1
0
mirror of synced 2024-12-11 15:25:59 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES
KillzXGaming 157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
..
Bfres Structs Add model cycling if multiple models are active in an editor. 2019-06-06 15:40:32 -04:00
PlatformConverter Some fixes. Some progress on converting switch/wii u texture binaries 2019-06-02 14:08:10 -04:00
BFRES.cs Add model cycling if multiple models are active in an editor. 2019-06-06 15:40:32 -04:00
BFRESAnimFolder.cs More fixes for param exporting and filters 2019-05-25 15:11:01 -04:00
BFRESGroupNode.cs Add model cycling if multiple models are active in an editor. 2019-06-06 15:40:32 -04:00
BfresStructs.cs Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
BfresSwitch.cs Seperate option to reset color params on import to prevent param data loss when being swapped 2019-06-05 16:15:18 -04:00
BfresUtilies.cs Chr0 animation importing, dae exporting and tons more improvements! 2019-05-24 15:15:35 -04:00
BfresWiiU.cs Seperate option to reset color params on import to prevent param data loss when being swapped 2019-06-05 16:15:18 -04:00
gfxEnum.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GLEnumConverter.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
KsaShader.cs Add files for the new one. 2019-03-23 12:55:09 -04:00