1605 lines
63 KiB
C#
1605 lines
63 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Rendering;
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using Grezzo.CmbEnums;
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using OpenTK.Graphics.OpenGL;
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namespace FirstPlugin
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{
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public class CMB : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "CMB" };
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public string[] Extension { get; set; } = new string[] { "*.cmb" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "cmb ");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport(ObjectEditor.GetDrawableContainers());
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viewport.Dock = DockStyle.Fill;
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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viewport.ReloadDrawables(DrawableContainer);
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LibraryGUI.LoadEditor(viewport);
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viewport.Text = Text;
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}
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}
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public CMB_Renderer Renderer;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public Header header;
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STTextureFolder texFolder;
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STSkeleton Skeleton;
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public void Load(System.IO.Stream stream)
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{
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Renderer = new CMB_Renderer();
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DrawableContainer.Drawables.Add(Renderer);
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Skeleton = new STSkeleton();
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//These models/skeletons come out massive so scale them with an overridden scale
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Skeleton.PreviewScale = Renderer.PreviewScale;
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Skeleton.BonePointScale = 40;
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DrawableContainer.Drawables.Add(Skeleton);
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header = new Header();
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header.Read(new FileReader(stream));
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Text = header.Name;
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DrawableContainer.Name = Text;
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//Load textures
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if (header.SectionData.TextureChunk != null)
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{
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texFolder = new TextureFolder("Texture");
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TreeNode meshFolder = new TreeNode("Meshes");
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TreeNode materialFolder = new TreeNode("Materials");
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TreeNode skeletonFolder = new TreeNode("Skeleton");
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List<STGenericMaterial> materials = new List<STGenericMaterial>();
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bool HasTextures = header.SectionData.TextureChunk != null &&
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header.SectionData.TextureChunk.Textures.Count != 0;
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bool HasMeshes = header.SectionData.SkeletalMeshChunk != null &&
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header.SectionData.SkeletalMeshChunk.ShapeChunk.SeperateShapes.Count != 0;
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bool HasSkeleton = header.SectionData.SkeletonChunk != null &&
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header.SectionData.SkeletonChunk.Bones.Count != 0;
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bool HasMaterials = header.SectionData.MaterialChunk != null &&
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header.SectionData.MaterialChunk.Materials.Count != 0;
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if (HasSkeleton)
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{
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foreach (var bone in header.SectionData.SkeletonChunk.Bones)
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{
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STBone genericBone = new STBone(Skeleton);
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genericBone.parentIndex = bone.ParentIndex;
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genericBone.position = new float[3];
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genericBone.scale = new float[3];
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genericBone.rotation = new float[4];
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genericBone.Checked = true;
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genericBone.Text = $"Bone {bone.ID}";
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genericBone.RotationType = STBone.BoneRotationType.Euler;
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genericBone.position[0] = bone.Translation.X;
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genericBone.position[1] = bone.Translation.Y;
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genericBone.position[2] = bone.Translation.Z;
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genericBone.scale[0] = bone.Scale.X;
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genericBone.scale[1] = bone.Scale.Y;
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genericBone.scale[2] = bone.Scale.Z;
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genericBone.rotation[0] = bone.Rotation.X;
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genericBone.rotation[1] = bone.Rotation.Y;
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genericBone.rotation[2] = bone.Rotation.Z;
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Skeleton.bones.Add(genericBone);
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}
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foreach (var bone in Skeleton.bones)
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{
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if (bone.Parent == null)
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skeletonFolder.Nodes.Add(bone);
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}
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Skeleton.reset();
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Skeleton.update();
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}
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if (HasTextures)
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{
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int texIndex = 0;
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foreach (var tex in header.SectionData.TextureChunk.Textures)
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{
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var texWrapper = new CTXB.TextureWrapper();
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texWrapper.Text = $"Texture {texIndex++}";
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texWrapper.ImageKey = "texture";
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texWrapper.SelectedImageKey = texWrapper.ImageKey;
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if (tex.Name != string.Empty)
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texWrapper.Text = tex.Name;
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texWrapper.Width = tex.Width;
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texWrapper.Height = tex.Height;
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texWrapper.Format = CTR_3DS.ConvertPICAToGenericFormat(tex.PicaFormat);
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texWrapper.ImageData = tex.ImageData;
