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mirror of synced 2024-12-11 15:25:59 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES/Bfres Structs/FSHP.cs
KillzXGaming 716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00

947 lines
35 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Syroot.NintenTools.NSW.Bfres;
using Syroot.NintenTools.NSW.Bfres.Helpers;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Rendering;
using Switch_Toolbox.Library.Forms;
using ResU = Syroot.NintenTools.Bfres;
using ResUGX2 = Syroot.NintenTools.Bfres.GX2;
using ResGFX = Syroot.NintenTools.NSW.Bfres.GFX;
using FirstPlugin;
using OpenTK;
namespace Bfres.Structs
{
public class FSHPFolder : TreeNodeCustom
{
public FSHPFolder()
{
Text = "Objects";
Name = "FshpFolder";
ContextMenu = new ContextMenu();
MenuItem import = new MenuItem("Add Object");
ContextMenu.MenuItems.Add(import);
import.Click += Import;
MenuItem exportAll = new MenuItem("Export All Objects");
ContextMenu.MenuItems.Add(exportAll);
exportAll.Click += ExportAll;
MenuItem clear = new MenuItem("Clear All Objects");
ContextMenu.MenuItems.Add(clear);
clear.Click += Clear;
}
private void Clear(object sender, EventArgs args)
{
DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove all objects? This cannot be undone!", "", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Nodes.Clear();
((FMDL)Parent).shapes.Clear();
((FMDL)Parent).UpdateVertexData();
}
}
private void ExportAll(object sender, EventArgs args)
{
((FMDL)Parent).ExportAll();
}
private void Import(object sender, EventArgs args)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;*.csv;|" +
"Bfres Object (shape/vertices) |*.bfobj|" +
"FBX |*.fbx|" +
"DAE |*.dae|" +
"OBJ |*.obj|" +
"CSV |*.csv|" +
"All files(*.*)|*.*";
ofd.Multiselect = true;
if (ofd.ShowDialog() == DialogResult.OK)
{
foreach (string file in ofd.FileNames)
((FMDL)Parent).AddOjects(file, false);
}
}
public override void OnClick(TreeView treeView)
{
}
}
public struct DisplayVertex
{
// Used for rendering.
public Vector3 pos;
public Vector3 nrm;
public Vector3 tan;
public Vector3 bit;
public Vector2 uv;
public Vector4 col;
public Vector4 node;
public Vector4 weight;
public Vector2 uv2;
public Vector2 uv3;
public Vector3 pos1;
public Vector3 pos2;
public static int Size = 4 * (3 + 3 + 3 + 3 + 2 + 4 + 4 + 4 + 2 + 2 + 3 + 3);
}
public class FSHP : STGenericObject
{
public bool IsWiiU
{
get
{
return GetResFileU() != null;
}
}
public FSHP()
{
Checked = true;
ImageKey = "mesh";
SelectedImageKey = "mesh";
ContextMenu = new ContextMenu();
MenuItem export = new MenuItem("Export Mesh");
ContextMenu.MenuItems.Add(export);
export.Click += Export;
MenuItem replace = new MenuItem("Replace Mesh");
ContextMenu.MenuItems.Add(replace);
replace.Click += Replace;
MenuItem remove = new MenuItem("Delete Mesh");
ContextMenu.MenuItems.Add(remove);
remove.Click += Remove;
MenuItem calcTansBitans = new MenuItem("Recalulate Tangents/Bitangents");
ContextMenu.MenuItems.Add(calcTansBitans);
calcTansBitans.Click += CalcTansBitans;
MenuItem flipUVsY = new MenuItem("Flip UVs (Vertical)");
ContextMenu.MenuItems.Add(flipUVsY);
flipUVsY.Click += FlipUvsVertical;
MenuItem flipUVsX = new MenuItem("Flip UVs (Horizontal)");
ContextMenu.MenuItems.Add(flipUVsX);
