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mirror of synced 2024-12-04 20:08:00 +01:00
Switch-Toolbox/File_Format_Library/GUI/BFLYT/LayoutViewer.cs

480 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using Toolbox.Library;
using Toolbox.Library.Rendering;
using Toolbox.Library.IO;
namespace LayoutBXLYT
{
public partial class LayoutViewer : UserControl
{
public List<BasePane> SelectedPanes = new List<BasePane>();
public Camera2D Camera = new Camera2D();
public class Camera2D
{
public float Zoom = 1;
public Vector2 Position;
}
private RenderableTex backgroundTex;
public BxlytHeader LayoutFile;
private static Dictionary<string, STGenericTexture> Textures;
public LayoutViewer(BFLYT.Header bflyt)
{
InitializeComponent();
LayoutFile = bflyt;
Textures = new Dictionary<string, STGenericTexture>();
if (bflyt.TextureList.Textures.Count > 0)
Textures = bflyt.FileInfo.GetTextures();
}
public void UpdateViewport()
{
glControl1.Invalidate();
}
private void glControl1_Paint(object sender, PaintEventArgs e)
{
if (!Runtime.OpenTKInitialized)
return;
glControl1.Context.MakeCurrent(glControl1.WindowInfo);
OnRender();
}
private Color BackgroundColor = Color.FromArgb(130, 130, 130);
private void OnRender()
{
if (LayoutFile == null) return;
GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(0, glControl1.Width, glControl1.Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.ClearColor(BackgroundColor);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.AlphaTest);
GL.AlphaFunc(AlphaFunction.Gequal, 0.1f);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
DrawRootPane(LayoutFile.RootPane);
DrawGrid();
DrawXyLines();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
RenderPanes(LayoutFile.RootPane, true);
glControl1.SwapBuffers();
}
private void RenderPanes(BasePane pane, bool isRoot)
{
if (!pane.DisplayInEditor)
return;
GL.PushMatrix();
GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z);
GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
if (!isRoot)
{
if (pane is BFLYT.PIC1)
DrawPicturePane((BFLYT.PIC1)pane);
else if (pane is BFLYT.PAN1)
DrawDefaultPane((BFLYT.PAN1)pane);
}
else
isRoot = false;
foreach (var childPane in pane.Childern)
RenderPanes(childPane, isRoot);
GL.PopMatrix();
}
private void DrawRootPane(BasePane pane)
{
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(pane.Scale.X * Camera.Zoom, -pane.Scale.Y * Camera.Zoom, 1);
GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z);
GL.Translate(pane.Translate.X + Camera.Position.X, pane.Translate.Y + Camera.Position.Y, 0);
Color color = Color.Black;
if (SelectedPanes.Contains(pane))
color = Color.Red;
CustomRectangle rect = pane.CreateRectangle();
//Draw a quad which is the backcolor but lighter
GL.Begin(PrimitiveType.Quads);
GL.Color3(BackgroundColor.Lighten(10));
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.End();
//Draw outline of root pane
GL.Begin(PrimitiveType.LineLoop);
GL.PolygonOffset(0.5f, 2);
GL.LineWidth(33);
GL.Color3(color);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.End();
GL.PopMatrix();
}
private void DrawDefaultPane(BFLYT.PAN1 pane)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color color = Color.White;
if (SelectedPanes.Contains(pane))
color = Color.Red;
Color[] Colors = new Color[] {
color,
color,
color,
color,
};
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors);
}
private void DrawPicturePane(BFLYT.PIC1 pane)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
GL.Enable(EnableCap.Texture2D);
if (pane.TexCoords.Length > 0)
{
var mat = pane.GetMaterial();
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
if (Textures.ContainsKey(textureMap0))
BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
public void DrawRectangle(CustomRectangle rect, Vector2[] texCoords, Color[] colors, bool useLines = true)
{
if (useLines)
{
GL.Begin(PrimitiveType.LineLoop);
GL.Color3(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
else
{
GL.Begin(PrimitiveType.Quads);
GL.Color3(colors[0]);
GL.TexCoord2(texCoords[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Color3(colors[1]);
GL.TexCoord2(texCoords[1]);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Color3(colors[2]);
GL.TexCoord2(texCoords[2]);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Color3(colors[3]);
GL.TexCoord2(texCoords[3]);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
}
private static void BindGLTexture(BFLYT.TextureRef tex, STGenericTexture texture)
{
if (texture.RenderableTex == null || !texture.RenderableTex.GLInitialized)
texture.LoadOpenGLTexture();
//If the texture is still not initialized then return
if (!texture.RenderableTex.GLInitialized)
return;
