44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using SELib;
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using OpenTK;
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namespace Switch_Toolbox.Library.Animations
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{
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public class SEANIM
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{
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public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton)
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{
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SEAnim seAnim = new SEAnim();
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//Reset active animation to 0
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anim.SetFrame(0);
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for (int frame = 0; frame < anim.FrameCount; frame++)
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{
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anim.NextFrame(skeleton);
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//Add frames to the playing animation
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anim.Frame++;
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//Reset it when it reaches the total frame count
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if (anim.Frame >= anim.FrameCount)
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anim.Frame = 0;
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foreach (Animation.KeyNode boneAnim in anim.Bones)
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{
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STBone bone = skeleton.GetBone(boneAnim.Text);
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if (bone == null) continue;
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Vector3 position = bone.GetPosition();
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Quaternion rotation = bone.GetRotation();
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Vector3 scale = bone.GetScale();
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seAnim.AddTranslationKey(boneAnim.Text, frame, bone.pos.X, bone.pos.Y, bone.pos.Z);
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seAnim.AddRotationKey(boneAnim.Text, frame, bone.rot.X, bone.rot.Y, bone.rot.Z, bone.rot.W);
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//seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z);
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}
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}
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seAnim.Write(FileName);
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}
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}
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}
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