480 lines
16 KiB
C#
480 lines
16 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Data;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using OpenTK;
|
|
using Toolbox.Library;
|
|
using Toolbox.Library.Rendering;
|
|
using Toolbox.Library.IO;
|
|
|
|
namespace LayoutBXLYT
|
|
{
|
|
public partial class LayoutViewer : UserControl
|
|
{
|
|
public List<BasePane> SelectedPanes = new List<BasePane>();
|
|
|
|
public Camera2D Camera = new Camera2D();
|
|
|
|
public class Camera2D
|
|
{
|
|
public float Zoom = 1;
|
|
public Vector2 Position;
|
|
}
|
|
|
|
private RenderableTex backgroundTex;
|
|
|
|
public BxlytHeader LayoutFile;
|
|
|
|
private static Dictionary<string, STGenericTexture> Textures;
|
|
|
|
public LayoutViewer(BFLYT.Header bflyt)
|
|
{
|
|
InitializeComponent();
|
|
LayoutFile = bflyt;
|
|
|
|
Textures = new Dictionary<string, STGenericTexture>();
|
|
if (bflyt.TextureList.Textures.Count > 0)
|
|
Textures = bflyt.FileInfo.GetTextures();
|
|
}
|
|
|
|
public void UpdateViewport()
|
|
{
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void glControl1_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
if (!Runtime.OpenTKInitialized)
|
|
return;
|
|
|
|
glControl1.Context.MakeCurrent(glControl1.WindowInfo);
|
|
OnRender();
|
|
}
|
|
|
|
private Color BackgroundColor = Color.FromArgb(130, 130, 130);
|
|
private void OnRender()
|
|
{
|
|
if (LayoutFile == null) return;
|
|
|
|
GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
|
|
GL.MatrixMode(MatrixMode.Projection);
|
|
GL.LoadIdentity();
|
|
GL.Ortho(0, glControl1.Width, glControl1.Height, 0, -1, 1);
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
GL.LoadIdentity();
|
|
|
|
GL.ClearColor(BackgroundColor);
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
GL.Enable(EnableCap.AlphaTest);
|
|
GL.AlphaFunc(AlphaFunction.Gequal, 0.1f);
|
|
GL.Enable(EnableCap.Blend);
|
|
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
|
|
|
DrawRootPane(LayoutFile.RootPane);
|
|
DrawGrid();
|
|
DrawXyLines();
|
|
|
|
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
|
|
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
|
|
|
|
RenderPanes(LayoutFile.RootPane, true);
|
|
|
|
glControl1.SwapBuffers();
|
|
}
|
|
|
|
private void RenderPanes(BasePane pane, bool isRoot)
|
|
{
|
|
if (!pane.DisplayInEditor)
|
|
return;
|
|
|
|
GL.PushMatrix();
|
|
GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
|
|
GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z);
|
|
GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
|
|
|
|
if (!isRoot)
|
|
{
|
|
if (pane is BFLYT.PIC1)
|
|
DrawPicturePane((BFLYT.PIC1)pane);
|
|
else if (pane is BFLYT.PAN1)
|
|
DrawDefaultPane((BFLYT.PAN1)pane);
|
|
}
|
|
else
|
|
isRoot = false;
|
|
|
|
foreach (var childPane in pane.Childern)
|
|
RenderPanes(childPane, isRoot);
|
|
|
|
GL.PopMatrix();
|
|
}
|
|
|
|
private void DrawRootPane(BasePane pane)
|
|
{
|
|
GL.LoadIdentity();
|
|
GL.PushMatrix();
|
|
GL.Scale(pane.Scale.X * Camera.Zoom, -pane.Scale.Y * Camera.Zoom, 1);
|
|
GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z);
|
|
GL.Translate(pane.Translate.X + Camera.Position.X, pane.Translate.Y + Camera.Position.Y, 0);
|
|
|
|
Color color = Color.Black;
|
|
if (SelectedPanes.Contains(pane))
|
|
color = Color.Red;
|
|
|
|
CustomRectangle rect = pane.CreateRectangle();
|
|
|
|
//Draw a quad which is the backcolor but lighter
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.Color3(BackgroundColor.Lighten(10));
|
|
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
|
|
GL.Vertex2(rect.RightPoint, rect.TopPoint);
|
|
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
|
|
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
|
|
GL.End();
|
|
|
|
//Draw outline of root pane
|
|
GL.Begin(PrimitiveType.LineLoop);
|
|
GL.PolygonOffset(0.5f, 2);
|
|
GL.LineWidth(33);
|
|
GL.Color3(color);
|
|
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
|
|
GL.Vertex2(rect.RightPoint, rect.TopPoint);
|
|
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
|
|
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
|
|
GL.End();
|
|
|
|
GL.PopMatrix();
|
|
}
|
|
|
|
private void DrawDefaultPane(BFLYT.PAN1 pane)
|
|
{
|
|
Vector2[] TexCoords = new Vector2[] {
