- Compress BC1 with alpha. - Add GFPAK rebuilding. - Fix some lag issues with bntx textures loading - Fix saving multiple files. - Support DDS cubemap importing - Support rigged DAE/FBX files. - Support animation playing thanks to smash forge. - Some minor stuff to prepare custom animations. - Many bug fixes.
16 lines
502 B
Plaintext
16 lines
502 B
Plaintext
BC.cpp
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BC4BC5.cpp
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BC6HBC7.cpp
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DirectXTexCompress.cpp
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DirectXTexConvert.cpp
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DirectXTexDDS.cpp
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DirectXTexImage.cpp
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DirectXTexMipmaps.cpp
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DirectXTexUtil.cpp
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wrapper.cpp
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.NETFramework,Version=v4.6.AssemblyAttributes.cpp
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Generating code
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All 442 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
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Finished generating code
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DirectXTex.vcxproj -> C:\Users\Nathan\Documents\GitHub\Switch_Toolbox\Switch-Toolbox - Copy\Release\DirectXTex.dll
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