flipUVsX.Click += FlipUvsHorizontal;
MenuItem normals = new MenuItem("Normals");
ContextMenu.MenuItems.Add(normals);
MenuItem smoothNormals = new MenuItem("Smooth");
normals.MenuItems.Add(smoothNormals);
smoothNormals.Click += SmoothNormals;
MenuItem recalculateNormals = new MenuItem("Recalculate");
normals.MenuItems.Add(recalculateNormals);
recalculateNormals.Click += RecalculateNormals;
MenuItem matEditor = new MenuItem("Open Material Editor");
ContextMenu.MenuItems.Add(matEditor);
matEditor.Click += OpenMaterialEditor;
MenuItem rename = new MenuItem("Rename");
ContextMenu.MenuItems.Add(rename);
rename.Click += Rename;
}
public int ModelIndex; //For getting the model the shape is in
public VertexBuffer VertexBuffer;
public Shape Shape;
public ResU.VertexBuffer VertexBufferU;
public ResU.Shape ShapeU;
public ResFile GetResFile()
{
//ResourceFile -> FMDL -> Material Folder -> this
return ((FMDL)Parent.Parent).GetResFile();
}
public ResU.ResFile GetResFileU()
{
return ((FMDL)Parent.Parent).GetResFileU();
}
public void UpdateVertexData()
{
((FMDL)Parent.Parent).UpdateVertexData();
}
public List<FMDL> GetModelList()
{
return ((FMDL)Parent.Parent).GetModelList();
}
public FMAT GetMaterial()
{
return ((FMDL)Parent.Parent).materials.Values.ElementAt(MaterialIndex);
}
public void SetMaterial(FMAT material)
{
((FMDL)Parent.Parent).materials[material.Text] = material;
}
public override void OnClick(TreeView treeView)
{
UpdateFSHPEditor();
}
public void UpdateFSHPEditor()
{
FSHPEditor docked = (FSHPEditor)LibraryGUI.Instance.GetContentDocked(new FSHPEditor());
if (docked == null)
{
docked = new FSHPEditor();
LibraryGUI.Instance.LoadDockContent(docked, PluginRuntime.FSHPDockState);
}
docked.Text = Text;
docked.Dock = DockStyle.Fill;
docked.LoadObject((FMDL)Parent.Parent, this);
}
private void SmoothNormals(object sender, EventArgs args)
{
Cursor.Current = Cursors.WaitCursor;
SmoothNormals();
SaveVertexBuffer(IsWiiU);
UpdateVertexData();
Cursor.Current = Cursors.Default;
}
private void RecalculateNormals(object sender, EventArgs args)
{
Cursor.Current = Cursors.WaitCursor;
CalculateNormals();
SaveVertexBuffer(IsWiiU);
UpdateVertexData();
Cursor.Current = Cursors.Default;
}
private void Rename(object sender, EventArgs args)
{
RenameDialog dialog = new RenameDialog();
dialog.SetString(Text);
if (dialog.ShowDialog() == DialogResult.OK)
{
Text = dialog.textBox1.Text;
}
}
private void Remove(object sender, EventArgs args)
{
DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove this object? This cannot be undone!", "", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
((FMDL)Parent.Parent).shapes.Remove(this);
((FMDL)Parent.Parent).UpdateVertexData();
Parent.Nodes.Remove(this);
}
}
public void ApplyImportSettings(BfresModelImportSettings settings, FMAT mat)
{
if (settings.FlipUVsVertical)
{
foreach (Vertex v in vertices)
{
v.uv0 = new Vector2(v.uv0.X, 1 - v.uv0.Y);
}
}
if (settings.RecalculateNormals)
{
CalculateNormals();
}
if (settings.Rotate90DegreesY)
{
TransformPosition(Vector3.Zero, new Vector3(90, 0, 0), new Vector3(1));
}
if (settings.Rotate90DegreesNegativeY)
{
TransformPosition(Vector3.Zero, new Vector3(-90, 0, 0), new Vector3(1));
}
if (settings.EnableTangents)
{
try
{
CalculateTangentBitangent();
}
catch
{