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texFolder.Nodes.Add(texWrapper);
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Renderer.TextureList.Add(texWrapper);
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}
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}
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if (HasMaterials)
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{
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int materialIndex = 0;
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foreach (var mat in header.SectionData.MaterialChunk.Materials)
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{
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CMBMaterialWrapper material = new CMBMaterialWrapper(mat);
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material.Text = $"Material {materialIndex++}";
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materialFolder.Nodes.Add(material);
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materials.Add(material);
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bool HasDiffuse = false;
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foreach (var tex in mat.TextureMaps)
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{
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if (tex.TextureIndex != -1)
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{
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CMBTextureMapWrapper matTexture = new CMBTextureMapWrapper(tex);
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matTexture.TextureIndex = tex.TextureIndex;
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material.TextureMaps.Add(matTexture);
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if (tex.TextureIndex < Renderer.TextureList.Count && tex.TextureIndex >= 0)
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{
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matTexture.Name = Renderer.TextureList[tex.TextureIndex].Text;
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material.Nodes.Add(matTexture.Name);
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}
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if (!HasDiffuse && matTexture.Name != "bg_syadowmap") //Quick hack till i do texture env stuff
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{
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matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
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HasDiffuse = true;
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}
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}
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}
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}
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}
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if (HasMeshes)
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{
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int MeshIndex = 0;
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foreach (var mesh in header.SectionData.SkeletalMeshChunk.MeshChunk.Meshes)
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{
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STGenericMaterial mat = new STGenericMaterial();
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if (materials.Count > mesh.MaterialIndex) //Incase materials for some reason are in a seperate file, check this
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mat = materials[mesh.MaterialIndex];
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CmbMeshWrapper genericMesh = new CmbMeshWrapper(mat);
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genericMesh.Text = $"Mesh {MeshIndex++}";
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genericMesh.MaterialIndex = mesh.MaterialIndex;
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//Wow this is long
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var shape = header.SectionData.SkeletalMeshChunk.ShapeChunk.SeperateShapes[(int)mesh.SepdIndex];
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genericMesh.Shape = shape;
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//Now load the vertex and face data
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if (shape.Position.VertexData != null)
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{
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int VertexCount = shape.Position.VertexData.Length;
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for (int v = 0; v < VertexCount; v++)
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{
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Vertex vert = new Vertex();
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vert.pos = new OpenTK.Vector3(
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shape.Position.VertexData[v].X,
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shape.Position.VertexData[v].Y,
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shape.Position.VertexData[v].Z);
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if (shape.Normal.VertexData != null && shape.Normal.VertexData.Length > v)
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{
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vert.nrm = new OpenTK.Vector3(
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shape.Normal.VertexData[v].X,
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shape.Normal.VertexData[v].Y,
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shape.Normal.VertexData[v].Z).Normalized();
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}
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if (shape.Color.VertexData != null && shape.Color.VertexData.Length > v)
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{
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vert.col = new OpenTK.Vector4(
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shape.Color.VertexData[v].X,
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shape.Color.VertexData[v].Y,
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shape.Color.VertexData[v].Z,
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shape.Color.VertexData[v].W).Normalized();
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}
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if (shape.TexCoord0.VertexData != null && shape.TexCoord0.VertexData.Length > v)
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{
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vert.uv0 = new OpenTK.Vector2(
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shape.TexCoord0.VertexData[v].X,
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shape.TexCoord0.VertexData[v].Y);
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}
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if (shape.TexCoord1.VertexData != null)
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{
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}
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if (shape.TexCoord2.VertexData != null)
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{
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}
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for (int i = 0; i < 16; i++)
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{
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if (i < shape.Primatives[0].BoneIndexTable.Length)
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{
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int boneId = shape.Primatives[0].BoneIndexTable[i];
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if (shape.Primatives[0].SkinningMode == SkinningMode.RIGID_SKINNING)
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{
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vert.pos = OpenTK.Vector3.TransformPosition(vert.pos, Skeleton.bones[boneId].Transform);
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vert.nrm = OpenTK.Vector3.TransformNormal(vert.nrm, Skeleton.bones[boneId].Transform);
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}
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}
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}
