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mirror of synced 2024-12-11 07:16:05 +01:00
Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/Materials/BfresMaterialEditor.Designer.cs
KillzXGaming 211326d253 More bug fixes
Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00

404 lines
20 KiB
C#

namespace FirstPlugin.Forms
{
partial class FMATEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.columnHeader7 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeader8 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeader9 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.chkboxVisible = new Switch_Toolbox.Library.Forms.STCheckBox();
this.label3 = new Switch_Toolbox.Library.Forms.STLabel();
this.textBoxShaderModel = new Switch_Toolbox.Library.Forms.STTextBox();
this.stTabControl1 = new Switch_Toolbox.Library.Forms.STTabControl();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.samplerEditor1 = new Forms.SamplerEditor();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.uvEditor1 = new Switch_Toolbox.Library.Forms.UVEditor();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.shaderParamEditor1 = new Forms.ShaderParamEditor();
this.tabPage4 = new System.Windows.Forms.TabPage();
this.renderInfoEditor1 = new Forms.RenderInfoEditor();
this.tabPage5 = new System.Windows.Forms.TabPage();
this.shaderOptionsEditor1 = new Forms.ShaderOptionsEditor();
this.tabPage6 = new System.Windows.Forms.TabPage();
this.userDataEditor = new UserDataEditor();
this.label2 = new Switch_Toolbox.Library.Forms.STLabel();
this.textBoxShaderArchive = new Switch_Toolbox.Library.Forms.STTextBox();
this.label1 = new Switch_Toolbox.Library.Forms.STLabel();
this.textBoxMaterialName = new Switch_Toolbox.Library.Forms.STTextBox();
this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
this.btnViotileFlags = new Switch_Toolbox.Library.Forms.STButton();
this.btnSamplerInputEditor = new Switch_Toolbox.Library.Forms.STButton();
this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
this.btnAttributeInputEditor = new Switch_Toolbox.Library.Forms.STButton();
this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel();
this.stTabControl1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage3.SuspendLayout();
this.tabPage4.SuspendLayout();
this.tabPage5.SuspendLayout();
this.tabPage6.SuspendLayout();
this.SuspendLayout();
//
// columnHeader7
//
this.columnHeader7.Text = "Name";
this.columnHeader7.Width = 267;
//
// columnHeader8
//
this.columnHeader8.Text = "Value";
this.columnHeader8.Width = 169;
//
// columnHeader9
//
this.columnHeader9.Text = "Format";
this.columnHeader9.Width = 44;
//
// chkboxVisible
//
this.chkboxVisible.AutoSize = true;
this.chkboxVisible.Checked = true;
this.chkboxVisible.CheckState = System.Windows.Forms.CheckState.Checked;
this.chkboxVisible.Location = new System.Drawing.Point(361, 8);
this.chkboxVisible.Name = "chkboxVisible";
this.chkboxVisible.Size = new System.Drawing.Size(56, 17);
this.chkboxVisible.TabIndex = 43;
this.chkboxVisible.Text = "Visible";
this.chkboxVisible.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(4, 58);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(73, 13);
this.label3.TabIndex = 42;
this.label3.Text = "Shader Model";
//
// textBoxShaderModel
//
this.textBoxShaderModel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.textBoxShaderModel.Location = new System.Drawing.Point(85, 54);
this.textBoxShaderModel.Name = "textBoxShaderModel";
this.textBoxShaderModel.Size = new System.Drawing.Size(257, 20);
this.textBoxShaderModel.TabIndex = 41;
this.textBoxShaderModel.TextChanged += new System.EventHandler(this.textBoxShaderModel_TextChanged);
//
// stTabControl1
//
this.stTabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.stTabControl1.Controls.Add(this.tabPage2);
this.stTabControl1.Controls.Add(this.tabPage1);
this.stTabControl1.Controls.Add(this.tabPage3);
this.stTabControl1.Controls.Add(this.tabPage4);
this.stTabControl1.Controls.Add(this.tabPage5);
this.stTabControl1.Controls.Add(this.tabPage6);
this.stTabControl1.Location = new System.Drawing.Point(0, 105);
this.stTabControl1.myBackColor = System.Drawing.Color.Empty;
this.stTabControl1.Name = "stTabControl1";
this.stTabControl1.SelectedIndex = 0;
this.stTabControl1.Size = new System.Drawing.Size(538, 539);
this.stTabControl1.TabIndex = 2;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.samplerEditor1);
this.tabPage2.Location = new System.Drawing.Point(4, 25);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(530, 510);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Textures";
this.tabPage2.UseVisualStyleBackColor = true;
//
// samplerEditor1
//
this.samplerEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.samplerEditor1.Location = new System.Drawing.Point(3, 3);