MessageBox.Show($"Failed to generate tangents for mesh {Text}");
}
}
if (settings.SetDefaultParamData)
{
foreach (var param in mat.matparam.Values)
{
switch (param.Name)
{
case "const_color0":
case "const_color1":
case "const_color2":
case "const_color3":
case "base_color_mul_color":
case "uniform0_mul_color":
case "uniform1_mul_color":
case "uniform2_mul_color":
case "uniform3_mul_color":
case "uniform4_mul_color":
case "proc_texture_2d_mul_color":
case "proc_texture_3d_mul_color":
case "displacement1_color":
case "ripple_emission_color":
case "hack_color":
case "stain_color":
case "displacement_color":
param.ValueFloat = new float[] { 1, 1, 1, 1 };
break;
case "gsys_bake_st0":
case "gsys_bake_st1":
param.ValueFloat = new float[] { 1, 1, 0, 0 };
break;
}
}
}
}
public void TransformPosition(Vector3 Position, Vector3 Rotation, Vector3 Scale)
{
Matrix4 BonePosExtra = Utils.TransformValues(Position, Rotation, Scale);
foreach (Vertex v in vertices)
{
v.pos = Vector3.TransformPosition(v.pos, BonePosExtra);
v.nrm = Vector3.TransformNormal(v.pos, BonePosExtra);
}
}
private void OpenMaterialEditor(object sender, EventArgs args)
{
GetMaterial().UpdateFMATEditor();
}
private void CalcTansBitans(object sender, EventArgs args)
{
Cursor.Current = Cursors.WaitCursor;
bool HasTans = vertexAttributes.Any(x => x.Name == "_t0");
bool HasBiTans = vertexAttributes.Any(x => x.Name == "_b0");
if (!HasUV0())
{
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (!HasBiTans)
{
DialogResult dialogResult2 = MessageBox.Show("Mesh does not have bitangents. Do you want to create them? (will make file size bigger)", "", MessageBoxButtons.YesNo);
VertexAttribute att2 = new VertexAttribute();
att2.Name = "_b0";
att2.Format = ResGFX.AttribFormat.Format_10_10_10_2_SNorm;
if (dialogResult2 == DialogResult.Yes)
{
if (!HasBiTans)
vertexAttributes.Add(att2);
}
}
if (!HasTans)
{
DialogResult dialogResult = MessageBox.Show("Mesh does not have tangets. Do you want to create them? (will make file size bigger)", "", MessageBoxButtons.YesNo);
VertexAttribute att = new VertexAttribute();
att.Name = "_t0";
att.Format = ResGFX.AttribFormat.Format_10_10_10_2_SNorm;
if (dialogResult == DialogResult.Yes)
{
if (!HasTans)
vertexAttributes.Add(att);
}
}
CalculateTangentBitangent();
SaveVertexBuffer(IsWiiU);
UpdateVertexData();
Cursor.Current = Cursors.Default;
}
public bool HasUV0()
{
return vertexAttributes.Any(x => x.Name == "_u0");
}
public bool HasUV1()
{
return vertexAttributes.Any(x => x.Name == "_u1");
}
public bool HasUV2()
{
return vertexAttributes.Any(x => x.Name == "_u2");
}
public void FlipUvsVertical(object sender, EventArgs args)
{
if (!HasUV0())
{
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
FlipUvsVertical();
SaveVertexBuffer(IsWiiU);
UpdateVertexData();
}
public void FlipUvsHorizontal(object sender, EventArgs args)
{
if (!HasUV0())
{
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
FlipUvsHorizontal();
SaveVertexBuffer(IsWiiU);
UpdateVertexData();
}
public void ExportMaterials(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "Materials|*.bfmat;";
sfd.DefaultExt = ".bfmat";
sfd.FileName = GetMaterial().Text;
if (sfd.ShowDialog() == DialogResult.OK)
{
GetMaterial().Material.Export(sfd.FileName, GetResFile());
}
}
