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mirror of synced 2024-12-04 20:08:00 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Audio/MP3.cs
KillzXGaming e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00

83 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using VGAudio.Formats;
using VGAudio.Containers.NintendoWare;
using CSCore;
using CSCore.Codecs;
namespace FirstPlugin
{
public class MP3 : IEditor<AudioPlayer>, IFileFormat
{
public FileType FileType { get; set; } = FileType.Audio;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "MPEG-1 Audio Layer-3" };
public string[] Extension { get; set; } = new string[] { "*.mp3" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
bool IsValidSig = reader.CheckSignature(3, "ID3");
bool IsValidExt = Utils.HasExtension(FileName, ".mp3");
if (IsValidExt || IsValidSig)
return true;
else
return false;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public AudioPlayer OpenForm()
{
AudioPlayer form = new AudioPlayer();
form.Text = FileName;
form.Dock = DockStyle.Fill;
form.LoadFile(waveSource, this, false, mp3Struct);
return form;
}
IWaveSource waveSource;
object mp3Struct;
public void Load(System.IO.Stream stream)
{
CanSave = true;
waveSource = CodecFactory.Instance.GetCodec(stream, ".mp3");
stream.Position = 0;
mp3Struct = CSCore.Tags.ID3.ID3v1.FromStream(stream);
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
}
}