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Switch-Toolbox/Switch_Toolbox_Library/Generics/RenderableTex.cs
2019-06-27 19:08:12 -04:00

338 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Threading.Tasks;
using OpenTK.Graphics.OpenGL;
using System.Runtime.InteropServices;
namespace Switch_Toolbox.Library.Rendering
{
//Parts roughly based on this helpful gl wrapper https://github.com/ScanMountGoat/SFGraphics/blob/89f96b754e17078153315a259baef3859ef5984d/Projects/SFGraphics/GLObjects/Textures/Texture.cs
public class RenderableTex
{
public int width, height;
public int TexID;
public PixelInternalFormat pixelInternalFormat;
public PixelFormat pixelFormat;
public PixelType pixelType = PixelType.UnsignedByte;
public TextureTarget TextureTarget = TextureTarget.Texture2D;
public bool GLInitialized = false;
public int ImageSize;
public bool IsCubeMap = false;
public TextureWrapMode TextureWrapS
{
get { return textureWrapS; }
set
{
textureWrapS = value;
SetTextureParameter(TextureParameterName.TextureWrapS, (int)value);
}
}
public TextureWrapMode TextureWrapT
{
get { return textureWrapT; }
set
{
textureWrapT = value;
SetTextureParameter(TextureParameterName.TextureWrapT, (int)value);
}
}
public TextureWrapMode TextureWrapR
{
get { return textureWrapR; }
set
{
textureWrapR = value;
SetTextureParameter(TextureParameterName.TextureWrapR, (int)value);
}
}
public TextureMinFilter TextureMinFilter
{
get { return textureMinFilter; }
set
{
textureMinFilter = value;
SetTextureParameter(TextureParameterName.TextureMinFilter, (int)value);
}
}
public TextureMagFilter TextureMagFilter
{
get { return textureMagFilter; }
set
{
textureMagFilter = value;
SetTextureParameter(TextureParameterName.TextureMinFilter, (int)value);
}
}
private TextureWrapMode textureWrapS = TextureWrapMode.Repeat;
private TextureWrapMode textureWrapT = TextureWrapMode.Repeat;
private TextureWrapMode textureWrapR = TextureWrapMode.Clamp;
private TextureMinFilter textureMinFilter = TextureMinFilter.Linear;
private TextureMagFilter textureMagFilter = TextureMagFilter.Linear;
public void Dispose()
{
GL.DeleteTexture(TexID);
}
public void SetTextureParameter(TextureParameterName param, int value)
{
Bind();
GL.TexParameter(TextureTarget, param, value);
}
public void LoadOpenGLTexture(STGenericTexture GenericTexture, int ArrayStartIndex = 0)
{
if (!Runtime.OpenTKInitialized || GLInitialized || Runtime.UseLegacyGL)
return;
width = (int)GenericTexture.Width;
height = (int)GenericTexture.Height;
if (GenericTexture.ArrayCount == 0)
GenericTexture.ArrayCount = 1;
List<byte[]> ImageData = new List<byte[]>();
for (int i = 0; i < GenericTexture.ArrayCount; i++)
{
if (i >= ArrayStartIndex && i <= ArrayStartIndex + 6) //Only load up to 6 faces
ImageData.Add(GenericTexture.GetImageData(i, 0));
}
if (ImageData.Count == 0 || ImageData[0].Length == 0)
throw new Exception("Data is empty!");
IsCubeMap = ImageData.Count == 6;
ImageSize = ImageData[0].Length;
if (IsCubeMap)
{
TextureTarget = TextureTarget.TextureCubeMap;
TextureWrapS = TextureWrapMode.Clamp;
TextureWrapT = TextureWrapMode.Clamp;
TextureWrapR = TextureWrapMode.Clamp;
TextureMinFilter = TextureMinFilter.LinearMipmapLinear;
TextureMagFilter = TextureMagFilter.Linear;
}
switch (GenericTexture.Format)
{
case TEX_FORMAT.BC1_UNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
break;
case TEX_FORMAT.BC1_UNORM_SRGB:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
break;
case TEX_FORMAT.BC2_UNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
break;
case TEX_FORMAT.BC2_UNORM_SRGB:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
break;
case TEX_FORMAT.BC3_UNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
break;
case TEX_FORMAT.BC3_UNORM_SRGB:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
break;
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_SNORM:
//Convert to rgb to prevent red output
//While shaders could prevent this, converting is easier and works fine across all editors
if (Runtime.UseDirectXTexDecoder)
{
ImageData.Add(STGenericTexture.DecodeBlock(ImageData[0],
GenericTexture.Width,
GenericTexture.Height,
GenericTexture.Format,
GenericTexture.PlatformSwizzle));
pixelInternalFormat = PixelInternalFormat.Rgba;
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
}
else
{
pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1;
pixelInternalFormat = PixelInternalFormat.CompressedSignedRedRgtc1;
}
break;
case TEX_FORMAT.BC5_SNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2;
ImageData.Add(DDSCompressor.DecompressBC5(ImageData[0],
(int)GenericTexture.Width, (int)GenericTexture.Height, true, true));
pixelInternalFormat = PixelInternalFormat.Rgba;
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
break;
case TEX_FORMAT.BC5_UNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2;
break;
case TEX_FORMAT.BC6H_UF16:
pixelInternalFormat = PixelInternalFormat.CompressedRgbBptcUnsignedFloat;