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bool HasSkinning = shape.Primatives[0].SkinningMode != SkinningMode.SINGLE_BONE
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&& shape.BoneIndices.Type == CmbDataType.UByte; //Noclip checks the type for ubyte so do the same
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bool HasWeights = shape.Primatives[0].SkinningMode == SkinningMode.SMOOTH_SKINNING;
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/* if (shape.BoneIndices.VertexData != null && HasSkinning && shape.BoneIndices.VertexData.Length > v)
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{
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var BoneIndices = shape.BoneIndices.VertexData[v];
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for (int j = 0; j < shape.boneDimension; j++)
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{
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ushort index = shape.Primatives[0].BoneIndexTable[(uint)BoneIndices[j]];
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vert.boneIds.Add((int)index);
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}
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}
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if (shape.BoneWeights.VertexData != null && HasWeights && shape.BoneWeights.VertexData.Length > v)
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{
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var BoneWeights = shape.BoneWeights.VertexData[v];
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for (int j = 0; j < shape.boneDimension; j++)
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{
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vert.boneWeights.Add(BoneWeights[j]);
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}
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}*/
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genericMesh.vertices.Add(vert);
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}
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}
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foreach (var prim in shape.Primatives)
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{
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STGenericPolygonGroup group = new STGenericPolygonGroup();
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genericMesh.PolygonGroups.Add(group);
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for (int i = 0; i < prim.Primatives[0].Indices.Length; i++)
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{
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group.faces.Add((int)prim.Primatives[0].Indices[i]);
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}
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}
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Renderer.Meshes.Add(genericMesh);
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meshFolder.Nodes.Add(genericMesh);
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}
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}
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if (meshFolder.Nodes.Count > 0)
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Nodes.Add(meshFolder);
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if (skeletonFolder.Nodes.Count > 0)
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Nodes.Add(skeletonFolder);
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if (materialFolder.Nodes.Count > 0)
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Nodes.Add(materialFolder);
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if (texFolder.Nodes.Count > 0)
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Nodes.Add(texFolder);
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materials.Clear();
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public enum CMBVersion
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{
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OOT3DS,
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MM3DS,
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LM3DS,
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}
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public class CMBMaterialWrapper : STGenericMaterial
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{
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public Material Material { get; set; }
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public CMBMaterialWrapper(Material material)
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{
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Material = material;
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}
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}
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public class CMBTextureMapWrapper : STGenericMatTexture
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{
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public int TextureIndex { get; set; }
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public TextureMap TextureMapData;
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public CMBTextureMapWrapper(TextureMap texMap)
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{
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TextureMapData = texMap;
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this.WrapModeS = ConvertWrapMode(TextureMapData.WrapS);
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this.WrapModeT = ConvertWrapMode(TextureMapData.WrapT);
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this.MinFilter = ConvertMinFilterMode(TextureMapData.MinFiler);
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this.MagFilter = ConvertMagFilterMode(TextureMapData.MagFiler);
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}
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private STTextureMinFilter ConvertMinFilterMode(ushort PicaFilterMode)
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{
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switch ((TextureFilter)PicaFilterMode)
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{
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case TextureFilter.LINEAR: return STTextureMinFilter.Linear;
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case TextureFilter.LINEAR_MIPMAP_LINEAR: return STTextureMinFilter.LinearMipMapNearest;
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case TextureFilter.LINEAR_MIPMAP_NEAREST: return STTextureMinFilter.NearestMipmapLinear;
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case TextureFilter.NEAREST: return STTextureMinFilter.Nearest;
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case TextureFilter.NEAREST_MIPMAP_LINEAR: return STTextureMinFilter.NearestMipmapLinear;
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case TextureFilter.NEAREST_MIPMAP_NEAREST: return STTextureMinFilter.NearestMipmapNearest;
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default: return 0;
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}
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}
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private STTextureMagFilter ConvertMagFilterMode(ushort PicaFilterMode)
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{
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switch ((TextureFilter)PicaFilterMode)
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{
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case TextureFilter.LINEAR: return STTextureMagFilter.Linear;
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case TextureFilter.NEAREST: return STTextureMagFilter.Nearest;
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default: return 0;
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}
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}
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private STTextureWrapMode ConvertWrapMode(ushort PicaWrapMode)
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{
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switch ((CMBTextureWrapMode)PicaWrapMode)
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{
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case CMBTextureWrapMode.REPEAT: return STTextureWrapMode.Repeat;
