Add custom color option for image editor background. Start on character exporting for bffnt. as xlor. Fix sarc hashes. Fix bflims in archive editors
1340 lines
60 KiB
XML
1340 lines
60 KiB
XML
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<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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