public void ReplaceMaterials(object sender, EventArgs args)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Materials|*.bfmat;";
ofd.DefaultExt = ".bfmat";
ofd.FileName = GetMaterial().Text;
if (ofd.ShowDialog() == DialogResult.OK)
{
GetMaterial().Material.Import(ofd.FileName);
}
}
public void Export(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;|" +
"Bfres Object (shape/vertices) |*.bfobj|" +
"FBX |*.fbx|" +
"DAE |*.dae|" +
"OBJ |*.obj|" +
"All files(*.*)|*.*";
sfd.DefaultExt = ".bfobj";
sfd.FileName = Text;
if (sfd.ShowDialog() == DialogResult.OK)
{
string ext = System.IO.Path.GetExtension(sfd.FileName);
ext = ext.ToLower();
switch (ext)
{
case ".bfobj":
ExportBinaryObject(sfd.FileName);
break;
default:
AssimpData assimp = new AssimpData();
assimp.SaveFromObject(vertices, lodMeshes[DisplayLODIndex].faces, Text, sfd.FileName);
break;
}
}
}
public void ExportBinaryObject(string FileName)
{
Shape.Export(FileName, GetResFile());
}
public void Replace(object sender, EventArgs args)
{
bool IsWiiU = (GetResFileU() != null);
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;|" +
"Bfres Object (shape/vertices) |*.bfobj|" +
"FBX |*.fbx|" +
"DAE |*.dae|" +
"OBJ |*.obj|" +
"All files(*.*)|*.*";
if (ofd.ShowDialog() == DialogResult.OK)
{
string ext = System.IO.Path.GetExtension(ofd.FileName);
ext = ext.ToLower();
switch (ext)
{
case ".bfobj":
Shape shp = new Shape();
shp.Import(ofd.FileName, VertexBuffer);
shp.Name = Text;
shp.MaterialIndex = (ushort)MaterialIndex;
BfresSwitch.ReadShapesVertices(this, shp, VertexBuffer, GetModelList()[ModelIndex]);
break;
default:
AssimpData assimp = new AssimpData();
assimp.LoadFile(ofd.FileName);
AssimpMeshSelector selector = new AssimpMeshSelector();
selector.LoadMeshes(assimp, Index);
if (selector.ShowDialog() == DialogResult.OK)
{
if (assimp.objects.Count == 0)
{
MessageBox.Show("No models found!");
return;
}
BfresModelImportSettings settings = new BfresModelImportSettings();
settings.SetModelAttributes(assimp.objects[0]);
if (settings.ShowDialog() == DialogResult.OK)
{
STGenericObject obj = selector.GetSelectedMesh();
Cursor.Current = Cursors.WaitCursor;
VertexBufferIndex = obj.VertexBufferIndex;
vertices = obj.vertices;
CreateBoneList(obj, (FMDL)Parent.Parent);
VertexSkinCount = obj.MaxSkinInfluenceCount;
vertexAttributes = settings.CreateNewAttributes();
lodMeshes = obj.lodMeshes;
CreateNewBoundingBoxes();
SaveShape(IsWiiU);
SaveVertexBuffer(IsWiiU);
Cursor.Current = Cursors.Default;
}
}
break;
}
UpdateVertexData();
}
}
public void CreateIndexList(STGenericObject ob, FMDL mdl = null)
{
BoneIndices = new List<ushort>();
List<string> boneNames = new List<string>();
foreach (Vertex v in ob.vertices)
{
foreach (string bn in v.boneNames)
{
if (!boneNames.Contains(bn))
boneNames.Add(bn);
}
}
int index = 0;
foreach (STBone bone in mdl.Skeleton.bones)
{
foreach (string bnam in boneNames)
{
if (bone.Text == bnam)
{
BoneIndices.Add((ushort)index);
}
}
index++;
}
}
public void CreateBoneList(STGenericObject ob, FMDL mdl)
{
string[] nodeArrStrings = new string[mdl.Skeleton.Node_Array.Length];
int CurNode = 0;
foreach (int thing in mdl.Skeleton.Node_Array)
nodeArrStrings[CurNode++] = mdl.Skeleton.bones[thing].Text;
foreach (Vertex v in ob.vertices)
{
foreach (string bn in v.boneNames)
{
