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Switch-Toolbox/File_Format_Library/FileFormats/Texture
KillzXGaming 8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
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BCLIM.cs More fixes 2019-08-25 21:11:10 -04:00
BFLIM.cs bflim filename fixes when made in a layout 2019-10-14 18:50:24 -04:00
BNTX.cs Update files. 2019-10-26 20:28:56 -04:00
BTI.cs and a few more BTI adjustments 2019-08-12 15:59:45 -04:00
CTPK.cs Fix CTPK swizzling 2019-08-11 12:29:28 -04:00
GTXFile.cs More improvements. 2019-09-15 19:13:01 -04:00
NUT.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
NUTEXB.cs Add wip bflyt saving. 2019-09-01 13:02:48 -04:00
SIR0.cs Fix kcl rendering pass drawing, and add kcl material presets. 2019-09-22 21:52:08 -04:00
TEX3DS.cs Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
TexConv.cs Cleanup 2019-07-16 17:45:10 -04:00
TPL.cs Fix the frame value for bfres texture pattern animatons in viewport. 2019-10-16 19:21:47 -04:00
TVOL.cs Add support for PC tvol files 2019-09-23 17:33:04 -04:00
WTB.cs Add support for custom block height log for WTB textures 2019-09-13 19:42:16 -04:00
XTX.cs Fix kcl rendering pass drawing, and add kcl material presets. 2019-09-22 21:52:08 -04:00