this.samplerEditor1.Name = "samplerEditor1";
this.samplerEditor1.Size = new System.Drawing.Size(524, 504);
this.samplerEditor1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.uvEditor1);
this.tabPage1.Location = new System.Drawing.Point(4, 25);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(530, 510);
this.tabPage1.TabIndex = 6;
this.tabPage1.Text = "UV View";
this.tabPage1.UseVisualStyleBackColor = true;
//
// uvEditor1
//
this.uvEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.uvEditor1.Location = new System.Drawing.Point(3, 3);
this.uvEditor1.Name = "uvEditor1";
this.uvEditor1.Size = new System.Drawing.Size(524, 504);
this.uvEditor1.TabIndex = 0;
this.uvEditor1.Load += new System.EventHandler(this.uvEditor1_Load);
this.uvEditor1.Click += new System.EventHandler(this.uvEditor1_Click);
//
// tabPage3
//
this.tabPage3.Controls.Add(this.shaderParamEditor1);
this.tabPage3.Location = new System.Drawing.Point(4, 25);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
this.tabPage3.Size = new System.Drawing.Size(530, 510);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Parameters";
this.tabPage3.UseVisualStyleBackColor = true;
//
// shaderParamEditor1
//
this.shaderParamEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.shaderParamEditor1.Location = new System.Drawing.Point(3, 3);
this.shaderParamEditor1.Name = "shaderParamEditor1";
this.shaderParamEditor1.Size = new System.Drawing.Size(524, 504);
this.shaderParamEditor1.TabIndex = 0;
//
// tabPage4
//
this.tabPage4.Controls.Add(this.renderInfoEditor1);
this.tabPage4.Location = new System.Drawing.Point(4, 25);
this.tabPage4.Name = "tabPage4";
this.tabPage4.Padding = new System.Windows.Forms.Padding(3);
this.tabPage4.Size = new System.Drawing.Size(530, 510);
this.tabPage4.TabIndex = 3;
this.tabPage4.Text = "Render Info";
this.tabPage4.UseVisualStyleBackColor = true;
//
// renderInfoEditor1
//
this.renderInfoEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.renderInfoEditor1.Location = new System.Drawing.Point(3, 3);
this.renderInfoEditor1.Name = "renderInfoEditor1";
this.renderInfoEditor1.Size = new System.Drawing.Size(524, 504);
this.renderInfoEditor1.TabIndex = 9;
//
// tabPage5
//
this.tabPage5.Controls.Add(this.shaderOptionsEditor1);
this.tabPage5.Location = new System.Drawing.Point(4, 25);
this.tabPage5.Name = "tabPage5";
this.tabPage5.Padding = new System.Windows.Forms.Padding(3);
this.tabPage5.Size = new System.Drawing.Size(530, 510);
this.tabPage5.TabIndex = 4;
this.tabPage5.Text = "Shader Options";
this.tabPage5.UseVisualStyleBackColor = true;
//
// shaderOptionsEditor1
//
this.shaderOptionsEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.shaderOptionsEditor1.Location = new System.Drawing.Point(3, 3);
this.shaderOptionsEditor1.Name = "shaderOptionsEditor1";
this.shaderOptionsEditor1.Size = new System.Drawing.Size(524, 504);
this.shaderOptionsEditor1.TabIndex = 0;
//
// tabPage6
//
this.tabPage6.Controls.Add(this.userDataEditor);
this.tabPage6.Location = new System.Drawing.Point(4, 25);
this.tabPage6.Name = "tabPage6";
this.tabPage6.Padding = new System.Windows.Forms.Padding(3);
this.tabPage6.Size = new System.Drawing.Size(530, 510);
this.tabPage6.TabIndex = 5;
this.tabPage6.Text = "User Data";
this.tabPage6.UseVisualStyleBackColor = true;
//
// userDataEditor
//
this.userDataEditor.Dock = System.Windows.Forms.DockStyle.Fill;
this.userDataEditor.Location = new System.Drawing.Point(3, 3);
this.userDataEditor.Name = "userDataEditor";
this.userDataEditor.Size = new System.Drawing.Size(524, 504);
this.userDataEditor.TabIndex = 0;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(4, 32);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(80, 13);
this.label2.TabIndex = 40;
this.label2.Text = "Shader Archive";
//
// textBoxShaderArchive
//
this.textBoxShaderArchive.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.textBoxShaderArchive.Location = new System.Drawing.Point(85, 29);
this.textBoxShaderArchive.Name = "textBoxShaderArchive";
this.textBoxShaderArchive.Size = new System.Drawing.Size(257, 20);
this.textBoxShaderArchive.TabIndex = 39;
this.textBoxShaderArchive.TextChanged += new System.EventHandler(this.textBoxShaderArchive_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(4, 8);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 38;
this.label1.Text = "Name";
//
// textBoxMaterialName
//
this.textBoxMaterialName.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.textBoxMaterialName.Location = new System.Drawing.Point(85, 5);
this.textBoxMaterialName.Name = "textBoxMaterialName";
this.textBoxMaterialName.Size = new System.Drawing.Size(257, 20);
this.textBoxMaterialName.TabIndex = 37;