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case CMBTextureWrapMode.MIRRORED_REPEAT: return STTextureWrapMode.Mirror;
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case CMBTextureWrapMode.CLAMP: return STTextureWrapMode.Clamp;
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case CMBTextureWrapMode.CLAMP_TO_EDGE: return STTextureWrapMode.Clamp;
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default: return STTextureWrapMode.Repeat;
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}
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}
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}
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public class CmbMeshWrapper : GenericRenderedObject
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{
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public SeperateShape Shape { get; set; }
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STGenericMaterial material;
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public CmbMeshWrapper(STGenericMaterial mat) {
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material = mat;
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}
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public override STGenericMaterial GetMaterial()
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{
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return material;
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}
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}
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private class TextureFolder : STTextureFolder, ITextureIconLoader
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{
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public List<STGenericTexture> IconTextureList
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{
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get
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{
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (STGenericTexture node in Nodes)
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textures.Add(node);
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return textures;
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}
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set {}
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}
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public TextureFolder(string text) : base(text)
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{
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}
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}
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public class Header
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{
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public string Name { get; set; }
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public CMBVersion Version;
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public uint ChunkCount; //Fixed count per game
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public uint Unknown;
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public SectionData SectionData;
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public void Read(FileReader reader)
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{
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string magic = reader.ReadSignature(4, "cmb ");
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uint FileSize = reader.ReadUInt32();
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ChunkCount = reader.ReadUInt32();
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Unknown = reader.ReadUInt32();
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Name = reader.ReadString(0x10).TrimEnd('\0');
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//Check the chunk count used by the game
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if (ChunkCount == 0x0F)
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Version = CMBVersion.LM3DS;
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else if (ChunkCount == 0x0A)
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Version = CMBVersion.MM3DS;
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else if (ChunkCount == 0x06)
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Version = CMBVersion.OOT3DS;
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else
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throw new Exception("Unexpected chunk count! " + ChunkCount);
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SectionData = new SectionData();
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SectionData.Read(reader, this);
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}
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public void Write(FileWriter writer)
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{
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writer.WriteSignature("cmb ");
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writer.Write(uint.MaxValue); //Reserve space for file size offset
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writer.Write(ChunkCount);
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writer.Write(Unknown);
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writer.WriteString(Name, 0x10);
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SectionData.Write(writer, this);
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//Write the total file size
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using (writer.TemporarySeek(4, System.IO.SeekOrigin.Begin))
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{
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writer.Write((uint)writer.BaseStream.Length);
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}
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}
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}
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public class SectionData
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{
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public SkeletonChunk SkeletonChunk;
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public QuadTreeChunk QuadTreeChunk;
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public MaterialChunk MaterialChunk;
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public TextureChunk TextureChunk;
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public SkeletalMeshChunk SkeletalMeshChunk;
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public LUTSChunk LUTSChunk;
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public VertexAttributesChunk VertexAttributesChunk;
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public ushort[] Indices;
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public void Read(FileReader reader, Header header)
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{
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uint numIndices = reader.ReadUInt32();
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SkeletonChunk = ReadChunkSection<SkeletonChunk>(reader, header);
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if (header.Version >= CMBVersion.MM3DS)
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QuadTreeChunk = ReadChunkSection<QuadTreeChunk>(reader, header);
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MaterialChunk = ReadChunkSection<MaterialChunk>(reader, header);
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TextureChunk = ReadChunkSection<TextureChunk>(reader, header);
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SkeletalMeshChunk = ReadChunkSection<SkeletalMeshChunk>(reader, header);
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LUTSChunk = ReadChunkSection<LUTSChunk>(reader, header);
|
|
VertexAttributesChunk = ReadChunkSection<VertexAttributesChunk>(reader, header);
|
|
|
|
uint indexBufferOffset = reader.ReadUInt32();
|
|
uint textureDataOffset = reader.ReadUInt32();
|
|
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
reader.ReadUInt32(); //Padding?
|
|
|
|
if (VertexAttributesChunk != null)
|
|
{
|
|
long bufferStart = VertexAttributesChunk.StartPosition;
|
|
foreach (var shape in SkeletalMeshChunk.ShapeChunk.SeperateShapes)
