137 lines
4.6 KiB
C#
137 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Syroot.NintenTools.NSW.Bfres;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using ZstdSharp.Unsafe;
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namespace FirstPlugin
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{
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internal class MeshCodec
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{
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static ResFile ExternalStringBinary;
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public List<TXTG> TextureList = new List<TXTG>();
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public static bool IsMeshCodec(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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reader.Seek(238, SeekOrigin.Begin);
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byte flag = reader.ReadByte();
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reader.Position = 0;
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//Check if flag is external buffer .mc binary
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return flag == 11;
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}
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}
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public static void Prepare()
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{
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//Check if a valid directory exists
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string path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc");
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if (!File.Exists(path))
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{
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MessageBox.Show("A game dump of TOTK is required to load this file. Please select the romfs folder path.");
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FolderSelectDialog dlg = new FolderSelectDialog();
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if (dlg.ShowDialog() == DialogResult.OK)
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{
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Runtime.TotkGamePath = dlg.SelectedPath;
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path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc");
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Toolbox.Library.Config.Save();
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}
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}
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if (!File.Exists(path))
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{
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MessageBox.Show($"Given folder was not valid! Expecting file {path}");
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return;
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}
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LoadExternalStrings();
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}
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public void Dispose()
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{
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foreach (var tex in this.TextureList)
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{
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tex.Dispose();
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}
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TextureList.Clear();
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}
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public void PrepareTexToGo(ResFile resFile)
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{
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var materials = resFile.Models.SelectMany(x => x.Materials);
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List<string> textureList = materials.SelectMany(x => x.TextureRefs).Distinct().ToList();
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foreach (var tex in textureList)
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{
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string path = Path.Combine(Runtime.TotkGamePath, "TexToGo", $"{tex}.txtg");
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if (File.Exists(path))
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{
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try
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{
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//File will be loaded and cached from TXTG load method
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TextureList.Add((TXTG)STFileLoader.OpenFileFormat(path));
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}
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catch
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{
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}
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}
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}
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}
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static void LoadExternalStrings()
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{
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if (ExternalStringBinary != null)
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return;
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string path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc");
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byte[] data = DecompressMeshCodec(path);
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//Load string table into memory
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//Strings are stored in a static list which will be used for opened bfres
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ExternalStringBinary = new ResFile(new MemoryStream(data));
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}
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static byte[] DecompressMeshCodec(string file)
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{
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using (var fs = File.OpenRead(file))
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using (var reader = new BinaryReader(fs))
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{
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reader.ReadUInt32(); //Magic
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reader.ReadUInt32(); //Version 1.1.0.0
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var flags = reader.ReadInt32();
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var decompressed_size = (flags >> 5) << (flags & 0xf);
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reader.BaseStream.Seek(0xC, SeekOrigin.Begin);
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byte[] src = reader.ReadBytes((int)reader.BaseStream.Length - 0xC);
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return Decompress(src, (uint)decompressed_size);
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}
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}
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static unsafe byte[] Decompress(byte[] src, uint decompressed_size)
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{
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var dctx = Methods.ZSTD_createDCtx();
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Methods.ZSTD_DCtx_setFormat(dctx, ZSTD_format_e.ZSTD_f_zstd1_magicless);
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var uncompressed = new byte[decompressed_size];
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fixed (byte* srcPtr = src)
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fixed (byte* uncompressedPtr = uncompressed)
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{
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var decompressedLength = Methods.ZSTD_decompressDCtx(dctx, uncompressedPtr, (UIntPtr)uncompressed.Length, srcPtr, (UIntPtr)src.Length);
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byte[] arr = new byte[(uint)decompressed_size];
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Marshal.Copy((IntPtr)uncompressedPtr, arr, 0, arr.Length);
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return arr;
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}
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}
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}
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}
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