More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc. Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using FirstPlugin.Turbo.CourseMuuntStructs;
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using Toolbox.Library;
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namespace FirstPlugin.MuuntEditor
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{
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/// <summary>
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/// Represets a path with multiple grouped points that connect to each other
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/// </summary>
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public class RenderablePath : IDrawableObject
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{
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public Color LineColor = Color.Green;
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public List<BasePathGroup> PathGroups = new List<BasePathGroup>();
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public RenderablePath(List<BasePathGroup> pathGroups)
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{
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PathGroups = pathGroups;
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}
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public void Draw(Matrix4 mvp)
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{
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for (int i = 0; i < PathGroups.Count; i++)
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{
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foreach (var path in PathGroups[i].PathPoints)
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{
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var translate = new Vector3(path.Translate.X, path.Translate.Z, path.Translate.Y);
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if (path.IsSelected)
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Render2D.DrawFilledCircle(new Vector2(translate.X, translate.Y), Color.Green, 30, 40, true);
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else if (path.IsHovered)
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Render2D.DrawFilledCircle(new Vector2(translate.X, translate.Y), Color.Yellow, 40, 40, true);
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else
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Render2D.DrawFilledCircle(new Vector2(translate.X, translate.Y), Color.Red, 30, 40, true);
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GL.LineWidth(2f);
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foreach (var nextPt in path.NextPoints)
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{
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var nextTranslate = PathGroups[nextPt.PathID].PathPoints[nextPt.PtID].Translate;
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GL.Color3(LineColor);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(translate);
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GL.Vertex3(nextTranslate.X, nextTranslate.Z, nextTranslate.Y);
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GL.End();
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}
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foreach (var prevPt in path.PrevPoints)
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{
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var prevTranslate = PathGroups[prevPt.PathID].PathPoints[prevPt.PtID].Translate;
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GL.Color3(LineColor);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(translate);
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GL.Vertex3(prevTranslate.X, prevTranslate.Z, prevTranslate.Y);
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GL.End();
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}
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}
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}
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}
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}
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}
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