this.textBoxMaterialName.TextChanged += new System.EventHandler(this.textBoxMaterialName_TextChanged);
//
// stLabel1
//
this.stLabel1.AutoSize = true;
this.stLabel1.Location = new System.Drawing.Point(366, 35);
this.stLabel1.Name = "stLabel1";
this.stLabel1.Size = new System.Drawing.Size(67, 13);
this.stLabel1.TabIndex = 44;
this.stLabel1.Text = "Violate Flags";
//
// btnViotileFlags
//
this.btnViotileFlags.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnViotileFlags.Location = new System.Drawing.Point(439, 32);
this.btnViotileFlags.Name = "btnViotileFlags";
this.btnViotileFlags.Size = new System.Drawing.Size(75, 23);
this.btnViotileFlags.TabIndex = 45;
this.btnViotileFlags.UseVisualStyleBackColor = false;
this.btnViotileFlags.Click += new System.EventHandler(this.btnViotileFlags_Click);
//
// btnSamplerInputEditor
//
this.btnSamplerInputEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnSamplerInputEditor.Location = new System.Drawing.Point(85, 79);
this.btnSamplerInputEditor.Name = "btnSamplerInputEditor";
this.btnSamplerInputEditor.Size = new System.Drawing.Size(75, 23);
this.btnSamplerInputEditor.TabIndex = 47;
this.btnSamplerInputEditor.UseVisualStyleBackColor = false;
this.btnSamplerInputEditor.Click += new System.EventHandler(this.btnSamplerInputEditor_Click);
//
// stLabel2
//
this.stLabel2.AutoSize = true;
this.stLabel2.Location = new System.Drawing.Point(4, 84);
this.stLabel2.Name = "stLabel2";
this.stLabel2.Size = new System.Drawing.Size(80, 13);
this.stLabel2.TabIndex = 46;
this.stLabel2.Text = "Sampler Inputs:";
//
// btnAttributeInputEditor
//
this.btnAttributeInputEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnAttributeInputEditor.Location = new System.Drawing.Point(267, 79);
this.btnAttributeInputEditor.Name = "btnAttributeInputEditor";
this.btnAttributeInputEditor.Size = new System.Drawing.Size(75, 23);
this.btnAttributeInputEditor.TabIndex = 49;
this.btnAttributeInputEditor.UseVisualStyleBackColor = false;
this.btnAttributeInputEditor.Click += new System.EventHandler(this.btnAttributeInputEditor_Click);
//
// stLabel3
//
this.stLabel3.AutoSize = true;
this.stLabel3.Location = new System.Drawing.Point(186, 84);
this.stLabel3.Name = "stLabel3";
this.stLabel3.Size = new System.Drawing.Size(81, 13);
this.stLabel3.TabIndex = 48;
this.stLabel3.Text = "Attribute Inputs:";
//
// FMATEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.btnAttributeInputEditor);
this.Controls.Add(this.stLabel3);
this.Controls.Add(this.btnSamplerInputEditor);
this.Controls.Add(this.stLabel2);
this.Controls.Add(this.btnViotileFlags);
this.Controls.Add(this.stLabel1);
this.Controls.Add(this.label3);
this.Controls.Add(this.textBoxShaderModel);
this.Controls.Add(this.chkboxVisible);
this.Controls.Add(this.stTabControl1);
this.Controls.Add(this.label2);
this.Controls.Add(this.textBoxShaderArchive);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBoxMaterialName);
this.Name = "FMATEditor";
this.Size = new System.Drawing.Size(538, 644);
this.stTabControl1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage3.ResumeLayout(false);
this.tabPage4.ResumeLayout(false);
this.tabPage5.ResumeLayout(false);
this.tabPage6.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Switch_Toolbox.Library.Forms.STTabControl stTabControl1;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.TabPage tabPage3;
private System.Windows.Forms.TabPage tabPage4;
private System.Windows.Forms.TabPage tabPage5;
private System.Windows.Forms.TabPage tabPage6;
private Switch_Toolbox.Library.Forms.STCheckBox chkboxVisible;
private Switch_Toolbox.Library.Forms.STLabel label3;
private Switch_Toolbox.Library.Forms.STTextBox textBoxShaderModel;
private Switch_Toolbox.Library.Forms.STLabel label2;
private Switch_Toolbox.Library.Forms.STTextBox textBoxShaderArchive;
private Switch_Toolbox.Library.Forms.STLabel label1;
private Switch_Toolbox.Library.Forms.STTextBox textBoxMaterialName;
private System.Windows.Forms.ColumnHeader columnHeader7;
private System.Windows.Forms.ColumnHeader columnHeader8;
private System.Windows.Forms.ColumnHeader columnHeader9;
private SamplerEditor samplerEditor1;
private UserDataEditor userDataEditor;
private ShaderParamEditor shaderParamEditor1;
private RenderInfoEditor renderInfoEditor1;
private ShaderOptionsEditor shaderOptionsEditor1;
private System.Windows.Forms.TabPage tabPage1;
private Switch_Toolbox.Library.Forms.UVEditor uvEditor1;
private Switch_Toolbox.Library.Forms.STLabel stLabel1;
private Switch_Toolbox.Library.Forms.STButton btnViotileFlags;
private Switch_Toolbox.Library.Forms.STButton btnSamplerInputEditor;
private Switch_Toolbox.Library.Forms.STLabel stLabel2;
private Switch_Toolbox.Library.Forms.STButton btnAttributeInputEditor;
private Switch_Toolbox.Library.Forms.STLabel stLabel3;
}
}