|
|
{
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.PositionSlice, shape.Position, 3, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.NormalSlice, shape.Normal, 3, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.TangentSlice, shape.Tangent, 3, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.ColorSlice, shape.Color, 4, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.Texcoord0Slice, shape.TexCoord0, 2, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.Texcoord1Slice, shape.TexCoord1, 2, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.Texcoord2Slice, shape.TexCoord2, 2, bufferStart);
|
|
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.BoneIndicesSlice, shape.BoneIndices, shape.boneDimension, bufferStart);
|
|
ReadVertexDataFromSlice(reader, VertexAttributesChunk.BoneWeightsSlice, shape.BoneWeights, shape.boneDimension, bufferStart);
|
|
}
|
|
}
|
|
|
|
if (indexBufferOffset != 0)
|
|
{
|
|
foreach (var shape in SkeletalMeshChunk.ShapeChunk.SeperateShapes)
|
|
{
|
|
foreach (var prim in shape.Primatives)
|
|
{
|
|
foreach (var subprim in prim.Primatives) //Note 3DS usually only has one sub primative
|
|
{
|
|
subprim.Indices = new uint[subprim.IndexCount];
|
|
|
|
reader.SeekBegin(indexBufferOffset + subprim.Offset);
|
|
|
|
switch (subprim.IndexType)
|
|
{
|
|
case CmbDataType.UByte:
|
|
for (int i = 0; i < subprim.IndexCount; i++)
|
|
subprim.Indices[i] = reader.ReadByte();
|
|
break;
|
|
case CmbDataType.UShort:
|
|
for (int i = 0; i < subprim.IndexCount; i++)
|
|
subprim.Indices[i] = reader.ReadUInt16();
|
|
break;
|
|
case CmbDataType.UInt:
|
|
for (int i = 0; i < subprim.IndexCount; i++)
|
|
subprim.Indices[i] = reader.ReadUInt32();
|
|
break;
|
|
default:
|
|
throw new Exception("Unsupported index type! " + subprim.IndexType);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var tex in TextureChunk.Textures)
|
|
{
|
|
reader.SeekBegin(textureDataOffset + tex.DataOffset);
|
|
tex.ImageData = reader.ReadBytes((int)tex.ImageSize);
|
|
}
|
|
}
|
|
|
|
private static void ReadVertexDataFromSlice(FileReader reader, BufferSlice Slice, SepdVertexAttribute VertexAttribute, int elementCount, long bufferStart)
|
|
{
|
|
if (Slice == null || Slice.Size == 0)
|
|
return;
|
|
|
|
reader.SeekBegin(bufferStart + VertexAttribute.StartPosition + Slice.Offset);
|
|
|
|
int StrideSize = CalculateStrideSize(VertexAttribute.Type, elementCount);
|
|
int VertexCount = (int)Slice.Size / StrideSize;
|
|
|
|
Console.WriteLine($"{VertexAttribute.GetType()} {VertexAttribute.Type} {elementCount} {StrideSize} {VertexCount}");
|
|
|
|
VertexAttribute.VertexData = new Syroot.Maths.Vector4F[VertexCount];
|
|
for (int v = 0; v < VertexCount; v++)
|
|
{
|
|
VertexAttribute.VertexData[v] = ReadVertexBufferData(reader, VertexAttribute, elementCount);
|
|
}
|
|
}
|
|
|
|
private static Syroot.Maths.Vector4F ReadVertexBufferData(FileReader reader, SepdVertexAttribute VertexAttribute, int elementCount)
|
|
{
|
|
List<float> values = new List<float>();
|
|
|
|
for (int i = 0; i < elementCount; i++)
|
|
{
|
|
switch (VertexAttribute.Type)
|
|
{
|
|
case CmbDataType.Byte:
|
|
values.Add(reader.ReadSByte());
|
|
break;
|
|
case CmbDataType.Float:
|
|
values.Add(reader.ReadSingle());
|
|
break;
|
|
case CmbDataType.Int:
|
|
values.Add(reader.ReadInt32());
|
|
break;
|
|
case CmbDataType.Short:
|
|
values.Add(reader.ReadInt16());
|
|
break;
|
|
case CmbDataType.UByte:
|
|
values.Add(reader.ReadByte());
|
|
break;
|
|
case CmbDataType.UInt:
|
|
values.Add(reader.ReadUInt32());
|
|
break;
|
|
case CmbDataType.UShort:
|
|
values.Add(reader.ReadUInt16());
|
|
break;
|
|
default: throw new Exception("Unknwon format! " + VertexAttribute.Type);
|
|
}
|
|
}
|
|
|
|
while (values.Count < 4) values.Add(0);
|
|
|
|
return new Syroot.Maths.Vector4F(
|
|
values[0] * VertexAttribute.Scale,
|
|
values[1] * VertexAttribute.Scale,
|
|
values[2] * VertexAttribute.Scale,
|
|
values[3] * VertexAttribute.Scale);
|
|
}
|
|
|
|
private static int CalculateStrideSize(CmbDataType type, int elementCount)
|
|
{
|
|
switch (type)
|
|
{
|
|
case CmbDataType.Byte: return elementCount * sizeof(sbyte);
|
|
case CmbDataType.Float: return elementCount * sizeof(float);
|
|
case CmbDataType.Int: return elementCount * sizeof(int);
|
|
case CmbDataType.Short: return elementCount * sizeof(short);
|
|
case CmbDataType.UByte: return elementCount * sizeof(byte);
|
|
case CmbDataType.UInt: return elementCount * sizeof(uint);
|
|
case CmbDataType.UShort: return elementCount * sizeof(ushort);
|
|
default: throw new Exception("Unknwon format! " + type);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
long pos = writer.Position;
|
|
|
|
writer.Write(Indices != null ? Indices.Length : 0);
|
|
//Reserve space for all the offses
|
|
writer.Write(0); //SkeletonChunk
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
writer.Write(0); //QuadTreeChunk
|
|
writer.Write(0); //MaterialChunk
|
|
writer.Write(0); //TextureChunk
|
|
writer.Write(0); //SkeletalMeshChunk
|
|
writer.Write(0); //LUTSChunk
|
|
writer.Write(0); //VertexAttributesChunk
|
|
writer.Write(0); //indexBufferOffset
|
|
writer.Write(0); //textureDataOffset
|
|
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
writer.Write(0); //padding or unknown unused section
|
|
|
|
//Write sections and offsets
|
|
int _offsetPos = 4;
|
|
if (SkeletonChunk != null)
|
|
{
|
|
writer.WriteUint32Offset(pos + _offsetPos);
|
|
SkeletonChunk.Write(writer, header);
|
|
}
|
|
|
|
if (QuadTreeChunk != null && header.Version >= CMBVersion.MM3DS)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
QuadTreeChunk.Write(writer, header);
|
|
}
|
|
|
|
if (MaterialChunk != null)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
MaterialChunk.Write(writer, header);
|
|
}
|
|
|
|
if (TextureChunk != null)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
TextureChunk.Write(writer, header);
|
|
}
|
|
|
|
if (SkeletalMeshChunk != null)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
SkeletalMeshChunk.Write(writer, header);
|
|
}
|
|
|
|
if (LUTSChunk != null)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
LUTSChunk.Write(writer, header);
|
|
}
|
|
|
|
if (VertexAttributesChunk != null)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
VertexAttributesChunk.Write(writer, header);
|
|
}
|
|
|
|
if (Indices != null && Indices.Length > 0)
|
|
{
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
writer.Write(Indices);
|
|
}
|
|
|
|
if (TextureChunk != null && TextureChunk.Textures.Count > 0)
|
|
{
|
|
long dataStart = writer.Position;
|
|
writer.WriteUint32Offset(pos + (_offsetPos += 4));
|
|
//Save image data
|
|
foreach (var tex in TextureChunk.Textures)
|
|
{
|
|
writer.SeekBegin(tex.DataOffset + dataStart);
|
|
writer.Write(tex.ImageData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Connects all the meshes, vertex attributes, and shape data together
|
|
public class SkeletalMeshChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "sklm";
|
|
|
|
public MeshesChunk MeshChunk { get; set; }
|
|
public ShapesChunk ShapeChunk { get; set; }
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
MeshChunk = ReadChunkSection<MeshesChunk>(reader, header, pos);
|
|
ShapeChunk = ReadChunkSection<ShapesChunk>(reader, header,pos);
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class MeshesChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "mshs";
|
|
|
|
public List<Mesh> Meshes = new List<Mesh>();
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint meshCount = reader.ReadUInt32();
|
|
uint unknown = reader.ReadUInt32();
|
|
|
|
long meshPos = reader.Position;
|
|
for (int i = 0; i < meshCount; i++)
|
|
{
|
|
if (header.Version == CMBVersion.OOT3DS)
|
|
reader.SeekBegin(meshPos + (i * 0x04));
|
|
else if (header.Version == CMBVersion.MM3DS)
|
|
reader.SeekBegin(meshPos + (i * 0x0C));
|
|
else if (header.Version >= CMBVersion.LM3DS)
|
|
reader.SeekBegin(meshPos + (i * 0x58));
|
|
|
|
Mesh mesh = new Mesh();
|
|
mesh.SepdIndex = reader.ReadUInt16();
|
|
mesh.MaterialIndex = reader.ReadByte();
|
|
Meshes.Add(mesh);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
writer.Write(Meshes.Count);
|
|
for (int i = 0; i < Meshes.Count; i++)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public class Mesh