// GL.ActiveTexture(TextureUnit.Texture0 + texid);
GL.BindTexture(TextureTarget.Texture2D, texture.RenderableTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(tex.WrapModeU));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(tex.WrapModeV));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(tex.MaxFilterMode));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(tex.MinFilterMode));
GL.TexParameter(TextureTarget.Texture2D, (TextureParameterName)ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, 0.0f);
}
private static int ConvertTextureWrap(BFLYT.TextureRef.WrapMode wrapMode)
{
switch (wrapMode)
{
case BFLYT.TextureRef.WrapMode.Clamp: return (int)TextureWrapMode.Clamp;
case BFLYT.TextureRef.WrapMode.Mirror: return (int)TextureWrapMode.MirroredRepeat;
case BFLYT.TextureRef.WrapMode.Repeat: return (int)TextureWrapMode.Repeat;
default: return (int)TextureWrapMode.Clamp;
}
}
private static int ConvertMagFilterMode(BFLYT.TextureRef.FilterMode filterMode)
{
switch (filterMode)
{
case BFLYT.TextureRef.FilterMode.Linear: return (int)TextureMagFilter.Linear;
case BFLYT.TextureRef.FilterMode.Near: return (int)TextureMagFilter.Nearest;
default: return (int)BFLYT.TextureRef.FilterMode.Linear;
}
}
private static int ConvertMinFilterMode(BFLYT.TextureRef.FilterMode filterMode)
{
switch (filterMode)
{
case BFLYT.TextureRef.FilterMode.Linear: return (int)TextureMinFilter.Linear;
case BFLYT.TextureRef.FilterMode.Near: return (int)TextureMinFilter.Nearest;
default: return (int)BFLYT.TextureRef.FilterMode.Linear;
}
}
private void DrawBackground()
{
if (backgroundTex == null)
{
/* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground);
backgroundTex.TextureWrapR = TextureWrapMode.Repeat;
backgroundTex.TextureWrapT = TextureWrapMode.Repeat;
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter);
float UVscale = 15;
int PanelWidth = 9000;
int PanelWHeight = 9000;
Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0),
};
for (int i = 0; i < TexCoords.Length; i++)
TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter;
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1, 1, 1);
GL.Translate(0, 0, 0);
GL.Color4(Color.White);
GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(TexCoords[0]);
GL.Vertex3(PanelWidth, PanelWHeight, 0);
GL.TexCoord2(TexCoords[1]);
GL.Vertex3(-PanelWidth, PanelWHeight, 0);
GL.TexCoord2(TexCoords[2]);
GL.Vertex3(-PanelWidth, -PanelWHeight, 0);
GL.TexCoord2(TexCoords[3]);
GL.Vertex3(PanelWidth, -PanelWHeight, 0);
GL.End();
GL.BindTexture(TextureTarget.Texture2D, 0);
GL.PopMatrix();*/
}
}
public void UpdateBackgroundColor(Color color)
{
BackgroundColor = color;
glControl1.Invalidate();
}
private void DrawXyLines()
{
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
int lineLength = 20;
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex2(0, 0);
GL.Vertex2(0, lineLength);
GL.End();
GL.Color3(Color.Red);
GL.Begin(PrimitiveType.Lines);
GL.Vertex2(0, 0);
GL.Vertex2(lineLength, 0);
GL.End();
GL.PopMatrix();
}
private void DrawGrid()
{
var size = 40;
var amount = 300;
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
GL.Rotate(90, new Vector3(1,0,0));
GL.LineWidth(0.001f);
GL.Color3(BackgroundColor.Darken(20));
GL.Begin(PrimitiveType.Lines);
int squareGridCounter = 0;
for (var i = -amount; i <= amount; i++)
{
if (squareGridCounter > 5)
{
squareGridCounter = 0;
GL.LineWidth(33f);
}
else
{
GL.LineWidth(0.001f);
}
GL.Vertex3(new Vector3(-amount * size, 0f, i * size));
GL.Vertex3(new Vector3(amount * size, 0f, i * size));
GL.Vertex3(new Vector3(i * size, 0f, -amount * size));
GL.Vertex3(new Vector3(i * size, 0f, amount * size));
squareGridCounter++;
}
GL.End();
GL.Color3(Color.Transparent);
GL.PopAttrib();
GL.Enable(EnableCap.Texture2D);
GL.PopMatrix();
}
private bool mouseHeldDown = false;
private Point originMouse;
private void glControl1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
mouseHeldDown = true;
originMouse = e.Location;
glControl1.Invalidate();
}
}
private void glControl1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
mouseHeldDown = false;
glControl1.Invalidate();
}
}
private void glControl1_MouseMove(object sender, MouseEventArgs e)
{
if (mouseHeldDown)
{
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
Camera.Position.X += pos.X;
Camera.Position.Y -= pos.Y;
originMouse = e.Location;
glControl1.Invalidate();
}
}
protected override void OnMouseWheel(MouseEventArgs e)
{
base.OnMouseWheel(e);
if (e.Delta > 0 && Camera.Zoom > 0)
Camera.Zoom += 0.1f;
if (e.Delta < 0 && Camera.Zoom < 10 && Camera.Zoom > 0.1)
Camera.Zoom -= 0.1f;
glControl1.Invalidate();
}
private void glControl1_Resize(object sender, EventArgs e)
{
glControl1.Invalidate();
}
}
}