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mirror of synced 2025-02-23 21:53:21 +01:00
KillzXGaming 50ea4183ef Tons of stuff!
- Compress BC1 with alpha.
- Add GFPAK rebuilding.
- Fix some lag issues with bntx textures loading
- Fix saving multiple files.
- Support DDS cubemap importing
- Support rigged DAE/FBX files.
- Support animation playing thanks to smash forge.
- Some minor stuff to prepare custom animations.
- Many bug fixes.
2018-11-22 10:20:12 -05:00

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BC.cpp
BC4BC5.cpp
BC6HBC7.cpp
DirectXTexCompress.cpp
DirectXTexConvert.cpp
DirectXTexDDS.cpp
DirectXTexImage.cpp
DirectXTexMipmaps.cpp
DirectXTexUtil.cpp
wrapper.cpp
.NETFramework,Version=v4.6.AssemblyAttributes.cpp
Generating code
All 442 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
Finished generating code
DirectXTex.vcxproj -> C:\Users\Nathan\Documents\GitHub\Switch_Toolbox\Switch-Toolbox - Copy\Release\DirectXTex.dll