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Switch-Toolbox/File_Format_Library/GIF/GifToTexturePatternAnimation.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

196 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library.Forms;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Imaging;
using Toolbox.Library.Animations;
using Toolbox.Library;
using Bfres.Structs;
using Syroot.NintenTools.NSW.Bfres;
using ResU = Syroot.NintenTools.Bfres;
namespace FirstPlugin.Forms
{
public class GifToTexturePatternAnimation
{
public GifToTexturePatternAnimation(string FileName, BFRESGroupNode TargetFTEXFolder, FTXP ftxp)
{
string TextureName = System.IO.Path.GetFileNameWithoutExtension(FileName);
string ext = Utils.GetExtension(FileName);
ImageKeyFrame[] Images = new ImageKeyFrame[0];
if (ext == ".gif")
{
Image gifImg = Image.FromFile(FileName);
//Add all the images
Images = GetImages(gifImg);
}
if (ext == ".png" || ext == ".apng")
{
APNG png = new APNG();
png.Load(FileName);
for (int i = 0; i < png.NumEmbeddedPNG; i++)
{
Images[i] = new ImageKeyFrame()
{
Frame = i,
Image = png.ToBitmap(i)
};
}
}
TargetFTEXFolder.ImportTexture(Images, TextureName);
//Now load the key data to the animation
ftxp.TexPatternAnim = new ResU.TexPatternAnim();
ftxp.TexPatternAnim.Name = ftxp.Text;
ftxp.TexPatternAnim.Path = "";
ftxp.TexPatternAnim.FrameCount = Images.Length;
ftxp.TexPatternAnim.TextureRefs = new ResU.ResDict<ResU.TextureRef>();
foreach (ImageKeyFrame key in Images)
{
string name = $"{TextureName}{key.Frame}";
ftxp.TexPatternAnim.TextureRefs.Add($"{TextureName}{key.Frame}",
new ResU.TextureRef()
{
Name = $"{name}",
Texture = ((FTEX)TargetFTEXFolder.ResourceNodes[name]).texture,
});
}
var material = new ResU.TexPatternMatAnim();
material.Name = "NewMaterial";
material.PatternAnimInfos = new List<ResU.PatternAnimInfo>();
material.BaseDataList.Add(0);
ResU.PatternAnimInfo info = new ResU.PatternAnimInfo();
info.CurveIndex = 0;
info.SubBindIndex = -1;
info.Name = "_a0";
material.PatternAnimInfos.Add(info);
ftxp.TexPatternAnim.TexPatternMatAnims.Add(material);
ResU.AnimCurve curve = new ResU.AnimCurve();
curve.AnimDataOffset = 0;
curve.CurveType = ResU.AnimCurveType.StepInt;
curve.Delta = 0;
curve.EndFrame = Images.Length;
curve.StartFrame = 0;
curve.FrameType = ResU.AnimCurveFrameType.Byte;
curve.Scale = 1;
curve.Offset = 0;
curve.Frames = new float[(int)curve.EndFrame];
for (int i = 0; i < curve.EndFrame; i++)
{
curve.Frames[i] = Images[i].Frame;
}
curve.Keys = new float[(int)curve.Frames.Length, 1];
for (int i = 0; i < (ushort)curve.Keys.Length; i++)
{
int index = ftxp.TexPatternAnim.TextureRefs.IndexOf($"{TextureName}{Images[i].Frame}");
curve.Keys[i, 0] = index;
}
material.Curves.Add(curve);
ftxp.UpdateMaterialBinds();
}
public GifToTexturePatternAnimation(string FileName, BNTX TargetBNTX, FMAA fmaa)
{
string TextureName = System.IO.Path.GetFileNameWithoutExtension(FileName);
Image gifImg = Image.FromFile(FileName);
//Add all the images
var images = GetImages(gifImg);
TargetBNTX.ImportTexture(images, TextureName);
//Now load the key data to the animation
fmaa.MaterialAnim = new Syroot.NintenTools.NSW.Bfres.MaterialAnim();
fmaa.MaterialAnim.Name = fmaa.Text;
fmaa.MaterialAnim.Path = "";
fmaa.MaterialAnim.Loop = true;
fmaa.MaterialAnim.FrameCount = images.Length;
fmaa.MaterialAnim.TextureNames = new List<string>();
foreach (ImageKeyFrame key in images)
{
fmaa.MaterialAnim.TextureNames.Add($"{TextureName}{key.Frame}");
}
var material = new MaterialAnimData();
material.Name = "NewMaterial";
material.TexturePatternAnimInfos = new List<TexturePatternAnimInfo>();
material.TexturePatternCurveIndex = 0;
material.BeginVisalConstantIndex = 0;
TexturePatternAnimInfo info = new TexturePatternAnimInfo();
info.CurveIndex = 0;
info.SubBindIndex = -1;
info.BeginConstant = ushort.MaxValue;
info.Name = "_a0";
material.TexturePatternAnimInfos.Add(info);
fmaa.MaterialAnim.MaterialAnimDataList.Add(material);
AnimCurve curve = new AnimCurve();
curve.AnimDataOffset = 0;
curve.CurveType = AnimCurveType.StepInt;
curve.Delta = 0;
curve.EndFrame = images.Length;
curve.StartFrame = 0;
curve.FrameType = AnimCurveFrameType.Byte;
curve.Scale = 1;
curve.Offset = 0;
curve.Frames = new float[(int)curve.EndFrame];
for (int i = 0; i < curve.EndFrame; i++)
{
curve.Frames[i] = images[i].Frame;
}
curve.Keys = new float[(int)curve.Frames.Length, 1];
for (int i = 0; i < (ushort)curve.Keys.Length; i++)
{
int index = fmaa.MaterialAnim.TextureNames.IndexOf($"{TextureName}{images[i].Frame}");
curve.Keys[i, 0] = index;
}
material.Curves.Add(curve);
fmaa.UpdateMaterialBinds();
}
private ImageKeyFrame[] GetImages(Image image)
{
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
// Number of frames
int frameCount = image.GetFrameCount(dimension);
// Return an Image at a certain index
ImageKeyFrame[] images = new ImageKeyFrame[frameCount];
for (int frame = 0; frame < frameCount; frame++)
{
images[frame] = new ImageKeyFrame();
images[frame].Image = new Bitmap(image);
images[frame].Frame = frame;
image.SelectActiveFrame(dimension, frame);
}
return images;
}
}
}