foreach (var defBn in nodeArrStrings.Select((Value, Index) => new { Value, Index }))
{
if (bn == defBn.Value)
{
v.boneIds.Add(defBn.Index);
}
}
}
}
}
public void CreateNewBoundingBoxes()
{
boundingBoxes.Clear();
boundingRadius.Clear();
foreach (LOD_Mesh mesh in lodMeshes)
{
BoundingBox box = CalculateBoundingBox();
boundingBoxes.Add(box);
boundingRadius.Add((float)(box.Center.Length + box.Extend.Length));
foreach (LOD_Mesh.SubMesh sub in mesh.subMeshes)
boundingBoxes.Add(box);
}
}
private BoundingBox CalculateBoundingBox()
{
Vector3 Max = new Vector3();
Vector3 Min = new Vector3();
Min = Max = vertices[0].pos;
Min = CalculateBBMin(vertices);
Max = CalculateBBMax(vertices);
Vector3 center = (Max + Min);
Vector3 extend = Max - Min;
return new BoundingBox() { Center = center, Extend = extend };
}
private Vector3 CalculateBBMin(List<Vertex> positionVectors)
{
Vector3 minimum = new Vector3();
foreach (Vertex vtx in positionVectors)
{
if (vtx.pos.X < minimum.X) minimum.X = vtx.pos.X;
if (vtx.pos.Y < minimum.Y) minimum.Y = vtx.pos.Y;
if (vtx.pos.Z < minimum.Z) minimum.Z = vtx.pos.Z;
}
return minimum;
}
private Vector3 CalculateBBMax(List<Vertex> positionVectors)
{
Vector3 maximum = new Vector3();
foreach (Vertex vtx in positionVectors)
{
if (vtx.pos.X > maximum.X) maximum.X = vtx.pos.X;
if (vtx.pos.Y > maximum.Y) maximum.Y = vtx.pos.Y;
if (vtx.pos.Z > maximum.Z) maximum.Z = vtx.pos.Z;
}
return maximum;
}
private void UpdateShaderAssignAttributes(FMAT material)
{
material.shaderassign.attributes.Clear();
foreach (VertexAttribute att in vertexAttributes)
{
material.shaderassign.attributes.Add(att.Name, att.Name);
}
}
public int[] Faces;
public List<ushort> BoneIndices = new List<ushort>();
// for drawing
public int[] display;
public int VertexSkinCount;
public int DisplayId;
public int boneIndx;
public int VertexBufferIndex;
public int TargetAttribCount;
public List<float> boundingRadius = new List<float>();
public List<BoundingBox> boundingBoxes = new List<BoundingBox>();
public class BoundingBox
{
public Vector3 Center;
public Vector3 Extend;
}
public int DisplayLODIndex = 0;
public List<VertexAttribute> vertexAttributes = new List<VertexAttribute>();
public class VertexAttribute
{
public string Name;
public ResGFX.AttribFormat Format;
public override string ToString()
{
return Name;
}
public ResGFX.AttribFormat GetTypeWiiU(ResUGX2.GX2AttribFormat type)
{
return (ResGFX.AttribFormat)System.Enum.Parse(typeof(ResGFX.AttribFormat), $"{type.ToString()}");
}
public ResUGX2.GX2AttribFormat SetTypeWiiU(ResGFX.AttribFormat type)
{
return (ResUGX2.GX2AttribFormat)System.Enum.Parse(typeof(ResUGX2.GX2AttribFormat), type.ToString());
}
}
public void SaveShape(bool IsWiiU)
{
if (IsWiiU)
ShapeU = BfresWiiU.SaveShape(this);
else
Shape = BfresSwitch.SaveShape(this);
}
public IList<ushort> GetIndices()
{
IList<ushort> indices = new List<ushort>();
List<string> BoneNodes = new List<string>();
foreach (Vertex vtx in vertices)
{
}
return indices;
}
public Vector3 TransformLocal(Vector3 position, bool IsPos = true)
{
Matrix4 trans = Matrix4.CreateTranslation(0, 0, 0);
if (IsPos)
return Vector3.TransformPosition(position, trans);
else
return Vector3.TransformNormal(position, trans);
}
public void SaveVertexBuffer(bool IsWiiU)
{
if (IsWiiU)
{
BfresWiiU.SaveVertexBuffer(this);
