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mirror of synced 2024-12-11 07:16:05 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Audio/BFSTM.cs

78 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using VGAudio.Formats;
using VGAudio.Containers.NintendoWare;
namespace FirstPlugin
{
public class BFSTM : VGAdudioFile, IEditor<AudioPlayer>, IFileFormat
{
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Cafe Stream" };
public string[] Extension { get; set; } = new string[] { "*.bfstm" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "FSTM");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public AudioPlayer OpenForm()
{
if (audioData == null)
throw new Exception("Audio data is null!");
AudioPlayer form = new AudioPlayer();
form.Text = FileName;
form.Dock = DockStyle.Fill;
try
{
form.LoadFile(audioData, this);
}
catch (Exception ex)
{
STErrorDialog.Show("Failed to open audio player!", "Audio Player" , ex.ToString());
}
return form;
}
public void Load(System.IO.Stream stream)
{
CanSave = true;
LoadAudio(stream, this);
}
public void Unload()
{
}
public byte[] Save()
{
return SaveAudio();
}
}
}