphaFunction compare, int reference)
{
float refSingle = (float)reference;
switch (compare)
{
case AlphaFunction.Never: return "false";
case AlphaFunction.Less: return $"t_CmbOut.a < {refSingle}";
case AlphaFunction.Lequal: return $"t_CmbOut.a <= {refSingle}";
case AlphaFunction.Equal: return $"t_CmbOut.a == {refSingle}";
case AlphaFunction.Notequal: return $"t_CmbOut.a != {refSingle}";
case AlphaFunction.Greater: return $"t_CmbOut.a > ${refSingle}";
case AlphaFunction.Gequal: return $"t_CmbOut.a >= ${refSingle}";
case AlphaFunction.Always: return "true";
default: throw new Exception("Unsupported alpha function");
}
}
private string GenerateTextureEnvironment()
{
string vale = $"";
return vale;
}
public override void OnRender(GLControl control)
{
}
public override void SetRenderData(STGenericMaterial mat, ShaderProgram shader, STGenericObject m)
{
var cmbMaterial = ((CMB.CMBMaterialWrapper)mat).Material;
shader.SetBoolToInt("isTransparent", cmbMaterial.IsTransparent);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(cmbMaterial.BlendingFactorSrcAlpha, cmbMaterial.BlendingFactorDestAlpha);
GL.BlendColor(cmbMaterial.BlendColorR, cmbMaterial.BlendColorG, cmbMaterial.BlendColorB, cmbMaterial.BlendColorA);
if (cmbMaterial.AlphaTestEnable)
GL.Enable(EnableCap.AlphaTest);
else
GL.Disable(EnableCap.AlphaTest);
GL.AlphaFunc(cmbMaterial.AlphaTestFunction, cmbMaterial.AlphaTestReference);
}
public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
{
GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
string activeTex = tex.Name;
foreach (var texture in TextureList)
{
if (TextureList.IndexOf(texture) == ((CMB.CMBTextureMapWrapper)tex).TextureIndex)
{
BindGLTexture(tex, shader, TextureList[((CMB.CMBTextureMapWrapper)tex).TextureIndex]);
return tex.textureUnit + 1;
}
}
return tex.textureUnit + 1;
}
}
}