|
|
{
|
|
public ushort SepdIndex { get; set; }
|
|
public byte MaterialIndex { get; set; }
|
|
}
|
|
}
|
|
|
|
public class ShapesChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "shp ";
|
|
|
|
public uint Unknown;
|
|
|
|
public List<SeperateShape> SeperateShapes = new List<SeperateShape>();
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint sepdCount = reader.ReadUInt32();
|
|
Unknown = reader.ReadUInt32();
|
|
ushort[] offsets = reader.ReadUInt16s((int)sepdCount);
|
|
for (int i = 0; i < sepdCount; i++)
|
|
{
|
|
reader.SeekBegin(pos + offsets[i]);
|
|
var sepd= new SeperateShape();
|
|
sepd.Read(reader, header);
|
|
SeperateShapes.Add(sepd);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
|
|
}
|
|
}
|
|
|
|
public class SeperateShape : IChunkCommon
|
|
{
|
|
private const string Magic = "sepd";
|
|
|
|
public SepdVertexAttribute Position { get; set; }
|
|
public SepdVertexAttribute Normal { get; set; }
|
|
public SepdVertexAttribute Tangent { get; set; }
|
|
public SepdVertexAttribute Color { get; set; }
|
|
public SepdVertexAttribute TexCoord0 { get; set; }
|
|
public SepdVertexAttribute TexCoord1 { get; set; }
|
|
public SepdVertexAttribute TexCoord2 { get; set; }
|
|
public SepdVertexAttribute BoneIndices { get; set; }
|
|
public SepdVertexAttribute BoneWeights { get; set; }
|
|
|
|
public List<PrimativesChunk> Primatives = new List<PrimativesChunk>();
|
|
|
|
public ushort boneDimension;
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint count = reader.ReadUInt16();
|
|
|
|
if (header.Version >= CMBVersion.LM3DS)
|
|
reader.SeekBegin(pos + 0x3C);
|
|
else
|
|
reader.SeekBegin(pos + 0x24);
|
|
|
|
Position = ReadVertexAttrib(reader);
|
|
Normal = ReadVertexAttrib(reader);
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
Tangent = ReadVertexAttrib(reader);
|
|
|
|
Color = ReadVertexAttrib(reader);
|
|
TexCoord0 = ReadVertexAttrib(reader);
|
|
TexCoord1 = ReadVertexAttrib(reader);
|
|
TexCoord2 = ReadVertexAttrib(reader);
|
|
BoneIndices = ReadVertexAttrib(reader);
|
|
BoneWeights = ReadVertexAttrib(reader);
|
|
|
|
boneDimension = reader.ReadUInt16();
|
|
reader.ReadUInt16(); //padding
|
|
|
|
ushort[] Offsets = reader.ReadUInt16s((int)count);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
reader.SeekBegin(pos + Offsets[i]);
|
|
PrimativesChunk prim = new PrimativesChunk();
|
|
prim.Read(reader, header);
|
|
Primatives.Add(prim);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
|
|
}
|
|
|
|
private SepdVertexAttribute ReadVertexAttrib(FileReader reader)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
SepdVertexAttribute att = new SepdVertexAttribute();
|
|
att.StartPosition = reader.ReadUInt32();
|
|
att.Scale = reader.ReadSingle();
|
|
att.Type = reader.ReadEnum<CmbDataType>(true);
|
|
att.Mode = reader.ReadEnum<SepdVertexAttribMode>(true);
|
|
att.Constants = new float[4];
|
|
att.Constants[0] = reader.ReadSingle();
|
|
att.Constants[1] = reader.ReadSingle();
|
|
att.Constants[2] = reader.ReadSingle();
|
|
att.Constants[3] = reader.ReadSingle();
|
|
|
|
reader.SeekBegin(pos + 0x1C);
|
|
|
|
return att;
|
|
}
|
|
}
|
|
|
|
public class SepdVertexAttribute
|
|
{
|
|
public uint StartPosition { get; set; }
|
|
public float Scale { get; set; }
|
|
public CmbDataType Type { get; set; }
|
|
public SepdVertexAttribMode Mode { get; set; }
|
|
|
|
public Syroot.Maths.Vector4F[] VertexData { get; set; }
|
|
|
|
public float[] Constants { get; set; }
|
|
}
|
|
|
|
public class PrimativesChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "prms";
|
|
|
|
public SkinningMode SkinningMode;
|
|
|
|
public List<SubPrimativeChunk> Primatives = new List<SubPrimativeChunk>();
|
|
|
|
public ushort[] BoneIndexTable { get; set; }
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint count = reader.ReadUInt32();
|
|
SkinningMode = reader.ReadEnum<SkinningMode>(true);
|
|
ushort boneTableCount = reader.ReadUInt16();
|
|
uint boneIndexOffset = reader.ReadUInt32();
|
|
uint primativeOffset = reader.ReadUInt32();
|
|
|
|
reader.SeekBegin(pos + boneIndexOffset);
|
|
BoneIndexTable = reader.ReadUInt16s(boneTableCount);
|
|
|
|
reader.SeekBegin(pos + primativeOffset);
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
SubPrimativeChunk prim = new SubPrimativeChunk();
|
|
prim.Read(reader, header);
|
|
Primatives.Add(prim);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class SubPrimativeChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "prm ";
|
|
|
|
public SkinningMode SkinningMode { get; private set; }
|
|
|
|
public CmbDataType IndexType { get; private set; }
|
|
|
|
public ushort IndexCount { get; private set; }
|
|
|
|
public uint Offset { get; private set; }
|
|
|
|
private uint[] _indices;
|
|
public uint[] Indices
|
|
{
|
|
get
|
|
{
|
|
return _indices;
|
|
}
|
|
set
|
|
{
|
|
_indices = value;
|
|
}
|
|
}
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint unknown = reader.ReadUInt32();
|
|
uint unknown2 = reader.ReadUInt32();
|
|
IndexType = reader.ReadEnum<CmbDataType>(true);
|
|
reader.Seek(2); //padding
|
|
|
|
IndexCount = reader.ReadUInt16();
|
|
|
|
//This value is the index, so we'll use it as an offset
|
|
//Despite the data type, this is always * 2
|
|
Offset = (uint)reader.ReadUInt16() * sizeof(ushort);
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class LUTSChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "luts";
|
|
|
|
private byte[] data;
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
|
|
data = reader.getSection((uint)reader.Position, sectionSize);
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
writer.Write(data);
|
|
}
|
|
}
|
|
|
|
public class VertexAttributesChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "vatr";
|
|
|
|
public BufferSlice PositionSlice;
|
|
public BufferSlice NormalSlice;
|
|
public BufferSlice TangentSlice; //Used in MM3DS and newer
|
|
public BufferSlice ColorSlice;
|
|
public BufferSlice Texcoord0Slice;
|
|
public BufferSlice Texcoord1Slice;
|
|
public BufferSlice Texcoord2Slice;
|
|
public BufferSlice BoneIndicesSlice;
|
|
public BufferSlice BoneWeightsSlice;
|
|
|
|
public long StartPosition;
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
StartPosition = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint maxIndex = reader.ReadUInt32();
|
|
|
|
PositionSlice = ReadSlice(reader);
|
|
NormalSlice = ReadSlice(reader);
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
TangentSlice = ReadSlice(reader);
|
|
|
|
ColorSlice = ReadSlice(reader);
|
|
Texcoord0Slice = ReadSlice(reader);
|
|
Texcoord1Slice = ReadSlice(reader);
|
|
Texcoord2Slice = ReadSlice(reader);
|
|
BoneIndicesSlice = ReadSlice(reader);
|
|
BoneWeightsSlice = ReadSlice(reader);
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
|
|
private BufferSlice ReadSlice(FileReader reader)
|
|
{
|
|
BufferSlice slice = new BufferSlice();
|
|
slice.Size = reader.ReadUInt32();
|
|
slice.Offset = reader.ReadUInt32();
|
|
return slice;
|
|
}
|
|
}
|
|
|
|
public class BufferSlice
|
|
{
|
|
public uint Offset;
|
|
public uint Size;
|
|
}
|
|
|
|
public class SkeletonChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "skl ";
|
|
|
|
public List<BoneChunk> Bones = new List<BoneChunk>();
|
|
|
|
public uint Unknown;
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint boneCount = reader.ReadUInt32();
|
|
Unknown = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < boneCount; i++)
|
|
{
|
|
BoneChunk bone = new BoneChunk();
|
|
bone.ID = reader.ReadInt16() & 0xFFFF;
|
|
bone.ParentIndex = reader.ReadInt16();
|
|
bone.Scale = reader.ReadVec3SY();
|
|
bone.Rotation = reader.ReadVec3SY();
|
|
bone.Translation = reader.ReadVec3SY();
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
bone.Unknown = reader.ReadInt32();
|
|
|
|
Bones.Add(bone);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
writer.Write(Bones.Count);
|
|
writer.Write(Unknown);
|
|
for (int i = 0; i < Bones.Count; i++)
|
|
{
|
|
writer.Write(Bones[i].ID);
|
|
writer.Write(Bones[i].ParentIndex);
|
|
writer.Write(Bones[i].Scale);
|
|
writer.Write(Bones[i].Rotation);
|
|
writer.Write(Bones[i].Translation);
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
writer.Write(Bones[i].Unknown);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class BoneChunk
|
|
{
|