return;
}
VertexBufferHelper helpernx = new VertexBufferHelper(new VertexBuffer(), Syroot.BinaryData.ByteOrder.LittleEndian);
List<VertexBufferHelperAttrib> atrib = new List<VertexBufferHelperAttrib>();
UpdateVertices();
foreach (VertexAttribute att in vertexAttributes)
{
if (att.Name == "_p0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = verts.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_n0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = norms.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_u0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = uv0.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_u1")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = uv1.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_u2")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = uv2.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_w0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = weights.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_i0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = boneInd.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_b0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = bitans.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_t0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = tans.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
if (att.Name == "_c0")
{
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
vert.Name = att.Name;
vert.Data = colors.ToArray();
vert.Format = att.Format;
atrib.Add(vert);
}
}
if (atrib.Count == 0)
{
MessageBox.Show("Attributes are empty?");
return;
}
helpernx.Attributes = atrib;
VertexBuffer = helpernx.ToVertexBuffer();
}
internal List<Syroot.Maths.Vector4F> verts = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> norms = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> uv0 = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> uv1 = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> uv2 = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> tans = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> bitans = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> weights = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> boneInd = new List<Syroot.Maths.Vector4F>();
internal List<Syroot.Maths.Vector4F> colors = new List<Syroot.Maths.Vector4F>();
public string GetBoneNameFromIndex(FMDL mdl, int index)
{
if (index == 0)
return "";
return mdl.Skeleton.bones[mdl.Skeleton.Node_Array[index]].Text;
}
public void UpdateVertices()
{
// CalculateTangentBitangent();
foreach (Vertex vtx in vertices)
{
if (VertexSkinCount == 0 || VertexSkinCount == 1)
{
// Console.WriteLine("Old " + vtx.pos);
// vtx.pos = TransformLocal(vtx.pos);
// vtx.nrm = TransformLocal(vtx.nrm, false);
// Console.WriteLine("New " + vtx.pos);
}
//Console.WriteLine($"Weight count {vtx.boneWeights.Count}");
//Console.WriteLine($"Index count {vtx.boneIds.Count}");
verts.Add(new Syroot.Maths.Vector4F(vtx.pos.X, vtx.pos.Y, vtx.pos.Z, 1.0f));
norms.Add(new Syroot.Maths.Vector4F(vtx.nrm.X, vtx.nrm.Y, vtx.nrm.Z, 0));
uv0.Add(new Syroot.Maths.Vector4F(vtx.uv0.X, vtx.uv0.Y, 0, 0));
uv1.Add(new Syroot.Maths.Vector4F(vtx.uv1.X, vtx.uv1.Y, 0, 0));
uv2.Add(new Syroot.Maths.Vector4F(vtx.uv2.X, vtx.uv2.Y, 0, 0));
