1
0
mirror of synced 2025-02-23 05:39:39 +01:00
2018-11-18 19:03:27 -05:00

25 lines
375 B
GLSL

#version 330
const int MY_ARRAY_SIZE = 200;
in vec3 vPosition;
in vec3 vNormal;
in vec3 vColor;
out vec3 normal;
out vec3 color;
out vec3 position;
uniform mat4 mvpMatrix;
void main()
{
normal = vNormal;
color = vColor;
position = vPosition;
gl_Position = mvpMatrix * vec4(vPosition.xyz, 1.0);
vec3 distance = (vPosition.xyz + vec3(5, 5, 5))/2;
}