|
public int ID { get; set; }
|
|
public int ParentIndex { get; set; }
|
|
|
|
public Syroot.Maths.Vector3F Scale { get; set; }
|
|
public Syroot.Maths.Vector3F Rotation { get; set; }
|
|
public Syroot.Maths.Vector3F Translation { get; set; }
|
|
|
|
//An unknown value used in versions MM3DS and newer
|
|
public int Unknown { get; set; }
|
|
}
|
|
|
|
public class QuadTreeChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "qtrs";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class MaterialChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "mats";
|
|
|
|
public List<Material> Materials = new List<Material>();
|
|
|
|
internal int textureCombinerSettingsTableOffs;
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint count = reader.ReadUInt32();
|
|
|
|
int materialSize = 0x15C;
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
materialSize = 0x16C;
|
|
|
|
Console.WriteLine($"materialSize {materialSize.ToString("x")}");
|
|
|
|
textureCombinerSettingsTableOffs = (int)(pos + (count * materialSize));
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
reader.SeekBegin(pos + 0xC + (i * materialSize));
|
|
|
|
Material mat = new Material();
|
|
mat.Read(reader, header, this);
|
|
Materials.Add(mat);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
//Thanks for noclip for material RE stuff
|
|
//https://github.com/magcius/noclip.website/blob/9270b9e5022c691703689990f9c536cd9058e5cd/src/oot3d/cmb.ts#L232
|
|
public class Material
|
|
{
|
|
public bool IsTransparent = false;
|
|
|
|
public CullMode CullMode;
|
|
|
|
public bool IsPolygonOffsetEnabled;
|
|
public uint PolygonOffset;
|
|
|
|
public TextureMap[] TextureMaps;
|
|
public TextureMatrix[] TextureMaticies;
|
|
|
|
public List<TextureCombiner> TextureCombiners = new List<TextureCombiner>();
|
|
|
|
public STColor[] ConstantColors;
|
|
|
|
public bool AlphaTestEnable;
|
|
public float AlphaTestReference;
|
|
|
|
public bool DepthTestEnable;
|
|
|
|
public bool DepthWriteEnable;
|
|
|
|
public AlphaFunction AlphaTestFunction;
|
|
|
|
public DepthFunction DepthTestFunction;
|
|
|
|
public bool BlendEnaled;
|
|
|
|
public BlendingFactor BlendingFactorSrcRGB;
|
|
public BlendingFactor BlendingFactorDestRGB;
|
|
|
|
public BlendingFactor BlendingFactorSrcAlpha;
|
|
public BlendingFactor BlendingFactorDestAlpha;
|
|
|
|
public float BlendColorR;
|
|
public float BlendColorG;
|
|
public float BlendColorB;
|
|
public float BlendColorA;
|
|
|
|
public void Read(FileReader reader, Header header, MaterialChunk materialChunkParent)
|
|
{
|
|
TextureMaps = new TextureMap[3];
|
|
TextureMaticies = new TextureMatrix[3];
|
|
|
|
long pos = reader.Position;
|
|
|
|
CullMode = reader.ReadEnum<CullMode>(true); //byte
|
|
IsPolygonOffsetEnabled = reader.ReadBoolean(); //byte
|
|
PolygonOffset = reader.ReadUInt32();
|
|
PolygonOffset = IsPolygonOffsetEnabled ? PolygonOffset / 0x10000 : 0;
|
|
|
|
//Texture bind data
|
|
reader.SeekBegin(pos + 0x10);
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
long texPos = reader.Position;
|
|
|
|
TextureMaps[j] = new TextureMap();
|
|
TextureMaps[j].TextureIndex = reader.ReadInt16();
|
|
TextureMaps[j].MinFiler = reader.ReadUInt16();
|
|
TextureMaps[j].MagFiler = reader.ReadUInt16();
|
|
TextureMaps[j].WrapS = reader.ReadUInt16();
|
|
TextureMaps[j].WrapT = reader.ReadUInt16();
|
|
TextureMaps[j].MinLOD = reader.ReadSingle();
|
|
TextureMaps[j].LodBias = reader.ReadSingle();
|
|
TextureMaps[j].borderColorR = reader.ReadByte();
|
|
TextureMaps[j].borderColorG = reader.ReadByte();
|
|
TextureMaps[j].borderColorB = reader.ReadByte();
|
|
TextureMaps[j].borderColorA = reader.ReadByte();
|
|
|
|
reader.SeekBegin(texPos + 0x18);
|
|
}
|
|
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
TextureMaticies[j] = new TextureMatrix();
|
|
TextureMaticies[j].Flags = reader.ReadUInt32();
|
|
TextureMaticies[j].Scale = reader.ReadVec2SY();
|
|
TextureMaticies[j].Translate = reader.ReadVec2SY();
|
|
TextureMaticies[j].Rotate = reader.ReadSingle();
|
|
}
|
|
|
|
uint unkColor0 = reader.ReadUInt32();
|
|
|
|
ConstantColors = new STColor[6];
|
|
ConstantColors[0] = STColor.FromBytes(reader.ReadBytes(4));
|
|
ConstantColors[1] = STColor.FromBytes(reader.ReadBytes(4));
|
|
ConstantColors[2] = STColor.FromBytes(reader.ReadBytes(4));
|
|
ConstantColors[3] = STColor.FromBytes(reader.ReadBytes(4));
|
|
ConstantColors[4] = STColor.FromBytes(reader.ReadBytes(4));
|
|
ConstantColors[5] = STColor.FromBytes(reader.ReadBytes(4));
|
|
|
|
float bufferColorR = reader.ReadSingle();
|
|
float bufferColorG = reader.ReadSingle();
|
|
float bufferColorB = reader.ReadSingle();
|
|
float bufferColorA = reader.ReadSingle();
|
|
|
|
int bumpTextureIndex = reader.ReadInt16();
|
|
int lightEnvBumpUsage = reader.ReadInt16();
|
|
|
|
// Fragment lighting table.
|
|
byte reflectanceRSamplerIsAbs = reader.ReadByte();
|
|
ushort reflectanceRSamplerInput = reader.ReadUInt16();
|
|
uint reflectanceRSamplerScale = reader.ReadUInt32();
|
|
|
|
byte reflectanceGSamplerIsAbs = reader.ReadByte();
|
|
ushort reflectanceGSamplerInput = reader.ReadUInt16();
|
|
uint reflectanceGSamplerScale = reader.ReadUInt32();
|
|
|
|
byte reflectanceBSamplerIsAbs = reader.ReadByte();
|
|
ushort reflectanceBSamplerInput = reader.ReadUInt16();
|
|
uint reflectanceBSamplerScale = reader.ReadUInt32();
|
|
|
|
byte reflectance0SamplerIsAbs = reader.ReadByte();
|
|
ushort reflectance0SamplerInput = reader.ReadUInt16();
|
|
uint reflectance0SamplerScale = reader.ReadUInt32();
|
|
|
|
byte reflectance1SamplerIsAbs = reader.ReadByte();
|
|
ushort reflectance1SamplerInput = reader.ReadUInt16();
|
|
uint reflectance1SamplerScale = reader.ReadUInt32();
|
|
|
|
byte fresnelSamplerIsAbs = reader.ReadByte();
|
|
ushort fresnelSamplerInput = reader.ReadUInt16();
|
|
uint fresnelSamplerScale = reader.ReadUInt32();
|
|
|
|
reader.SeekBegin(pos + 0x120);
|
|
uint textureCombinerTableCount = reader.ReadUInt32();
|
|
int textureCombinerTableIdx = (int)pos + 0x124;
|
|
for (int i = 0; i < textureCombinerTableCount; i++)
|
|
{
|
|
reader.SeekBegin(textureCombinerTableIdx + 0x00);
|
|
ushort textureCombinerIndex = reader.ReadUInt16();
|
|
|
|
reader.SeekBegin(materialChunkParent.textureCombinerSettingsTableOffs + textureCombinerIndex * 0x28);
|
|
TextureCombiner combner = new TextureCombiner();
|
|
combner.combineRGB = reader.ReadEnum<CombineResultOpDMP>(false);
|
|
combner.combineAlpha = reader.ReadEnum<CombineResultOpDMP>(false);
|
|
combner.scaleRGB = reader.ReadEnum<CombineScaleDMP>(false);
|
|
combner.scaleAlpha = reader.ReadEnum<CombineScaleDMP>(false);
|
|
combner.bufferInputRGB = reader.ReadEnum<CombineBufferInputDMP>(false);
|
|
combner.bufferInputAlpha = reader.ReadEnum<CombineBufferInputDMP>(false);
|
|
combner.source0RGB = reader.ReadEnum<CombineSourceDMP>(false);
|
|
combner.source1RGB = reader.ReadEnum<CombineSourceDMP>(false);
|
|
combner.source2RGB = reader.ReadEnum<CombineSourceDMP>(false);
|
|
combner.op0RGB = reader.ReadEnum<CombineOpDMP>(false);
|
|
combner.op1RGB = reader.ReadEnum<CombineOpDMP>(false);
|
|
combner.op2RGB = reader.ReadEnum<CombineOpDMP>(false);
|
|
combner.source0Alpha = reader.ReadEnum<CombineSourceDMP>(false);
|
|
combner.source1Alpha = reader.ReadEnum<CombineSourceDMP>(false);
|
|
combner.source2Alpha = reader.ReadEnum<CombineSourceDMP>(false);
|
|
combner.op0Alpha = reader.ReadEnum<CombineOpDMP>(false);
|
|
combner.op1Alpha = reader.ReadEnum<CombineOpDMP>(false);
|
|
combner.op2Alpha = reader.ReadEnum<CombineOpDMP>(false);
|
|
combner.constantIndex = reader.ReadUInt32();
|
|
TextureCombiners.Add(combner);
|
|
|
|
textureCombinerTableIdx += 0x2;
|
|
}
|
|
|
|
reader.SeekBegin(pos + 0x130);
|
|
AlphaTestEnable = reader.ReadBoolean();
|
|
AlphaTestReference = reader.ReadByte() / 0xFF;
|
|
AlphaTestFunction = (AlphaFunction)reader.ReadUInt16();
|
|
|
|
DepthTestEnable = reader.ReadBoolean();
|
|
DepthWriteEnable = reader.ReadBoolean();
|
|
DepthTestFunction = (DepthFunction)reader.ReadUInt16();
|
|
|
|
if (!AlphaTestEnable)
|
|
AlphaTestFunction = AlphaFunction.Always;
|
|
|
|
if (!DepthTestEnable)
|
|
DepthTestFunction = DepthFunction.Always;
|
|
|
|
reader.SeekBegin(pos + 0x138);
|
|
BlendEnaled = reader.ReadBoolean();
|
|
Console.WriteLine("BlendEnaled " + BlendEnaled);
|
|
|
|
//Unknown.