|
|
new Vector2(1,1),
|
|
new Vector2(0,1),
|
|
new Vector2(0,0),
|
|
new Vector2(1,0)
|
|
};
|
|
|
|
Color color = Color.White;
|
|
if (SelectedPanes.Contains(pane))
|
|
color = Color.Red;
|
|
|
|
Color[] Colors = new Color[] {
|
|
color,
|
|
color,
|
|
color,
|
|
color,
|
|
};
|
|
|
|
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors);
|
|
}
|
|
|
|
private void DrawPicturePane(BFLYT.PIC1 pane)
|
|
{
|
|
Vector2[] TexCoords = new Vector2[] {
|
|
new Vector2(1,1),
|
|
new Vector2(0,1),
|
|
new Vector2(0,0),
|
|
new Vector2(1,0)
|
|
};
|
|
|
|
Color[] Colors = new Color[] {
|
|
pane.ColorTopLeft.Color,
|
|
pane.ColorTopRight.Color,
|
|
pane.ColorBottomRight.Color,
|
|
pane.ColorBottomLeft.Color,
|
|
};
|
|
|
|
GL.Enable(EnableCap.Texture2D);
|
|
|
|
if (pane.TexCoords.Length > 0)
|
|
{
|
|
var mat = pane.GetMaterial();
|
|
string textureMap0 = "";
|
|
if (mat.TextureMaps.Count > 0)
|
|
textureMap0 = mat.GetTexture(0);
|
|
|
|
if (Textures.ContainsKey(textureMap0))
|
|
BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
|
|
|
|
TexCoords = new Vector2[] {
|
|
pane.TexCoords[0].TopLeft.ToTKVector2(),
|
|
pane.TexCoords[0].TopRight.ToTKVector2(),
|
|
pane.TexCoords[0].BottomRight.ToTKVector2(),
|
|
pane.TexCoords[0].BottomLeft.ToTKVector2(),
|
|
};
|
|
}
|
|
|
|
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false);
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, 0);
|
|
}
|
|
|
|
public void DrawRectangle(CustomRectangle rect, Vector2[] texCoords, Color[] colors, bool useLines = true)
|
|
{
|
|
if (useLines)
|
|
{
|
|
GL.Begin(PrimitiveType.LineLoop);
|
|
GL.Color3(colors[0]);
|
|
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
|
|
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
|
|
GL.Vertex2(rect.RightPoint, rect.TopPoint);
|
|
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
|
|
GL.End();
|
|
}
|
|
else
|
|
{
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.Color3(colors[0]);
|
|
GL.TexCoord2(texCoords[0]);
|
|
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
|
|
GL.Color3(colors[1]);
|
|
GL.TexCoord2(texCoords[1]);
|
|
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
|
|
GL.Color3(colors[2]);
|
|
GL.TexCoord2(texCoords[2]);
|
|
GL.Vertex2(rect.RightPoint, rect.TopPoint);
|
|
GL.Color3(colors[3]);
|
|
GL.TexCoord2(texCoords[3]);
|
|
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
|
|
GL.End();
|
|
}
|
|
}
|
|
|
|
private static void BindGLTexture(BFLYT.TextureRef tex, STGenericTexture texture)
|
|
{
|
|
if (texture.RenderableTex == null || !texture.RenderableTex.GLInitialized)
|
|
texture.LoadOpenGLTexture();
|
|
|
|
//If the texture is still not initialized then return
|
|
if (!texture.RenderableTex.GLInitialized)
|
|
return;
|
|
|
|
// GL.ActiveTexture(TextureUnit.Texture0 + texid);
|
|
GL.BindTexture(TextureTarget.Texture2D, texture.RenderableTex.TexID);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(tex.WrapModeU));
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(tex.WrapModeV));
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(tex.MaxFilterMode));
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(tex.MinFilterMode));
|
|
GL.TexParameter(TextureTarget.Texture2D, (TextureParameterName)ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, 0.0f);
|
|
}
|
|
|
|
private static int ConvertTextureWrap(BFLYT.TextureRef.WrapMode wrapMode)
|
|
{
|
|
switch (wrapMode)
|
|
{
|
|
case BFLYT.TextureRef.WrapMode.Clamp: return (int)TextureWrapMode.Clamp;
|
|
case BFLYT.TextureRef.WrapMode.Mirror: return (int)TextureWrapMode.MirroredRepeat;
|
|
case BFLYT.TextureRef.WrapMode.Repeat: return (int)TextureWrapMode.Repeat;
|
|
default: return (int)TextureWrapMode.Clamp;
|
|
}
|
|
}
|
|
|
|
private static int ConvertMagFilterMode(BFLYT.TextureRef.FilterMode filterMode)
|
|
{
|
|
switch (filterMode)
|
|
{
|
|
case BFLYT.TextureRef.FilterMode.Linear: return (int)TextureMagFilter.Linear;
|
|
case BFLYT.TextureRef.FilterMode.Near: return (int)TextureMagFilter.Nearest;
|
|
default: return (int)BFLYT.TextureRef.FilterMode.Linear;
|
|
}
|
|
}
|
|
|
|
private static int ConvertMinFilterMode(BFLYT.TextureRef.FilterMode filterMode)
|
|
{
|
|
switch (filterMode)
|
|
{
|
|
