32fb5444e7
Add support for bayonetta/astral chain dat. Add support for darc archives. Support previewing window panes for bflyt (1 frame atm with around kind) Add bflan reading. Saving needs more testing and will be enabled soon. Bflyt editor will keep the editor open within an archive when saved. A custom dialog will be added soon to customize saving parameters. Bflims will be loaded if in the same folder as the bflyt when opened.
1583 lines
72 KiB
XML
1583 lines
72 KiB
XML
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<Compile Include="GUI\BFLYT\LayoutProperties.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
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<DependentUpon>LayoutProperties.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
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<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
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<DependentUpon>LayoutTextDocked.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
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<DependentUpon>LayoutTextureList.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutViewer.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
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<DependentUpon>LayoutViewer.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\Textbox.cs" />
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<Compile Include="GUI\BFLYT\UserDataEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
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<DependentUpon>UserDataEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataParser.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
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<DependentUpon>UserDataParser.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BotwActorEditorControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
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<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFFNT\BffntEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFFNT\BffntEditor.Designer.cs">
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<DependentUpon>BffntEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
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<DependentUpon>LayoutEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
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<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
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</Compile>
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|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
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<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
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</Compile>
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<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
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<Compile Include="FileFormats\GMX\GMX.cs" />
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<Compile Include="FileFormats\Hashes\SAHT.cs" />
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<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
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<Compile Include="FileFormats\Rom\IStorage.cs" />
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<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
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<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
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<Compile Include="FileFormats\Shader\NUSHDB.cs" />
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<Compile Include="FileFormats\Shader\NVNSH.cs" />
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<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
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<Compile Include="FileFormats\Texture\BCLIM.cs" />
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<Compile Include="FileFormats\Texture\BFLIM.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
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<Compile Include="FileFormats\BFRES\BFRES.cs" />
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<Compile Include="FileFormats\Texture\NUT.cs" />
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<Compile Include="FileFormats\Texture\TEX3DS.cs" />
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<Compile Include="FileFormats\XLINK\XLINK.cs" />
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<Compile Include="GL\BCRES_Render.cs" />
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<Compile Include="GL\GFBMDL_Render.cs" />
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<Compile Include="GL\GMX_Renderer.cs" />
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<Compile Include="GL\Helpers\DepthGLControl.cs" />
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<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
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<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
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<Compile Include="FileFormats\Audio\BFSTM.cs" />
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<Compile Include="FileFormats\Archives\NARC.cs" />
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<Compile Include="FileFormats\Archives\SDF.cs" />
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<Compile Include="FileFormats\Shader\SHARCFB.cs" />
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<Compile Include="FileFormats\Audio\BRSTM.cs" />
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<Compile Include="GL\Helpers\AlphaGLControl.cs" />
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<Compile Include="GL\Helpers\ColorGLControl.cs" />
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<Compile Include="GUI\AAMP\AampEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
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|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
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|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
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|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
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|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
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|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
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|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
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|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
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|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
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|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
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|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
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|
<Compile Include="Scenes\SMO\Level.cs" />
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|
<Compile Include="Scenes\SMO\LevelObj.cs" />
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|
<Compile Include="Scenes\SMO_Scene.cs" />
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|
<Compile Include="Scenes\ZTP_Scene.cs" />
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|
<Compile Include="YAML\YamlAamp.cs" />
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|
<Compile Include="GUI\BCRES\BcresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCRES\BcresEditor.Designer.cs">
|
|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
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|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
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|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="MaterialDefineConfig.cs" />
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|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
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|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
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|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
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|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
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|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
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|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
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|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
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|
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
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|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
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|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
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|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
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|
<Compile Include="FileFormats\Shader\BNSH.cs" />
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|
<Compile Include="FileFormats\Byaml\BYAML.cs" />
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|
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
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|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
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|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
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|
<Compile Include="FileFormats\Collision\KCL.cs" />
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|
<Compile Include="FileFormats\Message\MSBT.cs" />
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|
<Compile Include="FileFormats\Rom\NCA.cs" />
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|
<Compile Include="FileFormats\Rom\NSP.cs" />
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|
<Compile Include="FileFormats\Effects\PCTL.cs" />
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|
<Compile Include="FileFormats\Archives\SARC.cs" />
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|
<Compile Include="FileFormats\Shader\SHARC.cs" />
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|
<Compile Include="FileFormats\Texture\BNTX.cs" />
|
|
<Compile Include="FileFormats\Effects\EFF.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
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|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
|
|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
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|
<Compile Include="FileFormats\Texture\TexConv.cs" />
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|
<Compile Include="FileFormats\Texture\XTX.cs" />
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|
<Compile Include="FileFormats\Rom\XCI.cs" />
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|
<Compile Include="GetSwitchKeys.cs" />
|
|
<Compile Include="GL\BFRES_Render.cs" />
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.Designer.cs">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
|
|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
|
|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.Designer.cs">
|
|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
|
|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
|
|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
|
|
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\FormLoader.cs" />
|
|
<Compile Include="GUI\KeySelection.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KeySelection.Designer.cs" />
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|
<Compile Include="GUI\TextureLoader.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureLoader.Designer.cs">
|
|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
|
|
<DependentUpon>ByamlEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
|
|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
|
|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
|
|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
|
|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
|
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="Main.cs" />
|
|
<Compile Include="MaterialPresetConfig.cs" />
|
|
<Compile Include="NodeWrappers\Archives\BFRESWrapper.cs" />
|
|
<Compile Include="NodeWrappers\BfresFilters.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Properties\Resources.Designer.cs">
|
|
<AutoGen>True</AutoGen>
|
|
<DesignTime>True</DesignTime>
|
|
<DependentUpon>Resources.resx</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="PluginRuntime.cs" />
|
|
<Compile Include="XML\BfresMaterial2XML.cs" />
|
|
<Compile Include="XML\Bfsha2Xml.cs" />
|
|
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<WrapperTool>aximp</WrapperTool>
|
|
<Isolated>False</Isolated>
|
|
<Private>False</Private>
|
|
</COMReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Bake_st0.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Bake_st1.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\arrowMinimize 1.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\GridBackground.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\AddIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\RemoveIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Texture.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\ViewportIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\ViewportIconDisable.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Folder Include="FileFormats\EvemtFlow\" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\ArrowIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\MetaInfo.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\AlignmentPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\BoundryPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\NullPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\PicturePane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\ScissorPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\TextPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\WindowPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\QuickAccess.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\OrthoView.png" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
</Project> |