tans.Add(new Syroot.Maths.Vector4F(vtx.tan.X, vtx.tan.Y, vtx.tan.Z, vtx.tan.W));
bitans.Add(new Syroot.Maths.Vector4F(vtx.bitan.X, vtx.bitan.Y, vtx.bitan.Z, vtx.bitan.W));
if (vtx.boneWeights.Count == 0)
{
vtx.boneWeights.Add(0);
vtx.boneWeights.Add(0);
vtx.boneWeights.Add(0);
vtx.boneWeights.Add(0);
}
if (vtx.boneWeights.Count == 1)
{
vtx.boneWeights.Add(0);
vtx.boneWeights.Add(0);
vtx.boneWeights.Add(0);
}
if (vtx.boneWeights.Count == 2)
{
vtx.boneWeights.Add(0);
vtx.boneWeights.Add(0);
}
if (vtx.boneWeights.Count == 3)
{
vtx.boneWeights.Add(0);
}
if (vtx.boneIds.Count == 0)
{
vtx.boneIds.Add(0);
vtx.boneIds.Add(0);
vtx.boneIds.Add(0);
vtx.boneIds.Add(0);
}
if (vtx.boneIds.Count == 1)
{
vtx.boneIds.Add(0);
vtx.boneIds.Add(0);
vtx.boneIds.Add(0);
}
if (vtx.boneIds.Count == 2)
{
vtx.boneIds.Add(0);
vtx.boneIds.Add(0);
}
if (vtx.boneIds.Count == 3)
{
vtx.boneIds.Add(0);
}
weights.Add(new Syroot.Maths.Vector4F(vtx.boneWeights[0], vtx.boneWeights[1], vtx.boneWeights[2], vtx.boneWeights[3]));
boneInd.Add(new Syroot.Maths.Vector4F(vtx.boneIds[0], vtx.boneIds[1], vtx.boneIds[2], vtx.boneIds[3]));
colors.Add(new Syroot.Maths.Vector4F(vtx.col.X, vtx.col.Y, vtx.col.Z, vtx.col.W));
}
}
public List<DisplayVertex> CreateDisplayVertices()
{
// rearrange faces
display = lodMeshes[DisplayLODIndex].getDisplayFace().ToArray();
List<DisplayVertex> displayVertList = new List<DisplayVertex>();
if (lodMeshes[DisplayLODIndex].faces.Count <= 3)
return displayVertList;
foreach (Vertex v in vertices)
{
DisplayVertex displayVert = new DisplayVertex()
{
pos = v.pos,
nrm = v.nrm,
tan = v.tan.Xyz,
bit = v.bitan.Xyz,
col = v.col,
uv = v.uv0,
uv2 = v.uv1,
uv3 = v.uv2,
node = new Vector4(
v.boneIds.Count > 0 ? v.boneIds[0] : -1,
v.boneIds.Count > 1 ? v.boneIds[1] : -1,
v.boneIds.Count > 2 ? v.boneIds[2] : -1,
v.boneIds.Count > 3 ? v.boneIds[3] : -1),
weight = new Vector4(
v.boneWeights.Count > 0 ? v.boneWeights[0] : 0,
v.boneWeights.Count > 1 ? v.boneWeights[1] : 0,
v.boneWeights.Count > 2 ? v.boneWeights[2] : 0,
v.boneWeights.Count > 3 ? v.boneWeights[3] : 0),
};
displayVertList.Add(displayVert);
/* Console.WriteLine($"---------------------------------------------------------------------------------------");
Console.WriteLine($"Position {displayVert.pos.X} {displayVert.pos.Y} {displayVert.pos.Z}");
Console.WriteLine($"Normal {displayVert.nrm.X} {displayVert.nrm.Y} {displayVert.nrm.Z}");
Console.WriteLine($"Binormal {displayVert.bit.X} {displayVert.bit.Y} {displayVert.bit.Z}");
Console.WriteLine($"Tanget {displayVert.tan.X} {displayVert.tan.Y} {displayVert.tan.Z}");
Console.WriteLine($"Color {displayVert.col.X} {displayVert.col.Y} {displayVert.col.Z} {displayVert.col.W}");
Console.WriteLine($"UV Layer 1 {displayVert.uv.X} {displayVert.uv.Y}");
Console.WriteLine($"UV Layer 2 {displayVert.uv2.X} {displayVert.uv2.Y}");
Console.WriteLine($"UV Layer 3 {displayVert.uv3.X} {displayVert.uv3.Y}");
Console.WriteLine($"Bone Index {displayVert.node.X} {displayVert.node.Y} {displayVert.node.Z} {displayVert.node.W}");
Console.WriteLine($"Weights {displayVert.weight.X} {displayVert.weight.Y} {displayVert.weight.Z} {displayVert.weight.W}");
Console.WriteLine($"---------------------------------------------------------------------------------------");*/
}
return displayVertList;
}
}
}