case BFLYT.TextureRef.FilterMode.Linear: return (int)TextureMinFilter.Linear;
|
|
case BFLYT.TextureRef.FilterMode.Near: return (int)TextureMinFilter.Nearest;
|
|
default: return (int)BFLYT.TextureRef.FilterMode.Linear;
|
|
}
|
|
}
|
|
|
|
private void DrawBackground()
|
|
{
|
|
if (backgroundTex == null)
|
|
{
|
|
/* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground);
|
|
backgroundTex.TextureWrapR = TextureWrapMode.Repeat;
|
|
backgroundTex.TextureWrapT = TextureWrapMode.Repeat;
|
|
|
|
|
|
GL.Enable(EnableCap.Texture2D);
|
|
GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter);
|
|
|
|
float UVscale = 15;
|
|
|
|
int PanelWidth = 9000;
|
|
int PanelWHeight = 9000;
|
|
|
|
Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
|
|
|
|
Vector2[] TexCoords = new Vector2[] {
|
|
new Vector2(1,1),
|
|
new Vector2(0,1),
|
|
new Vector2(0,0),
|
|
new Vector2(1,0),
|
|
};
|
|
|
|
for (int i = 0; i < TexCoords.Length; i++)
|
|
TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter;
|
|
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
GL.LoadIdentity();
|
|
GL.PushMatrix();
|
|
GL.Scale(1, 1, 1);
|
|
GL.Translate(0, 0, 0);
|
|
|
|
GL.Color4(Color.White);
|
|
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.TexCoord2(TexCoords[0]);
|
|
GL.Vertex3(PanelWidth, PanelWHeight, 0);
|
|
GL.TexCoord2(TexCoords[1]);
|
|
GL.Vertex3(-PanelWidth, PanelWHeight, 0);
|
|
GL.TexCoord2(TexCoords[2]);
|
|
GL.Vertex3(-PanelWidth, -PanelWHeight, 0);
|
|
GL.TexCoord2(TexCoords[3]);
|
|
GL.Vertex3(PanelWidth, -PanelWHeight, 0);
|
|
GL.End();
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, 0);
|
|
GL.PopMatrix();*/
|
|
}
|
|
}
|
|
|
|
public void UpdateBackgroundColor(Color color)
|
|
{
|
|
BackgroundColor = color;
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void DrawXyLines()
|
|
{
|
|
GL.LoadIdentity();
|
|
GL.PushMatrix();
|
|
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
|
|
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
|
|
|
|
int lineLength = 20;
|
|
|
|
GL.Color3(Color.Green);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex2(0, 0);
|
|
GL.Vertex2(0, lineLength);
|
|
GL.End();
|
|
|
|
GL.Color3(Color.Red);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex2(0, 0);
|
|
GL.Vertex2(lineLength, 0);
|
|
GL.End();
|
|
|
|
GL.PopMatrix();
|
|
}
|
|
|
|
private void DrawGrid()
|
|
{
|
|
var size = 40;
|
|
var amount = 300;
|
|
|
|
GL.LoadIdentity();
|
|
GL.PushMatrix();
|
|
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
|
|
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
|
|
GL.Rotate(90, new Vector3(1,0,0));
|
|
|
|
GL.LineWidth(0.001f);
|
|
GL.Color3(BackgroundColor.Darken(20));
|
|
GL.Begin(PrimitiveType.Lines);
|
|
|
|
int squareGridCounter = 0;
|
|
for (var i = -amount; i <= amount; i++)
|
|
{
|
|
if (squareGridCounter > 5)
|
|
{
|
|
squareGridCounter = 0;
|
|
GL.LineWidth(33f);
|
|
}
|
|
else
|
|
{
|
|
GL.LineWidth(0.001f);
|
|
}
|
|
|
|
GL.Vertex3(new Vector3(-amount * size, 0f, i * size));
|
|
GL.Vertex3(new Vector3(amount * size, 0f, i * size));
|
|
GL.Vertex3(new Vector3(i * size, 0f, -amount * size));
|
|
GL.Vertex3(new Vector3(i * size, 0f, amount * size));
|
|
|
|
squareGridCounter++;
|
|
}
|
|
GL.End();
|
|
GL.Color3(Color.Transparent);
|
|
GL.PopAttrib();
|
|
GL.Enable(EnableCap.Texture2D);
|
|
GL.PopMatrix();
|
|
}
|
|
|
|
private bool mouseHeldDown = false;
|
|
private Point originMouse;
|
|
private void glControl1_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
mouseHeldDown = true;
|
|
originMouse = e.Location;
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
mouseHeldDown = false;
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (mouseHeldDown)
|
|
{
|
|
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
|
|
Camera.Position.X += pos.X;
|
|
Camera.Position.Y -= pos.Y;
|
|
|
|
originMouse = e.Location;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
protected override void OnMouseWheel(MouseEventArgs e)
|
|
{
|
|
base.OnMouseWheel(e);
|
|
if (e.Delta > 0 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 10 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void glControl1_Resize(object sender, EventArgs e)
|
|
{
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
}
|