|
|
reader.ReadByte();
|
|
reader.ReadUInt16();
|
|
|
|
reader.SeekBegin(pos + 0x13C);
|
|
|
|
BlendingFactorSrcAlpha = (BlendingFactor)reader.ReadUInt16();
|
|
BlendingFactorDestAlpha = (BlendingFactor)reader.ReadUInt16();
|
|
|
|
reader.SeekBegin(pos + 0x144);
|
|
|
|
BlendingFactorSrcRGB = (BlendingFactor)reader.ReadUInt16();
|
|
BlendingFactorDestRGB = (BlendingFactor)reader.ReadUInt16();
|
|
|
|
// BlendingFunctionAlpha = (AlphaFunction)reader.ReadUInt16();
|
|
|
|
reader.SeekBegin(pos + 0x14C);
|
|
|
|
BlendColorR = reader.ReadSingle();
|
|
BlendColorG = reader.ReadSingle();
|
|
BlendColorB = reader.ReadSingle();
|
|
BlendColorA = reader.ReadSingle();
|
|
|
|
IsTransparent = BlendEnaled;
|
|
|
|
Console.WriteLine(ToString());
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.Append($"----------------------------------------------------\n");
|
|
sb.Append($"AlphaTest {AlphaTestEnable} {AlphaTestFunction} {AlphaTestReference}\n");
|
|
sb.Append($"DepthTest {DepthTestEnable} {DepthTestFunction} DepthWrite {DepthTestFunction}\n");
|
|
|
|
sb.Append($"BlendingFactorSrcRGB {BlendingFactorSrcRGB}\n");
|
|
sb.Append($"BlendingFactorDestRGB {BlendingFactorDestRGB}\n");
|
|
sb.Append($"BlendingFactorSrcAlpha {BlendingFactorSrcAlpha}\n");
|
|
sb.Append($"BlendingFactorDestAlpha {BlendingFactorDestAlpha}\n");
|
|
sb.Append($"BlendEnaled {BlendEnaled}\n");
|
|
sb.Append($"----------------------------------------------------\n");
|
|
|
|
sb.AppendLine();
|
|
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
|
|
public class TextureCombiner
|
|
{
|
|
public CombineResultOpDMP combineRGB;
|
|
public CombineResultOpDMP combineAlpha;
|
|
public CombineScaleDMP scaleRGB;
|
|
public CombineScaleDMP scaleAlpha;
|
|
public CombineBufferInputDMP bufferInputRGB;
|
|
public CombineBufferInputDMP bufferInputAlpha;
|
|
public CombineSourceDMP source0RGB;
|
|
public CombineSourceDMP source1RGB;
|
|
public CombineSourceDMP source2RGB;
|
|
public CombineOpDMP op0RGB;
|
|
public CombineOpDMP op1RGB;
|
|
public CombineOpDMP op2RGB;
|
|
public CombineSourceDMP source0Alpha;
|
|
public CombineSourceDMP source1Alpha;
|
|
public CombineSourceDMP source2Alpha;
|
|
|
|
public CombineOpDMP op0Alpha;
|
|
public CombineOpDMP op1Alpha;
|
|
public CombineOpDMP op2Alpha;
|
|
public uint constantIndex;
|
|
|
|
}
|
|
|
|
public class TextureMatrix
|
|
{
|
|
public uint Flags { get; set; }
|
|
public Syroot.Maths.Vector2F Scale { get; set; }
|
|
public Syroot.Maths.Vector2F Translate { get; set; }
|
|
public float Rotate { get; set; }
|
|
}
|
|
|
|
public class TextureMap
|
|
{
|
|
public short TextureIndex { get; set; }
|
|
public ushort MinFiler { get; set; }
|
|
public ushort MagFiler { get; set; }
|
|
public ushort WrapS { get; set; }
|
|
public ushort WrapT { get; set; }
|
|
public float MinLOD { get; set; }
|
|
public float LodBias { get; set; }
|
|
public byte borderColorR { get; set; }
|
|
public byte borderColorG { get; set; }
|
|
public byte borderColorB { get; set; }
|
|
public byte borderColorA { get; set; }
|
|
}
|
|
|
|
public class TextureChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "tex ";
|
|
|
|
public List<CTXB.Texture> Textures = new List<CTXB.Texture>();
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint TextureCount = reader.ReadUInt32();
|
|
for (int i = 0; i < TextureCount; i++)
|
|
Textures.Add(new CTXB.Texture(reader));
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
long pos = writer.Position;
|
|
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
for (int i = 0; i < Textures.Count; i++)
|
|
Textures[i].Write(writer);
|
|
|
|
//Write the total file size
|
|
writer.WriteSectionSizeU32(pos + 4, pos, writer.Position);
|
|
}
|
|
}
|
|
|
|
public static T ReadChunkSection<T>(FileReader reader, Header header, long startPos = 0)
|
|
where T : IChunkCommon, new()
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
//Read offset and seek it
|
|
uint offset = reader.ReadUInt32();
|
|
reader.SeekBegin(startPos + offset);
|
|
|
|
//Create chunk instance
|
|
T chunk = new T();
|
|
chunk.Read(reader, header);
|
|
|
|
//Seek back and shift 4 from reading offset
|
|
reader.SeekBegin(pos + 0x4);
|
|
return chunk;
|
|
}
|
|
|
|
public interface IChunkCommon
|
|
{
|
|
void Read(FileReader reader, Header header);
|
|
void Write(FileWriter writer, Header header);
|
|
}
|
|
}
|
|
}
|