break;
case TEX_FORMAT.BC6H_SF16:
pixelInternalFormat = PixelInternalFormat.CompressedRgbBptcSignedFloat;
break;
case TEX_FORMAT.BC7_UNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRgbaBptcUnorm;
break;
case TEX_FORMAT.BC7_UNORM_SRGB:
pixelInternalFormat = PixelInternalFormat.CompressedSrgbAlphaBptcUnorm;
break;
case TEX_FORMAT.R8G8B8A8_UNORM:
pixelInternalFormat = PixelInternalFormat.Rgba;
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
break;
case TEX_FORMAT.R8G8B8A8_UNORM_SRGB:
pixelInternalFormat = PixelInternalFormat.Rgba;
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
break;
default:
if (Runtime.UseDirectXTexDecoder)
{
ImageData.Add(STGenericTexture.DecodeBlock(ImageData[0],
GenericTexture.Width,
GenericTexture.Height,
GenericTexture.Format,
GenericTexture.PlatformSwizzle));
pixelInternalFormat = PixelInternalFormat.Rgba;
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
}
break;
}
GLInitialized = true;
TexID = GenerateOpenGLTexture(this, ImageData);
ImageData.Clear();
}
public static int GenerateOpenGLTexture(RenderableTex t, List<byte[]> ImageData)
{
if (!t.GLInitialized)
return -1;
int texID = GL.GenTexture();
GL.BindTexture(t.TextureTarget, texID);
if (t.IsCubeMap)
{
if (t.pixelInternalFormat != PixelInternalFormat.Rgba)
{
t.LoadCompressedMips(TextureTarget.TextureCubeMapPositiveX, ImageData[0]);
t.LoadCompressedMips(TextureTarget.TextureCubeMapNegativeX, ImageData[1]);
t.LoadCompressedMips(TextureTarget.TextureCubeMapPositiveY, ImageData[2]);
t.LoadCompressedMips(TextureTarget.TextureCubeMapNegativeY, ImageData[3]);
t.LoadCompressedMips(TextureTarget.TextureCubeMapPositiveZ, ImageData[4]);
t.LoadCompressedMips(TextureTarget.TextureCubeMapNegativeZ, ImageData[5]);
}
else
{
t.LoadUncompressedMips(TextureTarget.TextureCubeMapPositiveX, ImageData[0]);
t.LoadUncompressedMips(TextureTarget.TextureCubeMapNegativeX, ImageData[1]);
t.LoadUncompressedMips(TextureTarget.TextureCubeMapPositiveY, ImageData[2]);
t.LoadUncompressedMips(TextureTarget.TextureCubeMapNegativeY, ImageData[3]);
t.LoadUncompressedMips(TextureTarget.TextureCubeMapPositiveZ, ImageData[4]);
t.LoadUncompressedMips(TextureTarget.TextureCubeMapNegativeZ, ImageData[5]);
}
}
else
{
if (t.pixelInternalFormat != PixelInternalFormat.Rgba)
{
GL.CompressedTexImage2D<byte>(TextureTarget.Texture2D, 0, (InternalFormat)t.pixelInternalFormat,
t.width, t.height, 0, getImageSize(t), ImageData[0]);
//Debug.WriteLine(GL.GetError());
}
else
{
GL.TexImage2D<byte>(TextureTarget.Texture2D, 0, t.pixelInternalFormat, t.width, t.height, 0,
t.pixelFormat, PixelType.UnsignedByte, ImageData[0]);
}
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
}
return texID;
}
private void LoadUncompressedMips(TextureTarget textureTarget, byte[] ImageData, int MipLevel = 0)
{
GL.TexImage2D<byte>(textureTarget, MipLevel, pixelInternalFormat, width, height, 0,
pixelFormat, PixelType.UnsignedByte, ImageData);
GL.GenerateMipmap((GenerateMipmapTarget)textureTarget);
}
private void LoadCompressedMips(TextureTarget textureTarget, byte[] ImageData, int MipLevel = 0)
{
GL.CompressedTexImage2D<byte>(textureTarget, MipLevel, (InternalFormat)pixelInternalFormat,
width, height, 0, getImageSize(this), ImageData);
GL.GenerateMipmap((GenerateMipmapTarget)textureTarget);
}
public void Bind()
{
GL.BindTexture(TextureTarget, TexID);
}
private static int getImageSize(RenderableTex t)
{
switch (t.pixelInternalFormat)
{
case PixelInternalFormat.CompressedRgbaS3tcDxt1Ext:
case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt1Ext:
case PixelInternalFormat.CompressedRedRgtc1:
case PixelInternalFormat.CompressedSignedRedRgtc1:
return (t.width * t.height / 2);
case PixelInternalFormat.CompressedRgbaS3tcDxt3Ext:
case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt3Ext:
case PixelInternalFormat.CompressedRgbaS3tcDxt5Ext:
case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt5Ext:
case PixelInternalFormat.CompressedSignedRgRgtc2:
case PixelInternalFormat.CompressedRgRgtc2:
case PixelInternalFormat.CompressedRgbaBptcUnorm:
case PixelInternalFormat.CompressedSrgbAlphaBptcUnorm:
return (t.width * t.height);
case PixelInternalFormat.Rgba:
return t.ImageSize;
default:
return t.ImageSize;
}
}
public unsafe Bitmap ToBitmap()
{
Bitmap bitmap = new Bitmap(width, height);
System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.BindTexture(TextureTarget.Texture2D, TexID);
GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
bitmap.UnlockBits(bitmapData);
return bitmap;
}
public static unsafe Bitmap GLTextureToBitmap(RenderableTex t)
{
Bitmap bitmap = new Bitmap(t.width, t.height);
System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, t.width, t.height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.BindTexture(TextureTarget.Texture2D, t.TexID);
GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
bitmap.UnlockBits(bitmapData);
return bitmap;
}
}
}